My disappointment in Armored Core 6 is exceeded only by my disappointment in Armored Core 5 I didn't want a souls game in an AC skin but thats what it was.
I don't care how good the latest blah blah special effect laden movie is. I always find myself more enthusiastic about the latest home made project. And this was very cool.
I couldn't get what's throwing me off because everything to the eye and ear seems fine, but i think i know now. It's the placement of the camera. It's almost always floating like a drone which subconsiously works against the idea that the AI is possibly the last human made object that moves. I think I'd replace these shots by placing camera on the ground, attach to the robot, to the main ship, in the building window or something like that. It might all be wrong lol i just have this feeling and trying to find the reason. Great work nonetheless!
This short is an astounding piece of work to be coming from a one man army. You've got it in you to make as brilliant of a cinematic as ACfA. Amazing stuff, bravo!
Pretty cool, but there are two massive immersion breakers: 1. The landing The giant mech lands on top of a building at full speed and nothing happens. Normally, he would end up in the basement of that building. Also... why no landing thrusters or anything? It would get smashed into peaces by that impact. 2. The flying That's something that also annoys me in AC and similar titles. This just doesn't work and it looks silly. The back thrusters point upwards, yet the mech moves horizintally. The "ambient" space scenes are pretty nice.
If you look carefully The pieces are altered from the game but everything is my creation and modelling! I took references from the game a lot. :) Nothing is taken from the game as a file or anything!
Oh, I like this, everyone already said something about the AC6 parts so I'll be different, could you write something extra about the lore of this? I love mechs so I'm really curious about this world you made
This is very well done. I do like the parts being reconizable but not exact from the game. It lools like you merged design aspects from 3 cores and 2 heads, legs look slightly altered same with arms.
As an artist currently making a short film partly inspired by Armored Core, I wholly love this. I am still new to 3D platforms like Blender, but your art gives me both hope and inspiration. A behind the scenes would be awesome, but nonetheless, excellently done artistry shown here! Sub'd.
Thank you so much for your kind words! I'm happy to hear that my work has the potential to inspire you and others :) Best of luck with your short film, I checked what you have done so far and that looks sick! -Blender is a fantastic tool, and I'm sure you'll create something amazing. A behind-the-scene is a great idea, and I'll definitely consider it. Thank you again!!
@@huzeyfesina I am thankful for you checking out my work, fellow, and thank you greatly for the words of encouragement! Here's to great things ahead :)
Absolutely Magnificent. Pacing, music, dynamics of animation are graceful (hiding many little flaws I'm sure). My only negative, for myself, is the cutting back and forth from freefall to flying was unconsciously confusing timeline wise. It's established we are in atmosphere, "why the back and forth there?" my brain asks. Like going back minutes rather than hours.
Thank you so much for your feedbacks! I know these back and forth was something a bit risky since there is 3 different point of view. Space, fall and ground. Like I have said on the other comments, I had so much more scenes on my hand that I have rendered it but I had it to crop and remove bunch of them in order keep the animation not boring. But Thank you again! I will make sure to pay attention to the story telling next time! 🤟
I can not hear it even though I have played Destiny for quite sometime. I bought these sound effects+music from the websites that I have put on the description. Maybe they got inspired from Destiny but I have no information about it :)
@@WolfOfNewLondooh shit that is exactly the same. I don’t know what I can do about it though. I will contact them and learn more about this if they have a right to use it or have I reallly bought something that is not theirs :/ Thank you for the information!
Muy bueno pero en mi planeta el ingreso es destructivo y deteriora los meteoritos que caen en ella. Si le agregas al ingreso algo de fuego sería más realista pero estético queda bueno
All parts seem to be edited in ways that make them both identifiable but also their own thing. The Nach head looks like its got a bit of Melander in there, but only just a bit (or it was just thickened). The Chest looks like a more rounder arqubes-like Loader 4 (or maybe a rounded out Steel haze orteus) with a more square-like Hal back piece to it. The Arms are Firmeza's that (as someone else said) look like "more angry looking shoulder pads". The legs are Hal legs without the wing pieces and a few exposed inner bits are now covered up. Honestly this looks sick as hell and kinda wish you could make this mech in the game. Its very Nice looking.
Thank you! I used VFX real-time simulation software called Embergen for most of the steam, exhaust and thrusters effects. I suggest you to check it out that software! It's pretty simple and amazing. :)
Everyone's mentioned AC6, but ngl, with all the broken skyscrapers and water around there, all you need is a massive laser beam cutting through the screen at times and some wacky looking robots and you basically have the intro to Nier Automata, maybe a factory at the end as well.
Thank you so much! I am glad you like it :D To be honest I use blender since 2 years and this was the first time I animate something :D I of course did a lot of reserach etc. Only pointers I can give is to imagine the movement that you are planning, record yourself doing that movement and try to copy that :'D for the details it's up to the person desire I beleive :)
@@huzeyfesina cool thanks for the pointers ill make sure to keep that in mind when im animating a human or humanoid character I think ive been with blender for a bit longer then you but its been an off and on relationship and to be honest ive lost so much knowledge and failed to get out of my comfort zone that im basically like a beginner again (doesn't help that school work/home stuff has been getting in the way) I'm going to start pushing my self more and release more stuff especially shorts content