13:00 i think that truck was trying to let u guys know, what the fact that the biggest tank is scared, and leaves all other tanks alone, only gives the enemy the power to push and kill ally/friendly Tanks in front of you since they didn't retreat yet
@@truereaper4572 the common tanks are suppose to absorb damage for the super tank. As this was the ww1 and ww2 line of thinking for their planned use. But what we see in foxhole is the super tank leading a charge or in line taking all the punches. While all the other tanks flee the line after their first hit. Most players seem to have too much fear of loss dictate their strategy to actually drive forward an advance. Perhaps I'm salty after seeing every tank battle become quack quack quack forward! quack quack back, in every fight. Genalizing here and not pointing at you. Gamer tank strategy is just always like watching the video on repeat as gamers min/max instead of overwelm and conquer. Also I do play the game I have 400 hours in foxhole so far.
@@geronimo5537 I see where you're coming from. In this case I think everyone was just scared of getting bonked by the 2 Ares SHTs in the line, so we had to take the lead more. I imagine if we had gotten in a serious pickle a lot of the other tanks would've charged to cover us though.
So you were the gunner on the SHT! I was one of the commanders on the Coli SHTs, good fighting. I just wish we could have had a proper brawl before I lost my SQUID squad bois and had to crew it with randoms. Hope to see you during this war.
Firts thing I read was "so you were the gunner on the shit", my apologies to everyone by thinking that but I don't own the game and I just see fox hole by the crazy things they do in these wars
Bro that commander had a grudge out for the driver, that commander needs to understand that a super heavy can't turn on a dime nor can it stop/go instantly.
@@flakcannonhans6170 range. it has 35-37m range due to the turret's position on the tank. it's also slower than the warden super and has less health with no way to defend itself against infantry (the warden super has grenade launchers to do this). the only positive trade off is the dual 75 and slightly better turning speed. the dual 75s are powerful but I'd take the hv 94.5 on the warden one any day bc of the increased damage, pen chance, and subsystem disable chance