Jules here, ex pro gamer now moving on to financial education. On this channel I will be dedicated to educating you towards the path of financial freedom and building wealth.
I will cover topics like real estate, investing, stock market plays, and building credit. I will explain how I find my stock picks and what to look for in a stock when you're choosing. How to diversify your portfolio and more. I break things down in a very basic and easy to understand way.
I'll be honest, I haven't been keeping track of the scene too much in many years. However I do know that the meta has changed drastically with Steve dlc, and MkLeo not being the best. I think he's one of the most talented players in the world and can adapt to most situations. However like all smash games.. dlc change the meta permanently and it always becomes a matter of picking up the broken character in order to beat players who abuse them. It's possible but I don't think MKLeo would want to pick up Steve just to win more. But I think he can win another for sure if he continues.
This is the type of guide I was looking for thank you very much that was helpful. I liked and subbed thank you so much. I just started playing the game and that is all people have been doing to me is air dodging out of my follow ups and I have been letting them get away for free. Huge help. I have been watching every guide I can but this is def one of the most helpful so far. Boom
A bit of info about Ganoncide side B. The opponent doesnt need to have high percentage to get off it. The opponent just need to have higher % than Ganondorf. Technically if Ganon is 0% and the opponent 1% its gonna be hard for the opponent to escape. Very risky move if you have a stock up with high %.
What I like to do at around 30-40% is: falling up air, up air, up air, fair (quickfalling). It’s kinda hard to get the last hit in but it’s so satisfying to hit it. Also if you use it near the edge of the stage you can use the fair to get a nice spike kill!
So the key to using grounded combos is falling downwards while using air attacks. Thx man! However, I find that my main issue is that I use my F-air too often because I’m js tryna hit my opponent. How do I consistently decide when I use my B-air vs my F-air at the drop of a hat? (With little to no setup).
Absolute quality. no useless loud introductions, straight to the point, understandable english and good volume. Breath of fresh air amids the gunk that youtube has become :D
It still happens when I'm samus. I use the grappimg beam right in front of it and it'll bend once in a while lol. Yea I still screw up the recovery with samus or ill spot dogw by accident