Thanks, Chris! "Tactical Marketing" I'll remember this the next time I'm out at a convention. Emailing people after the events also seems like a good idea.
I think a lot of people don't even download your demo, having a demo is more like a validation that the game maybe is a quality game and help increase wishlist or lose it lol.
Hey! Thank you so much for checking out Aloft. Just for your information, the demo also includes the ability to build, cook, farm, restore island ecosystems, as well as sailing islands. An improved tutorial is underway :)
Thank you for these precious feedback about Rogue: Genesia, I've already implemented them (at least on the english version of the page) My only deception, is that you didn't checked for the Developer page (there is one)
Hey man. I haven't heard of you before, sorry for the ignorance but have you worked closely with game design before, or only with the marketing side? Either way, loved the video. Hope to see more content from you 🎉
I have received over 50 emails from the Steam community asking for 3-5 game keys in exchange for a review. I didn't know who to trust, and I thought it would be unfair if I sent it to some people, so I haven't sent it to anyone so far. Should I send the email back with the key? As a result, very few people write reviews on my page (it's a sad reality). I learned about you from codemonkey's page. Thank you for your works.
Thanks so much for everything, I have been following your instructions to a T and have almost 3k wishlists and a resting rate of about 25 a day. Spend most of my time on dev and that really is the key, focus on making the game more fun is the best marketing strategy!