I made it using a reference texture and went to the java folder and went to assets, and selected skins. After that I deleted every file in there and relaunched the game, loaded up a world, and left it. Went back to the folder, clicked on both files on there and since they both have encrypted names, i add .png at the end and if i select the skin instead of the cape i remove the .png from the name, but if it is the cape, I take the file of the custom cape copy the name of the actual cape and paste the name on the custom cape, put it in the folder and delete the original and then remove the .png or file name from the cape file being careful to not remove any of the name
The vhs is fake and the screen was me pointing my camera at my screen and kind of “tracing it” to hide the rest of my room I I can have some other light
Something I’d recommend doing is trying to make the font in custom menus look more like what the N64 would use, and for every error screen (like the U64 tampering detection error) I think you should try making them sound more professional. You could also try and make the mouse cursor move more legitimately but with editing I could get why that’d be kinda difficult.