3D Coat is an extremely versatile application, employing cutting edge technology to provide the CG Artist a powerful array of Sculpting, Texture Painting, UV Layout, and Retopology tools. All of which happen to be among the very best in the industry.
using blender 4.0 and latest 2024 version of 3d coat, doesn't work at all. i don't even get the export options box pop up after selecting that i want to export to blender.
Hi! Just some comments while following along with this video. - Why is the plane defined by RMB not based on the normal of the face you are clicking but by the POV of the camera? - With Quads, why is the plane defined by RMB not based on the normal of the face you are clicking but by the POV of the camera? - When I right click on a face with Quads selected my camera just shoots off into nowhere and I have to go back to "Select" and then reset the camera to base position, why is this happening? - Is there a way I can make the rectangle selection tool the default for selecting instead of constantly fighting the brush selection default? - How do I quickly switch between extruding faces and edges? (Without having to go select -> operate over faces -> smart extrude then go back to -> select -> operate over edges -> smart extrude) - When I click on a name of a poly group / layer to rename it the rename box just disappears, but when you click the middle of the box it does work. - How do I select the border (vertex or edge) of a "2D" polygon like the shape you have at 24:09 ? - Curves / Strokes -> select the box shape -> adjust radius for bevelled corners -> Update result is that it does not give the actual shape with bevelled corners but just a plane with 4 verts. Also if you drag out one box and hit update and then do the same thing a couple times it just won't add any geometry at random. (This is even the case with auto-update). - How do I see smooth and sharp edges at the same time? Some edges marked as sharp and the rest is auto marked as smooth.
- Why is pick point pivot not in "Free moving" but it IS available in "Free Scaling/Free Rotating"? - Why can I not simply snap a vertex to another vertex using the transform tool, even though you can rightclick -> snap?
The new update they loaded in version 25 for 3DCoat is now sending the whole model to and from Blender - every time I do a "Get model" it brings in the geometry as well.....why is this? I have like 10 instances of the same geo now
yeah, author is doing great job with narration and showing/explaining every step here. I hope they will continue it to full cycle demo: low-poly modeling, adding high poly sculpt details, unwrapping, baking, painting. Would be a great demonstration of full workflow in making high quality game engine assets, all done from scratch inside 3dCoat. Keep going, guys and Slava Ukraini!
Thanks, very nice tut. Cute and simple concept, and detailed step by step narration - that's exactly what new users need to jump in and start making fun stuff instead of reading tonns of guides. I'm not a fan of Coat's poly modeling tools (after many years working in 3ds Max), but I must say it was a pleasure to follow the author and see how it slowly builds up. 👍
I don't see Import-Export: 3D-Coat Applink any where in Blender Add-ons. Anyone else have this same issue? I'm using the most recent Blender 4.2 and 3DCoat 2024.24.
Why all model parts listed on Modeler are not the same listed on Paint room ? As I remember Polygroups = separated Painted objects Surface material = UV layouts
God why with this program is always so unstable and always can not predict what will happen in the next moment((( Why did I have it worked exactly twice!?!? And then it just transfers the mash without any normalization!
We understand your frustration, however, please address this on the 3DCoat forum, where staff and other members can assist and you can share a screen grab or recording to help us diagnose the problem more directly. RU-vid is not a suitable support platform. 3dcoat.com/forum/
Hey 3DCoat team! Could we please have the camera be able to go *INTO* objects IE a hollowed out cube so we can do trim/wall details/layout natively in 3DCoat instead of having to make everything separate and using another layout tool? This would be a huge improvement to my current workflow so it's not so back and forth <3
I got this from extensions page, author is Bernt-Scholer "Thanks for the addon, but I got the addon to install only after changing some old entries from when the folder of the addon was named "io_coat3D", but the name now is "coat_applink". My changes are: file: init lines: 12, 13, 14 change the entries "io_coat3D" to "." (dot - without the quotation marks) file: tex line: 9 change the entry "io_coat3D" to "." (dot - without the quotation marks) lines: 384 & 388 change the entries "io_coat3D" to "coat_applink" file: texVR line: 419 change the entries "io_coat3D" to "coat_applink" "
@@aleph-tav It worked for me - it is in the folder with installed addon - c/user/appdata/roaming/blender foundation/blender/4.2/extensions/blender_org/coat_applink
I think an additional loop was created (from the right side) to connect with the loop on the left. Sorry for the omission. Auto-Retopo has undergone a number of improvements since this video was made, so it can probably handle the wing, in its original form, quite well. You would probably want to set the estimated polygon count to around 20,000 or so, because of all the holes, which add more complexity to the model.
