The Digital Branch of Szasse Games, Zesty Guides puts out quality gaming guides to help players get into games, or learn to beat challenging encounters.
Unfortunately I can't update a video, I can only upload a new one, and it's just too late now for that to get any traction. I've updated the pinned comment and description to mention the additional ring.
The rotation isn’t the hard part, it’s utilising the movement to more as well as making sure you know when to use your limited defensives It’s also by far the highest DPS tank class
That big green circle in p1 - is there any secondary mechanic to it or does the player with this one simply need to move anywhere, away from the group?
Play whatever you want is always my recommendation if someone asks me "should I play X?" But if someone asks a blanket "what should I play?" I tend to give a few suggestions that are usually easy to learn
When i talk to the mage, he transports me to the Hellfire Peninsula instead, no blasted lands. Used to work, but somehow it's not working anymore. (after i talked to return to previous timeline inside blasted lands).
Yes it's addictive. But for me it was worth it. Been playing on and off for 15 years. In year 2 I met my husband raiding, and we've been playing ever since.
Imagine how much cooler it would be to just. See this in game for the first time. But no. RU-vid thumbnails spoil because some jerk i am not subbed to wanted to ruin it.
They must’ve changed the thumbnail👍🏼 Tbh trading post items are a weird thing to not want spoiled but I am 100% supportive of keeping all but the most basic info out of titles/thumbnails.
Is it just early game that the necro feels op iv been playing for around 40 hours and honestly nothing comes close to killing me I'm running as a necro vamp so I have the skeleton army but I use as many different ranged attacks as I can while they run in and honestly it's by far the best way iv found to use him
you already got a lot of folks disagreeing with you on your suggestions in the comments as is so I wont re-tread that ground, though for me, my issue is that when I think "Vampire class" I think "loads of self healing and debuffing the target" while yes, theres SOME self healing, if your not playing blood with this its basically non existent. I would have infinitely preferred vampiric strike gave us a flat % leech buff instead of a haste buff that made it so you could actually do considerable amounts of self healing and maybe debuffing your targets healing in turn. Maybe turn vampiric strike INTO vampiric bite. you also could give it a mini mind control to further play into the vampire fantasy they were aiming for, though that might be a bit much. Maybe bring back control undead but make it so San'Layn can use it on a wider range of creatures. Keep in mind this is coming from the perspective of an Unholy Arena main, in PVE I am sure its *fine* but when it comes to arenas for unholy your genuinely always better off going rider for extra minions which you buff anyways through your spec as well as the ridiculous increases to mobility.