Very inspiration tutorial and beautiful model, thank you! The only thing that could be improved is the volume of the music. It really is a tad too loud, which makes it hard to hear you speak. Tutorials in general are much easier to follow when there is no music at all, or when it's barely audible at most. And now on to part two!
been tryna get into blender and doing my own models for awhile this tut was super solid, produced a professional quality asset I'm very pleased with and the one that got me over the hump, appreciate it boss!
One question though....I m tryin to model one of these as well, but the issue I m facing is hull not so much in terms of modeling, but in terms of making it modular...like did you make it as whole or is hull modular as well? If so, how did you model planks that function both to straight parts and those curvy at stern parts?
Hey Conrad! I'm having problems finding a blueprint of an assembled ship or directly being able to copy and pasting a ship already assembled from the overview map!
Hi! Sorry, only now I got the notification. The idea is to scroll down to the vault and pressing 'add to project'. Make sure you choose the project you want the models in! after it is done importing the assets into your project, go to the overview map, simply select all models you need (they are organized as parents and children or groups) and CTRL+C to copy. Then open your level and paste the models with Ctrl +V!@@albertgomezs-tcm-dpv5911
I really prefer to model the "curves" in edit mode with vertices, its way easier and faster, you apply a subsurf modifier then you transform the object into curve
good method but so tedious i think, lots of verts lying around ect. its messy, but maybe there is no other way for such good results without sculpting 👍
When you import the model - make sure you check out the collision settings. And if you are referring to my UE asset packs - they all have custom collision meshes in them but it is possible for the UE to merge them into one big convex collider per mesh (once again - import options) or it also is possible that your collision settings disable the collision for some of the meshes - double click on the mesh and see its properties under collision tab. Maybe you will find what is the issue there. good luck solving it!
it is nice and i like it but only one problem u made , which is the music is so loud which is the thing that made it very hard to hear u or to fallow up with ur tutorial not to mention the already u speeded up the video and u talk so fast and the music is even louder as i said I like ur video and i just wanted to tell u this 🙂
I bake them in Blender using GPU cycles with high samples (around 300). Bake type is set to 'combined' - this includes all material properties and all lights and HDRI in the scene. Keep in mind that baking should be done onto the UV set without any overlaps nor expanding beyond the boundaries of the UV space.
No, no identical. UE 5 has a different rendering engine then Blender. But it can look very similar! Many factors determine how the model with a PBR texture set will look - The most important is lighting. If you lit up the model in the same way in Blender as in Ray traced game engine - the results should be almost identical.