Just a Sol player with high level competitive aspirations. Vortex Gallery(Anime Evo) 2023 CHAMPION, 49x Mighty Modem Monday Champion, 26x WNF Champion, 18x Snowfield Champion, 15x GDO Champion, 12x Overdrive Online Champion, 12x Boston Blue Beat Champion 3x Birds Nest Champion. #1 Sol Player Global. Risk Rating: SSS Champion of The Heavens I-IX UNDEFEATED(ACTIVE) Champion of The Heavens 5 STAR BATTLEFIELD OF THE GODS I-VII UNDEFEATED (RETIRED) OverDrive Online FT10 Exhibition Vortex Gallery NA CHAMP vs Vortex Gallery SA CHAMP WINNER - 1-0 UNDEFEATED
Let me preface this. I will never be as good as Skeletal minion. He is an inspiration to all A.B.A.'s for all of time. But what is this set? Jason just cooking with maybe the occasional hickup. Crazy to see. Hope it's just the first half maybe in part one it's different idk. Great video anyways hope to see more A.B.A. gaming.
You have any tips on how to Sidewinder ABA? I cant even get Wild Throw starter on her, she gets hit differently than every other character and I cant figure it out.
@@jasonriox I haven't been able to find the timing for Wild Throw j.S Sidewinder yet, it just feels like her air momentum when getting hit is different than every other character
@@alexmineru I hear that part and also it being about dizzy and milia. I do not understand how their pressure connects to strive being the way it is. Since we have characters like I-no, Asuka and milia who are still hard to block. With the addition of wild assault block strings actually got longer too. So I wonder what about them made strive not have fun
actually good take on sol gameplay 9:25, playing sol is just like that tbh, over all if u are playing against good players or character that have a lot more of bullshit
For oki after fire tatsu, instead of any overhead stuff, hitting 2 dashes after the tatsu will set you up for a meaty jab for a combo or a meaty throw for mix up. In the corner after fire tatsu you can also whiff MK instead if dashing to get a super meaty HP. Don't use whiff run ever since it sucks ass. Buffer super when in burn out to make sure you get it out when they drive impact. if you are far away, EX fireball into drive rush HP is good because on block you are in, and on hit, the fireball leaves them standing and it combos into HP for a full combo. This can also be go round start along with normal drive rush. After a throw in the corner, you can press jab and it will perfectly time your next throw to be meaty for throw loops. Learn junri loops consistently as well as ex junri loops to get more damage off the corner. Input drive rush in neutral as (6)(5)(6+MP+MK) to make sure it comes out instantly instead of a parry coming out first (this also saves meter). Don't waste so much meter canceling into drive rush on block. A simple normal to fireball from mid range will do good. Canceling into dr not only uses more meter, but also makes meter come back way slower compared to canceling to an ex move. I recommend the channel Rush_G if you ever want to learn Ken. He goes into major detail