I play Blazblue, P4A, and DBFZ Currently playing BBTAG I took 7th place in the BBCP TSB Nov 30th Tournament under the handle "Blackstar" tinyurl.com/olnnqzd
Dawntrail is the easiest normal mode content we’ve had since Stormblood. I’ve never been in a duty finder group that’s wiped, and even though I go into all fights blind it’s never been an issue - a death here or there due to a failed mechanic, sure, but then you immediately figure out what to do and it’s fine. Shb and ew both had much more obtuse mechanics in their release dungeons and duties.
@@scaw-j I agree about the difficulty in DawnTrail as well. I think there is higher damage for failing mechanics, but you don't see that often once players have finished the MSQ
Only thing I disagree with is AST no longer has a massive skill ceiling and gap between itself and WHM. The rework removed any nuance or mechanical skill from the card system and most of the time you just chuck them on the same players without thought or just overwrite them because they're not needed. It's healing tool kit is still more nuanced, but macrocosmos is realistically the only button which has a learning curve to it and in some encounters it has a clear and obvious use-case (i.e the feathers falling in EX1) like lilybell. I'm sure people who didn't play AST until now will feel it to be harder than it is, but as someone who played in ShB/EW AST the current iteration of AST just feels... too easy and unrewarding, but that's my opinion.
@@zaytex5000 I think your opinion has a lot of value. I agree that only having to manage DPS card playing in the 2 min window has gotten easier, but atm, not many ppl play AST compared to WHM player numbers. Could be because of the nuanced healing kit rather than the new card system, but I have noticed many healers still not give it a play in the current extremes
I main WHM and i say this every time. It should not be up to the regen healer to provide party mitigation consistently. If people are dying to lack of shields/mits, thats the parties fault. It shouldnt suddenly fall to the other healer to heal both the pure damage and mit. Also, planned temperance lasts about 24 seconds (lasts longer than it says) and divine caress can be held for up to 30 seconds after clicking temperance for planning. You can easily get 3 or more instances of party damage covered with temperance and divine caress as well as the passive regen after caress. But i hope that balance patches will either remove caress from temperance and make it a seperate skill, or change temperance to a 60 or 90 second with a shorter duration *shrug* I suppose WHM is a bit boring to play for some people, personally I enjoy it greatly because I get to pay so much extra attention to party placement/healing and what the boss is doing.
As of 7.01 the only real benefit of playing WHM is easier gameplay and better mp economy, AST just outclasses it for everything else. It has far better mit options (getting 3 10%s per 2 minutes vs WHM's 1), more regen and delayed healing options (2 ogcd regens per minute and horoscope), comparable burst healing (star and macro), and even in average groups it has better damage. The only real downsides to AST are the complexity (it makes you work to get all of that) and mp economy (it's down there with SCH now, so you actually have to watch your gcd heal use), which are two things WHM does very well. With AST's healing kit being basically untouched and SCH getting Seraphism, AST + SCH will likely be the best healing pair for prog and for high end groups. The only real downside is they are both the harder healer in their role, but if you're willing to learn, they will be incredibly strong.
Yeah im still mad about seraphism. Why even have pure healers in the game anymore just make it AST, SCH and SGE and delete WHM because they have basically done that since SGE has more regen uptime than any other healer without casting, SCH can just absolutely clobber pure heal now and AST is just...play funny cards and hope party does things.
AST Pros: - Macrocosmos may nullify a single mechanic once every year. - More rdps. AST Cons: - You're putting in 5x the effort to heal the same amount that a WHM can heal in 1 button. - All your skills sound bad. - Relies heavily on party to contribute good damage. - Your party hates playing with you because your job requires a countdown to be optimal. - It's not a shield healer. - It's still in the game.
The lightspeed con doesn't make sense as of 7.01, it did back in 7.0 and before but now with 2 charges and the fact it's been reduced to a 60 second CD it makes it a pro if anything, especially because in your list of pros for whm you mention how the casts are instant for the 2 mins but it's the same for ast too if not better as well. WHM glare iv is 3 instant casts AST providing with good ping and a 2.4 gcd is 7 instant casts with lightspeed. 6 if not good ping That means ast mobility is pretty fucking good in the 2 mins if not better than whm with whm only real advantage being the dash.
