good flaying skills but should not land beside of the road like beeing invisiable !! it makes the mission less realstic !! btw how did you deployed those landminds ? in the Apachi ?? and could the Ka-50 do it in DCS ??
It was just a simple demonstration of the special command, not an actual combat situation. This is basically a MIST teleport function, so any kind of units can do this if I defined that the units will be capable of.
It’s basically a MIST teleport function : Embark = Teleporting any units near the transporter to somewhere far enough Disembark = Teleporting the units to the proper side of the transporter If you want to do something like this I recommend you to take a look at the ‘CTLD’ script. More common and versatile than mine.
How do they feel compared to the Elite CSLs you used previously? I’m thinking of doing similar, but on a more modest budget; I’m eyeing *Moza SRP* (Lites), which have identical spring forces and pedal action on the throttle and clutch. That’s not ideal for simracing, but I don’t mind as I wouldn’t prioritize having a clutch with a more lifelike threshold action. It will work out better as a hybrid Rudder pedal set. It will save space as I wouldn’t need to have both aircraft rudders and racing pedals. The SRPs aren’t the best, but anything comparable to the Thrustmaster TLCMs is good enough for me at the moment. I’m actually considering using Joystick Gremlin, rather than UCR, as I’m familiar with that for HOTAS use. I’m also aiming to use the clutch and throttle as separate inputs for toe brakes, using a modifier. And perhaps even differential thrust, by combining the axis of my X52 Pro throttle with either the clutch or throttle, to create virtual axes for the left and right jet engine. Pressing the clutch would decrease the output of the left engine, pressing the throttle would do the same for the right engine.
They feel better to me, as I’ve been a fan of force sensitive devices for a long time. But it’s just a matter of personal preference, the CSL has been doing its job without any problems.
Yes, the adpater is called ‘triplehead2go digital edition’. It can combine 3 monitors in 1 port. So technically I only needed 3 video ports to run 5 diplays total. But as the TH2GO is obsolete for now, you may have to look for an alternative to configure your displays like that.
How did you do this? Is this a mod? I would love to have those on infantry units for CAS missions. But even on vehicles like yours would be awesome. Can't find a proper solution right now
It’s not a mod, but basically an IR laser beam flashing. You can define the beam’s starting point and its end point by ‘Spot.createInfraRed’ function, so if you define it extreamly short and make it flash by turning on and off instantly, it looks like an IR strobe marker.
@@horus_simgadgets Works like a charm, thank you. I'll look into integrating this into Moose or similar... it's just awesome for night missions :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dUNseYJOewo.html
Thanks. It’s an HDMI touch monitor, not a tablet. So I don’t need any 3rd party app for this setup. As DCS can export viewports natively, all I have to do is calculate the display’s size and coordinates.
I use Simgrade’s official calibration tool, which is linked in their website. And those 2 axis are combined with vjoy and UCR. In DCS, the vjoy combined axis should be selected for a rudder input.
do like the livery O7 also GJ on the landing. im still getting around to that part in the huey... i do get it to the ground tho... just not in a... landingy way u could say most of the times
It takes time and practice to get it right, and the Huey will make an honest helicopter pilot out of you, and will make you a better pilot overall, as it has none of the assists that the other helicopters have. The most it has is the radar altimeter and Force Trim. None of the SAS systems that the others have. A word or two of advice: When landing look for the wind and point your nose into it even if it is not directly along a runway or taxiway. Two, reduce your speed early and not too quickly or you will enter into a descent with power(not the same as Vortex Ring State(VRS)). If you want to land quickly, come in low, don't try to bleed both altitude and speed at the last second, as this will put you in the dirt every time. Practice hovering before you even try to fly it around the pattern. Hover well, then try to fly. Practice transitioning into and out of forward flight and back into a hover. When you are coming into land and you turn into the wind remember that translational lift is a thing, and you need to reduce power a bit to keep from ballooning as the relative wind increases your effective translational lift. Practice this. Mircro movements on cyclic and collective are key. If you are wobbling back and forth or front and back, remember that like driving at higher speeds, you barely have to touch the controls to make the helicopter move, so a light touch is crucial. The Huey has an input lag just like RL due to gyroscopic presession, so when you move the stick it can take a moment for the helicopter to respond, so you have to stay ahead of the helicopter: move stick>move it back>move stick>move it back. Don't hold it or you will be a goner.
It really is such a nice looking and laid out wheel for the price. I'm umming and ahhing about this daily. I've seen reports of the USB being a bit temperamental which is literally the only thing holding me back.
1:45 I tied the cable to the extention hub to prevent any possible connector damages. I think the connecter itself is fine but the cable’s coiled part should be a little longer.
I made the mistake of putting a tiny bit of tension on my first connector for this wheel and it gave out a couple of months into it. sourced a quick replacement off amazon and haven’t had any issues after giving it more enough room to oscillate
Is this from Delta Sim? Is there any way to get their standard warthog slew switch to work with the winwing stuff? I have one on my old warthog, would be nice to cannibalize it for my Winwing F-15EX throttle, and maybe get another one to go on my F-16EX stick.
Yes it’s simplified Delta Sim HOTAS cougar force slew module. Why do you want to replace the WW slew? It’s typical Alps dualshock thumbstick, which is almost identical to the Delta Sim’s IIRC. Better ask Damien though, if you wanna do that anyway.
@@horus_simgadgets mine is super sensitive, the delta sim stick on my old TM is faaaaar more usable. the WW slew feels like its almost just a 4-position switch. I ended up having to give it a 50% reduction in saturation (giving it half rate) and 20 on the curve.
MFDs can be duplicated by assigning custom viewport names in each ~init.lua files. If CPG MFDs are exported in the PLT seat, they don’t render textures, but just lines and texts.
Goals my friend, I love flying the Apache more than anything else I need to build something like this so bad, even just having the MFDs with screens I feel like would make a world of difference
Hello, I would like to know if it was possible to have your STL file of your TM joystick mounting brackets for aluminum 2020 because I am very interested?
What sort of brackets did you use to sandwich the lever? Do uou have photos online anywhere please? Im working on a similar design and am looking for some inspiration
Those were laser-cut acrylic plates. This module was originally made long time ago, even when there were no reliable consumer 3D printers. I don’t use it anymore, I’m afraid there are no useful data to replicate it for now. I just recommend to use 3D printers to build something like this.
Not sure aboot unlinked rudder pedals on a choper. Deserve some metal linkage … Put 2 lever acting as foot pedal . Linked to a T metal piece, the feet of the T sits between the 2 pressure pedals that act as l/r sensor and self centering mecanism. I I V V P P TTTTTTTTT O T <-T-> press T press
Nice drawing. What you’re talking about is more like a conventional rudder pedals construction that has pressure sensors instead of a POT/hall sensor. Actually that type was one of my plans but cancelled because there was far easier way to have same functionality. My setup only requires 2 pedal units out of the box and a few softwares, that’s it.
Yes… it’s because for helo I even removed the self centering spring from my old TH rudder to have more sensitivity. Flying with independent left/right pedal feels/seems weird to me… would perfectly understand for a plane though but for an helo… Just weird man…