i dont know but my rotation is not working on null it can twist in x direction but like , if i want to bend my charater on y axis its not working any fix ?
@@ace5 hmmm but you don't know about any that work for both? other wise unreal is also great to render I have been using that its just a little hassle to go back and forth between them but 8K render its only about 4 min a frame
if you want pieces of a character that fly first around. Later they form a character. Then you animate this character. What is the best way to set this up?
Hello. I wanted to ask how I can place a texture that comes preset. I am working on land obtained from a drone. The texture it comes with is made to fit specifically. I haven't been able to get the material centrileo to fit well... Any suggestions, greetings.
Has to be one of the worst 'tutorials' I've ever come across, sort of 'hit and miss play it by ear' type of thing rather than going through Preferences step-by-step highlighting and explaining main features. Still, it does touch base on a few things such as 'disable auto update', 'auto hide skin', 'open selected files only', 'allow more than one potplayer instance', 'playback loop' but not much else. Mind, we must still be thankful never mind the lack of 'tutorial'P.S. might have a look at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OudeavEXt-E.html after watching this.
I've got a rig of a goat that I used spline IK on. It works great when not animated. But when I add keyframes and scrub through the timeline my joints continually offset in the rotation. Any idea why this might be? I used the toon model in the character builder to set up the initial build, so you'd think everything would be set up appropriately. Thanks!
i think there is a twist setting somewhere which might help. i haven't had much luck combining in built rigs with customizations. i usually build my stuff from scratch.
@@ace5 Wow, thanks for the quick response! I actually have all my twist settings off and it's still happening. I should have built the whole rig from the ground up. I usually do. I was impressed with the whole face rig of the toon build. That part is strong and stable, this spline IK is just giving me quite a fuss. I might try to just replace the spline IK with a normal IK. Thanks again for the response! Love your channel.
@@ace5 That's it! That's why the animation makes the joints slip over time. After doing more digging into the rig I found out that the rigs spine joints aren't all aligned properly. So when I turn on the twist feature, my mesh gets all messed up. So now I just have to figure out how to realign the spine joints and then rebind them to the mesh without messing up the rest of the rig. Thanks so much for helping me! You're a life saver!
If i put these on a cloud storage file and share with coworkers -- is there any danger of corrupting the database if we use it at the same time? Say for instance, i create a material, and they modify that material while i have it open?
i recommend doing some testing. but last i heard this wasn't reliable. probably won't corrupt but you may loose new stuff you try to save. so you should be fine if you're just distributing. but i wouldn't recommend having multiple people edit it at once.
Where is the best place to learn how to animate by hand in c4d? mostly characters I guess? I cant seem to find many tutorials on it , would really appreciate it , going to buy your character but would love to have resources in hand to be able to go off of, thanks again for the amazing tutorial I learnt some stuff!
I am disappointed that MAXON has worsened the browser since Cinema version 24. Therefore, I use the old version. And since over the years they have not restored the functionality of the old browser (as I hoped), I will have to retrain for a Blender.
i know i am probably not getting an answer but my camera is so freaking big comapred to my object. measurements of an object seems to be right. Is it possible to decrease size of the camera?
you should check their forums, but generally by hand. in other renders it's the same, the have converters, but that are not good :( alt dragging new materials onto old materials in materials manager, will make thanks go faster though :)