Hey - yes its not bad. Depending on the roads you are going to take it on, in terms of terrain will effect the number of miles you are going to get. Also, the amount of effort you put in to making the bike move will have an impact on the range. Typically, you can get around 30-40 miles out of it. Due to the weight of the bike, you will find that the rear tyre will wear out a lot quicker than other bikes.
ciao, scusa se sto scrivendo in italiano ma purtroppo non conosco bene l' inglese, tanto sotto ci dovrebbe essere il tasto traduci volevo chiederti se per caso sai un modo per dividere una variabile. Ad esempio. Creo una variabile rappresentata da un numero che in base al tempo continua ad aumentare. Poi voglio creare un evento disegno che mostra la scritta precedente però il risultato della variabile voglio che lo divida per 3. Ho provato "(nome della variabile) / (numero per cui voglio dividere )"e non va. Nel mio gioco ho implementato un "attacco speciale" che richiede del tempo per essere usato. Quindi ho fatto una variabile che continua ad aumentare e quando questa arriva a 1000 posso usare l' attacco speciale. Però nell' interfaccia non è molto pratico vedere "Attacchi speciali disponibili: 3000" quando invece sono solo 3. Quindi volevo fare una cosa come "prendi questa variabile e dividi il suo risultato in 3". Sapresti darmi qualche consiglio?
Hey! Do you know how to fix the diagonal movement? It goes faster when the character goes diagonally so it would be amazing if you could tell me how to fix this.
What about Piko track? Does it connect with LGB track. I am a beginner to G scale RR and I have mainly LGB locomotives and cars with the exception of 3 Delton cars which are exceptional other than trying to adapt LGB couplers to them.
How can we make it so that once the player collects a certain amount of apples they teleport to another room instead of making them walk to the end to teleport to another room?
hi dear i'm making a 2d shoot em up game (sth like defender arcade game) i'd like to add more enemies to my paths but don't know what should i do can you guide me?
The current PIKO track is the same rail as LGB a few yrears ago I purchsed aquantity of the rail in tubes (Flex Track) from PIKO to build a Garden RR at an Alzhimers Facility. The tubes of 5" railcame in the same tubes as LGB and in fact had the LGB sticker on them along with the Piko sticker along side and over the LGB, The Piko tie strips are the same material as the LGB
2 years late, but I hope I can still get some help. I tried this, but it goes flying off the screen to the right any time my player goes towards the right side of the screen. I have a viewport enabled that is following my player, and that's the only possible thing that I can think of that is making it do that. any tips??
Hey, when you have a viewport enabled things act slightly differently. I'll need to look at the code again, but try putting the code you need in the player, then making it 'relative'. @ReedNunnemaker
I should add sorry - If you are using a viewport, I would create another object and put the code in a DRAW event not a DRAW GUI. Then set the x and the y to be oPlayer.x and oPlayer.y (or whatever you have called the player).
Nice one bro this was a big help!. But one problem fixed opens another. Now my enemy keeps walking the path when he should be changing into his damage state. How do we brake the walk path, once set?.
I figgerd it out. I added " path end ( ) " At the start of the "Enemy's being hit state" that fixed my problem. Now I can't figger out how to "end" the path once it's completed. Example: have the Enemy to into an idle state once the paths been completed.
I used Dreamweaver when I was 13-14 years old back in early 2000s. Its crazy seeing it again. Interesting to see how they integrated responsive webdesign into the WYSIWYG mode. Do you use this in any professional capacity or just as a hobby? I cant imagine any companies using DW now days.
Yes they do. There's a motor which makes it move which appears to make it bounce up and down slightly. This aids the cleaning process, however, if you have something really stubborn, then it might take a few passes.