I mean why even low poly this when you can voxel sculpt this in under 2 minutes then just retopo super fast? Love 3DCoat but poly modeling just isn't it
We are simply showing the tools that are available,and are not promoting one toolset or approach over another. There are times when a user may want to do some poly modeling inside the application, rather than having to do the modeling outside of 3DCoat.
Animation is not something 3DCoat currently offers except that it can render turn-tables in the Render workspace. We are considering whether to add a 3rd party engine, natively, so that may be an option in the near future. Additionally, if you have a license of Renderman (commercial or non-commercial), 3DCoat has a limited degree of Renderman integration, natively. It is really great for still images.
@@PILGWAY3DCoat add MaterialX shaders and to add full functionality of renderman including emission + glass transparency so we can make shaders that transfer to unreal engine, houdini, etc. natively in 3DCoat
It is still available as the default option. Instead of the option remaining in the Toolbar area, it is now in the Tool Options panel, with a check box for Topological Painting. If that is unchecked, then the default mode will be Volume based connection. This is mentioned in the tool tip for that check box option.
The object needs to be in SURFACE mode. To determine if it is, look in the SculptTree panel and see if there is an S icon on the left side of the layer name. If it is a V, this means it is currently in Voxel mode. To switch it to Surface mode, just click the V icon. You should now see the Sculpt Bevel tool listed in the Tool Panel.
@@PILGWAY3DCoat Fixed, I found that quite a few users are experiencing this problem. The reason is that the user interface of an older version of 3DCOAT has been loaded. When I reset the UI, the issue was fixed and I was able to see the option. In addition, I like 3DCOAT very much, which is my favorite 3D software. A suggestion, can you optimize the directory function of the lower voxel tree? For example, the whole group of hidden, this is currently achievable, but the whole group of semi-transparent display can not work, you need to click on the semi-transparent display one object at a time. Hope to add this function, will be a lot of convenience. (Or does this feature already exist I don't know?) thank you
I hope more artists will start using 3Dcoat. I also hope that the official team can produce more functional demonstration tutorials like this one. There's room for improvement on brush effects, for example, the Flatten brush isn't as effective for sculpting stone as it is in ZBrush. Please collaborate with more artists to gradually improve the brush effects
You can now assign different hotkeys in different rooms. Hover your cursor over a tool and hit the END key. This will allow you to now, assign a hotkey to it. You can test this out by assigning the Transform tool in the Sculpt workspace with one hotkey, and then a different one for the Transform tool in the Retopo Workspace. You can see that one assignment does not cancel or change the other.
@@PILGWAY3DCoat it doesn't work with some hotkeys. I have 1,2,3,4 assigned for different tools in Sculpt mode, and when I press them in, lets say, Modelling mode (where I want 1,2,3 to be Vertex, Edge, Plane select modes, similar to Blender), it returns me to Sculpt mode and selects that tool. Another thing is Add Primitive tool. If I assign a custom hotkey to Apply button, it works only with the set mode. For example, I want key "A" to Apply for whatever mode (Add, Subtract, Intersect, Split) is currently chosen. But if I assign "A" to Apply in Add mode, if I switch to Subtract mode and press A, it adds primitive, instead of subtracting. Basically currently you have to assign an individual Apply hotkey for every boolean mode. Hope this makes sense! You guys are great!
According to Copilot; "3D-Coat introduced the feature to convert a normal map into a mesh in its 2021 release. Specifically, this functionality was added in version 4.9.06, "
It should work just fine during the trial period, however, make sure you have a file open or create a model in the application, first. If you just launch the app and there is no object in the scene, you will not see an export option...because there literally is nothing for 3DCoat to export. I hope that answers your question.
it's a very simple model... You can get them by print screening them from video and pasting into any photo editor (photoshop, krita, paint). 1080 p quality will be enough to model, but make sure you have them in same scale.
the workflow of low poly modelling inside 3dcoat is super time consuming , there needs to be a better , im not saying copy other softwares but ... copy other softwares ... i can model this in a fraction of the time inside maya or blender we need some shortcuts for basic tools the extrusion by default should extrude from normals or edge direction , the circle extrusion tool thing is super weird ... less is more :D
It is better to visit the 3DCoat forum and post your question there, because trying to diagnose support/performance related questions on RU-vid is very difficult to do, as it is not designed for that task. On the forum, you can share a screen recording perhaps, to show exactly what steps you are taking, what tools are used and in what context. On our end, the Smart Retopo tools are not lagging, but there could be an issue in a specific scenario that we are not aware of, so please share that with us on the forum. There are other users + Staff members there to assist you. 3dcoat.com/forum