And TO YOU best friend i suggest you get into shmups or beat em ups like streets of rage 4 or God Hand and look deeper into their gameplay they're really underrated and really fun
hearing you describe your first experience with mvc2 reminded me of my own, there used to be an arcade in the mall where i lived and my dad brought me and my sister there a few we'd cycle through all the mvc games, i liked mvc2 the most out of them but they all let me punch and kick with spider man, wolverine, and ryu and introduced me to other characters who became some of my favorites over time like mega man. my dad ended up finding the ps2 version of the game for my 5th birthday somehow and opening that up was a memory I'll always cherish no matter how much time has passed or for what differences he and i have now because of religion and politics
Look, and I'm sorry man, but as soon as you said "Ryu from Smash Bros" I got hit with severe zoomeritis and immediately stopped watching the vid. Liked the vid, good luck out in these Marvel 2 streets.
i think the short answer to why street fighter 1 continued was that there were some people at the company who saw the good ideas in the game like special moves and the tournament set up with a lot of different characters and went on to make Final Fight instead but agree that game became as huge as it did they went back to street fighter and refined the ideas into what we know fighting games as now
You seem like someone who would also appreciate bullet hell. It’s even more masochistic, even more niche, also started in the arcades, and you will join the exclusive club of shmup/fighting game players (there are literally dozens of us!) 😎 check out literally any CAVE game if you ever want to see what it’s all about. Sorry for going off topic, I really liked this video
I would disagree with picking an ease of use character first. Just pick the character you like and have fun. You can always learn the good stuff later but if you’re not having fun, you WILL stop playing
Good presentation overall, but I can't help but notice there's a handful amount of lines near one-to-one to Cosmonaut's video with a similar topic, mainly the how-to segment in the 2nd half. Just feels like a more modern-day version of that video.
Fighting Games are pretty magical. You don't have to be good, you don't even have to play frequently, if you have any competitive bone in your body you will get sucked into tournaments especially if you're there live. Hell there are even fighting games that aren't fighting games that show up at tournaments like Catherine or Windjammers. Just like you'll find a character to mesh with you'll find a game to mesh with. Finally got around to watching this and it's an amazing watch, awesome work Wil!
How crap this is nearly the exact same way I got into fighting games, except the MVC2 machine was in a laser tag place and I was obsessed with Mega Man
Another RU-vidr gushing about fighting games. Gotta be one of my favourite genres. And yeah, if you can, try to attend a major at some point. Be it Evo, CEO, Combo Breaker, etc, they are some of the most fun things to attend. I recently got a former coworker and some of his friends into Guilty Gear Strive, and now I have a group of rivals to play against. For some of them, this was their intro to FGs too. Moral of the story is to play fighting games, they're magical and awesome.
i just want to say something about sticks. i'm new to fighters, about 2 months in, and just recently bought a stick. so i'm coming from the position of a beginner. my only prior experience was mortal kombat at the corner liquor store in the 90s lol the stick helps, a lot. there might not be data on that, but for me it was a game changer. especially in a game like tekken where button combos like ff 1+3 are hard on controller. i always got bad inputs like instead of 1+3 id accidentally also hit 2 or 4. very conscientious of my mistakes and actively trying to correct them and even still, was very hard to get the form for accurate button presses the stick having large buttons spaced apart completely removed that issue for me. the quick double tap for a ff, i've also learned to korean bd relatively quickly, are much easier on stick personal preference definitely matters. there are pros that compete with a pad. but for me, the stick was a massive help
@@KR4Qep that’s interesting cuz I feel like I totally prefer closer together buttons of a controller or at least a smaller stick though I’m not a mortal Kombat guy so I can’t speak to that at all
Why talk about the fighting game genre instead of arena first person shooters? I don't get why fighters, which was a niche genre, is more popular than afps games. As for the video topic, personally for me SoulCalibur is the best fighting game series of all-time.
Great vid! But I would advise people teach using other games as a proxy for certain lessons to beginners. Like whiff punishing is like in dark souls when you try to make the enemy swing at you and they miss, then you hit them as they’re recovering.
