Atmospheric and moving. I love the soundtrack, perfect.. I have searched TIDAL, Deezer and Spotify for it but can't find it.. Please can you tell me where i can get it.. Thank you. Stephen
Its wonderful to see my home village in a way that I have never see before. It is very nostalgic for me. its been 37 years since I was last there. Thank you for the wonderful footage and so well put together. I learned to sail on the reservoir while I was at school.
@@starstreamphotographyandfilm He really enjoyed it, I remember him showing us the video you made, it made him very happy. Me, Susan, Cameron and Connor all miss him xx
Wow- such a difference - I loved the time I spent working /staying over in Oxford maybe back in 2004 / 5, the goose on the green, the old tom, the eagle & flag, lamb & child pubs with the Dons in the evenings- Browns cafe in the covered market - Happy days spent there whilst at the Randolph (Morse bar etc etc)
Nice! Can't believe someone else found it. Looks like they finally patched it too. Have a few questions to ask though, could you please message me at my PSN name: zillanator183
I'm stuck on 38. We play more or less the same tactically. I wonder if there is something I'm missing because survival seems to become more or less chance as the levels escalate towards the end unless you can perfectly chain powerups, which depends on what comes out randomly... Having played since the VIC20 original, I think the zapper beam is an unnecessary difficulty layer; it was originally included in a period when lack of computing power meant a relatively sedate game where it was too easy to sit in one spot blasting to win. But in this iteration, there are so many different sources of risk, I feel like its become irritatingly unfair. The screen is way too busy to watch the top for timings and some of the levels geometry prevents you from seeing it anyway. Added to that, the beam gives you virtually no warning and also persists for you to run into it. In a game that runs at this speed, it's just way too cheap and random. Also why are the levels so looooooooong? It's exhausting. Arcade shoot em ups always used to be about short and intense. This is like a bloody RPG!
This is for Jud, I have been trying to get Evans Experientialism immutably on Web 3 and finally got it searchable today. twitter.com/PMotels/status/1121015791963574274
I learned more from this video than I did of about a decade of trying to play it occasionally when firing it up on an emulator. The problem I found is that you can rapidly run out of levels to play as they all get worse with time which I found very difficult to reverse all the levels going bad. I think I would have turned the volume down on the music through the commentary during the playthrough as it make it easier to follow what was being said, but well done on covering a game that I didn't know what was going on when I played it..! :)