The charges are good yes, but you're still restricted to using 1 for your burst. Which means that you still need to plan where you use the other charge since you don't wanna be in a situation where you have no charges during the even minute bursts. Whm's mobility is still very flexible while the AST has to be proactive with it
@AetherStar Not quite, due to CD being 60 seconds now you can be quite relaxed as to where you want your 2nd lightspeed to be. You don't need to be that proactive not to mention you have your swiftcast too. It's kind of better too as whm mobility is tied to its lillies which is a damage loss unless misery is used under buffs whereas lightspeed still allows you to cast malefic. Also you're still contradicting yourself, glare iv is tied to the 2 mins like 1 charge of lightspeed is so by your logic shouldn't whm "instant casts" in the 2 mins be a con I get what you mean in that whm has more options for mobility I just don't agree with lightspeed being a con.
@@GoodLosertjo AST example LS use at 0:05 LS use at 0:25 LS use at 1:25 LS use at 2:05 From 2:05 to 3:05 you won't have lightspeed available for anything movement heavy. Hence the proactive movement planning. Now as for WHM, being able to cast instants in its burst window isn't bad since it's still free mobility. Especially if there's a mechanic happening at the 2 min like there usually is with the current extremes as good examples
@AetherStar But you're still contradicting yourself because lightspeed is used during the 2 mins, so ast has the same if not more mobility than whm in the 2 mins which would make it a pro Also your example of lightspeed usage is using it on CD, every minute I understand preplanning is a con but you're not meant to keep using lightspeed once it's available. I'm sorry but your justification for why it's a con is not it. P.s. your time math doesn't work LS1 used at 0.05 LS2 used at 0.25 LS1 comes back up at 1.05 use it again back at 2.05 LS2 comes back up at 1.25 use again back at 2.25 If LS2 is used at 1.25 you'd have LS2 back up at 2.25 meaning from 2.05 and 3.05 you do have Lightspeed.
@@GoodLosertjo what I'm getting at is that eventually throughout the fight, it'll be on cooldown and you're still gonna plan when to use it since you always want it up for the 2 min windows
Wait, i get access to high class cooks AND cute anime maid girls!?! Alright, im convinced. Templars for life! May the Father of Understanding Guide Us.
2:44 Этот момент вызвал у меня только блевоту. Проклятые Большевики приучили думать откуда берутся богатства и за чей счет. Единственное радует, даже в мире ассасин крид и тамплиеиы, и ассасины боятся Коммунистов.
Gratz on the kill!! Btw, which weapon were you using for the fight? Looking at he BiS list, I'm wondering if the 535 Relic would be better to use than the 630 EW Relic or even the 635 Abyssos Weapon.
My apologies just saw this. I just used the Mandeville Endwalker relic because I was too lazy to farm bozja. There is no DPS check if ppl press their buttons. Fight dies as long as no one dies on mechs
Thanks for posting this. I just cleared all the multiplayer trophies for Revelations since the servers are going down very soon, and didn't realize there was this lore embedded into it. You have to get up to lvl 50 before unlocking all of these, and I just don't have the time to do that, I'm only lvl 24. So this is very nice to see, and hopefully it'll stay up for many years to come.
They most likely come from the multiplayer added to the game. Because that was his explanation at the beginning: you are an Abstergo agent trained in the Animus.
Niche case use for it. It's better used as a cc ability to help secure a kill. I'd only recommend that use for when 1 enemy is on the crystal and even then there's the potential to use it right as they press guard which will nullify its usefulness
This by far displayed the worst side of the Templar order, and I say that as one who gravitates towards them more so than the Assassins. The megalomaniacal, overindulgent opulence being the goal of its members is almost sickening to watch. There's no purpose to that beyond control for control's sake, not for the good of the world. Vidic is my least liked Templar as well. In my humble opinion, although one I believe is shared by a great many other fans, the Colonial Rite under Haytham showed the best side to the Templars. One that worked behind the scenes of the worldly panorama of politics to better it, for everyone. Order, purpose and direction being leading principles rather than dogmatic iron laws which much better contrasted against the anarchic beliefs of the Assassins and evidenced its flaws. Those are the Templars I'd side with.