When Selina left for Gotham instead of helping batman, walked through the wall and out the other side and started ascending up the steps...I was praying that we would just get to see the city for a smidge of a second. I would have gotten wet, it just looks so appetizing.
I can't even comprehend the number of people that think Arkham Knights city looked like this. Everywhere I go, it's pure praise. Did we play the same fucking game because Arkham knights city was small, weak, and felt more like a hotwheels halloween set from the early 2000s (airbrush era).
If only Rocksteady made a big environment to go through and maybe make an old Batman adventure. But nope they had to make Suicide Squad Kills the Justice League 😕
Could you imagine a 1930s-1950s golden age batman game (I'm not sure when batman was born to be honest but he's either sorrounded by modern cars or 1930s mishmash sleek cars) set in Gotham city with the detail of Arkham city, or Arkham Knight. I would create the game, I would do it in a flash...If I had any idea about anything to do with game development.
I just love how massive the buildings look in this game! It kinda reminds me of Batman: The Animated Series. The Art Deco is phenomenal, and I wish we had gotten something similar in Arkham Knight.
I KNOW. I can't wait for a game that finally gives us the free roam Gotham city, real gotham city not the pansy shit and glimpses. Even this lacks cohesion with the duplicate towers on some of them. If they can harness it and add museums, city parks, harbors, the yacht club, and more distinctive concepts, then it would be phenomenal. I love when the games take advantage of climbing a highrise like the royal hotel. Love the ascension and then the pure vast scale of going across the bridge and looking up to then see another 20 stories to go, and then a rooftop fight above the sky. And it's not even really a tall building! Compare that to the skinny Chrysler building tower on the main facing island and that things like 170 stories! Love the pure stretch of normal proportions it really fits it all so well. I made an iceberg lounge design where penguin owns a fancy large building, and made it so that the center of the building has a window waterall that starts out watery looking at the bottom, and then slowly turns into an icy design, then with a art deco crown around the top of the building. Unconventional as hell but can anyone really make sense of this city in this game...I mean, kind of hard to imagine how it all works and how the floors operate. It's so cool the world of Gotham, pure rich decadence of the best combination of Art Deco design in a gothic sense, with towering skyscrapers that go into the gloomy clouds, how every building reaches out to the heavens because of the crime and devil like foundation the city resides on or on top of. Couldn't imagine being on top of a statue at the tippy top of the tallest skyscrapers, then pearing off and performing a dive into a pile of leaves 2000 feet belo..oh, wrong game.
This is the Gotham that should have been in Arkham Knight. It feels so much more true to itself and doesn’t need to look fancy and innovative to be intriguing, just an otherworldly gothic art deco nightmare in an almost dystopian sense. Those kinds of Gotham portrayals have always been the most interesting to me.
Gotham in Knight looks perfect the way it is. Different gameplay and tone require different art style - This Gotham feels retro and tranquil and Knight’s Gotham feels dangerous and alive. In short Gotham in both games suit the games perfectly respectively. City’s Gotham does work well with Knight’s setting and vice versa
This is the gotham city we shouldve gotten in arkham knight. Not to say AK's gotham was bad but this one seems so reminiscent of the animated series version and i absolutely love it
It does work. You have to do it really really really fast. Also it depends on the billboard. It takes time to master. Try pausing when you get tired to rest your fingers a bit and then keep going.