Jeff and David play video games, occasionally with other people too! We pick a game we have some fondness for and try our best to show off what we find so appealing about it. The channel is all about that inevitable conversation with your friends that starts with, "You've got to play this game!" Hopefully we can show the better sides of older games that you might have missed and newer games that have been overlooked or misunderstood. The Jeff And David Show features only the best informative commentary, bizarre digressions, and high quality puns.
In Enotria, with everything being a story or play it’s kind of a shame that they don’t have a narrator like in prince of Persia going “no, that’s not how it happened” when you die.
I just found about the existance of this game today, paly it and surprisingly love control, it wasn't so bad, and pretty modern for a game from ps1 era. It's just the area are too small and resulting too much loading in between area. I really don't care about the story, it's just mindless fun game to play on my Retroid Pocket 2s.
A lot of the anomalies in this one versus exit 8 are a lot more obvious and overt, especially with ones like the tilting train, kinda like the devs were just experimenting with the engine. It's not about finding the anomalies, anymore, its just about seeing the anomalies. It isn't bad just... Different.
I feel like upping the graphical fidelity of this versus Exit 8 kinda makes it a more difficult experience. Exit 8 had a real clean look to it where granular details were a little easier to spot but still required you to pay close attention to the surroundings. It also had a wall with a bright yellow warning sign explaining what you were supposed to do, which this one does not appear to have. This one makes it either severely more obvious or incredibly unapparent just due to how much busier all the assets are. The post processing definitely hurts the game with youtube compression, and the spookyjumpscareman at the very start is extremely tonally different from Exit 8.
Ah just got to the end, yeah the fact that it's now in Unreal Engine has Post Processing all combined together really hurts the visual style of the game. But the engine switch to UE from Unity makes sense given the whole deal with that.
Sorry, I almost always watch your videos all the way through, but this one I checked out of it halfway in, as it was just really annoying me, I think? Maybe it does make sense by the end, but it feels like it was written by an AI (or badly translated?), and bits of the game look unfinished. By the time I got to the halfway point it was actively irritating me and making me feel kinda dumb. And I say this as someone who was really interested in Lorelei and Indika from the videos you did on those. I guess this one did not click with me.
Yes, this is absolutely a game that makes you feel dumb. Personally I think it's masterfully straightforward when it wants to be, and masterfully cryptic when it wants to be. Very special game with a writing style in the vein of Evangelion.
It is a game where you take your time to explore and talk to people to get more context. I think cause they already played it they were skipping through some world building bits
This game looks really cool! I wouldn't play it myself because I am bad at maths, but I'd def watch an LP of it. Also didn't know you worked on Murdered: Soul Suspect - is it any good?
Murdered: Soul Suspect is a pretty good horror adventure game with a unique premise: solve your own murder. I'm fond of it for nostalgic reasons but it's been so long since I worked on it I honestly don't know if the story / pacing / ending etc. is any good.
I guess I can't fault David for not catching the Barnes & Barnes reference. "Fish Heads" was probably the only thing they were widely known for, though if you really want to inflict some audio confusion and discomfort on your friends, I recommend their fourth LP, "Sicks". ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-n9TNcI7eUXY.html
It is stupidly easy to miss things, and some of the meta-puzzles bothered me a bit when you're not used to looking for that kind of thing and there isn't an obvious indication otherwise. Like, if it were a QR code, I'd instantly know what to do - it's highly recognizable. Other sorts of things, which I'm trying to be vague about so as not to spoil, however... those don't jump out at me nearly as much - and my attempts to find tools to resolve the puzzle failed me entirely. Had to just look up the solution in that case. It _does_ do a good job of sorta forcing you into situations where you learn how to use your tools. There was an instance where I made it to a collectible, and the obvious exit seemed impossible until I gave my toolbox a once-over and tried doing stuff I hadn't thought of doing with them. Incidentally, I'm still not 100% done with the game despite playing the absolute heck out of it, so once I actually do 100% it, I'm looking forward to using my new knowledge (and notes) in a replay.
What the heck did I just watch??? I do love games with evil/fun narrators, like Lost in Random and Little Misfortune, and the voice here seems to be narrating things at times.
Getting some major Close to the Sun (the 2019 game) vibes on this one, especially with the radio guy, who instantly reminded me of Aubrey, so I immediately distrust him. Now there was a game that had the potential to be a new Bioshock but completely fumbled it! Most likely due to not actually being finished. Ugh, I want the few hours I spent playing that game back.
I completed Industria the next day after this recording. For better or worse, it's only about 3 hours long. It also ends on a cliffhanger or rather what would be the end of the first act in a longer story. The devs are making the sequel and put out a teaser for it (hopefully out in 2025) so thinking about this one as a long prologue (especially if played for cheap) might be the best way to look at it.
I've played some more since recording and can say that while armor upgrades *do* make a difference in survivability, I started having more fun when I switch my play style from "slowly fight and win" to "explore, grab items and survive". You can go to really high level areas very early and it was fun to run and dodge enemies in order to grab all of the higher level items sitting on the ground to make previous areas a bit easier to go through methodically. I'm still really enjoying it about 10 hours in!
@TheJeffAndDavidShow To be fair there are several places- in the open world in particular- within elden ring where it feels like the player is just meant to run past enemies to the next grace rather than fight everything in their way.
Now the real burning question is - is there a snow/ice area this time around? Or will they be saving that for the inevitable DLC as so many other games do? Also I demand that someone say "Is there ought I can do?" a whole bunch.
Today I woke and looked outside again But the sky looked the same to me Something told me that this world had changed Couldn't figure out what did it mean Some say to get out fast, looks like it's gonna last Get all your things and fly (don't leave nothing behind) Some said it'll be OK, just go ahead and stay Be sure to drink your iodine The wind is pushing me into the clouds again I feel the blood in my veins Time is running free, I feel like letting go Just like the Dangan
Ah friggin Colorado, one of the missions that is nearly impossible to solo due to increasing spawning enemies that molest the dropship that needs babysitting
Looks interesting overall, if a bit derivative. It seems like such an easy win for games like this to just remove the involuntary PvP and they never do for some reason, though. It's basically the worst part about every Souls and Souls-like game, but it always makes the cut.
Noticed two anomalies one where something flashed across the top left corner of the screen when looking at the vision portrait, and another one where the textures around another poster rippled briefly.
Nice :) you did absolutely predict a hidden door halfway up a wall after all. PS I love your tracks Jeff, they take me right back to my peak goth years of listening to Diary of Dreams and various other German darkwave bands.