Man, this is pretty minor, but holy dingus is having a piece of paper signed by fucking TASTY STEVE, Coney and a bunch more doods is fucking awesome lowkey must feel sureal that a couple years ago you were not even close to meeting these legends of the FGC, and then flash forwards to now here you are, in a picture next to Maximilian and Coney. This makes me so sad that I cannot go to the tournament I wanted to go this year (Climax Of Night) but MAN am I exited and will defenetively try my hardest to be open for the next year, if only Melty had more locals on where I live u-u
~ The FGC is a decentralized group of decentralized groups, but the love of the game and the spirit of competition lives within us all and binds our fraternity together. ~ -Quote from The FGC Bible This is a great video man!
Great video, Wil, it reallly shows the love. Thank you for doing it. A few comments. 18:08 This is true EXCEPT for Granblue Rising. If you pick Granblue Rising, please DO use the simple inputs. The game was designed for them, and the classic ones are slower and don't give you any sustantial advantage. BTW, you should pick GBVSR, because it is a great game, very straightforward in its principles, strictly measured with its combos, but super deep in strategy and resource management. Tekken 8 and Street Fighter 6 are good alternatives as well (and in them yes, it is better to avoid simple inputs). 18:25 Leverless controllers do have well known, objective advantages for most fighting games, and the cheaper ones are actually super good. Watch a few videos to understand what is different, get a Haute42 for the same value as a pad controller or even less, and avoid yourself the pain, time and dissapointment of trying fighting sticks. 20:08 Generally true EXCEPT for 3D fighters like Tekken, Soul Calibur and Virtua Fighter. There the blocking rules change because characters are not supossed to be jumping on a 2D plane, but instead sidestepping on the 3D axis.
I’d say I’m still in the beginner phase of playing FGs. I’ve been into them for over a year starting with FighterZ and moving over to Guilty Gear, SF6, and Marvel. My main issue is not having someone to learn with. I don’t play games online with friends and I don’t think any of them would get into these games. Regardless, I’ve had so much fun interacting with the community and watching my first EVO this year (online). I really resonated with Punk and was rooting for him because I’m also a Cammy main. This video is really fucking good.
big time fighting game fan, i would love mvc3 but holy shit that netcode is a massive turnoff. parsec isnt really a good solution either for me, i dont like giving randos online access to my pc!! but god damn man its so sad that mvc3 is like, the only marvel game locked in shitty netcode prison now with the mvc collection great video btw!
think the fgs have 5 main problems that if fixed can make everyone happy: 1: Hiding important information This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you). How to fix: simply make like Dual Souls (goated game) and show it 2: Bad movement Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs. How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start. 3: Confusing animations A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality. How to fix: Simply make them making sense. And if its too broken make it a littler weaker too. 4: Unbalance between high/low blocking Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high. How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster 5: Punishment for anything You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too. How to fix: I have no idea, honestly 😔
Bruh, first you need to play more fighting games so you will know when something already exists and second the genre doesn't need to be homogeneous. Oh and the part about guard direction just shows a fundamental misunderstanding of how offence, defense and neutral function in 2d fighters.
Also, newer fighters like SF6 and Tekken 8 DO show you frame data, as well as a lot of other attack info in the mode you're supposed to use to train and practice that's conveniently labeled "Training" or "Practice."
What you are describing is very similar to Tekken. I honestly reccomend you to try that game instead. Jumping is not useful at all, and there are still some confusing animations (way less than in 2D games), but in general the movement is much better and there is more visual coherence, because the moves are less "abstract" (Invulnerable DPs are totally unreal and absurd, specially on wake up. They don't exist in Tekken). Frame data is less relevant because you can actually distinguish which movements are really faster or slower (The fastest jab is 9 frames IIRC), and in general, the RPS of the game is more based on knowledge than in pure guessing (You can react to most raw attacks, and even throws can be tech on reaction).
Hi I'm here to shill for one of my favorite fighting games, go check out Pokemon: Close Combat. A 2d fighter fangame, fighting types only, has online play and its still getting updated. 16 characters with 8 more slots left. Fighting types ONLY, none of that weak shit. Medicham hits like a bus, Great Tusk and Slither Wing are there. Tyrogue evolves mid-match into any of his evolutions based on how you play. Its sick.