I have previously been the head of promo design, motion graphics and editing for 8 years at a major UK Studio. The Head of Graphics and Special Effects at NATS Post Production - one of the largest facilites in Soho (for 3 Years) and Head of Compositing and Graphics at The Station Post Production (for 4 years) creating hundreds of promos, commercials, TV progammes and films with clients including MTV, SKY, Universal Music, Jamiroquai and Van Morrison, Saatchi & Saatchi, Merial, MCcann Erickson and many, many more.
I started with softimage 3d and pixel putty solo nearly 30 years ago.
Between projects I have spent 3 years teaching compositing and grading at the national film and Television school.
Now I just love CG and want to make videos teaching some of the bits and pieces I think might have been forgotten by the industry along the way!
I want to say thank you so much for this videos! This is such a specific subject and so little resources -THANK YOU SO MUCH! I am just learning blender but I had to start with this because I work for a type foundry. I watched your videos so many times and I even tried to apply your tips on a Chinese typeface. I am infinitely grateful!
Good day Mr. McGlasham. First of all thank you so much for sharing with the community your knowledge with 3d modeling and blender. I'm thoroughly following all your content and can only express my gratitude. Regarding this particular tutorial, I wonder: If when you're adding the extra loops to connect the Patch onto the cube, let's supposed our mesh isn't a cube but a more complex model, in which case those connecting loops can affect other shapes around or behind; isn't then a method by which we can connect the Patch but in a different way, where the edges aren't loops going all around our mesh? once again, thank you very much!
You have fundamentally changed how I make models. Thank you so much for this amazing content and please don’t stop. You are so more more appreciated than you know.
This was really useful, I know you got carried away but in my personal opinion, it's good stuff to know and I don't mind if you get carried away more often :)
Hi Ian, Thanks first of all for the great video. I cannot find "Normals" in the Data Properties. Was it gone with a new Update or where to find it? Thank you!!
There is but is really complicated!! I used it to animate my name at the end of this old showreel more than 10 years ago: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3ijwIoof-uE.html I am better at it nowadays and will make a tutorial on it at some point.
@@stuartpurdue It requires baking shape keys into an object. You can get a sense of how it is done in this really old tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WPZBQY99Klk.html The full process is a lot of effort!
You sculpt/model with merely commands and numbers, what type of sorcery is this? i came from curve tuto #21 you mastery is invaluable! Thanks so much sensei
feeling sad and rather stupid here, I'm just not getting something, I get to certain points then things don't happen the same for me scene preferences, units: what are your settings there? I have tried all options non, metric and imperial, all getting to certain points in the tutorial then going weird. Do scene preferences, units, make all the difference to how this works? I'm going to try again, one sentence at a time
I wanted to start using blender for fun, I work in an unrelated industry. But the amount of problems I was getting with shading and boolean operation was making 3d not fun. Best tutorials I've seen. Plus I find it really cool the way you aproach it, more like an engineer than artist (hope you take that as a compliment).
Being very new to 'Blender' I have to say this is by far one if the best videos I have watched. The scope if what you can achieve with thus us mind boggling. Thank you so much for sharing 👍👍👍
I absolutely love you for sharing this info, so far I always used the curve wrong, I kept selecting the entire vertices I wanted to curve and thought it doesn't work properly, turns out there's a different way.
Thank you for the best teaching I've encountered (which is quite a lot) on these subjects. Sure, I have a decent pawn model now, but much more importantly, I'm understanding why all my previous modeling has created so many unpredicted problems and frustration. Is there a cheat-sheet available for the quad-sphere adjustments? I may have to make one. Those scale multipliers are quite specific.
you sire are doing god's work here, no one and I mean it, no one explains and conceptualizes sub d and basic hard modeling as well as you do! feels like this guys geniuinely knows what he's doing. I've been using this app for a year now and I never understood it this well before. Thank you!
OMG!!! you are Master of Masters!!!! Thank you. I have a question. This process must be made always on every text, logo or phrase I use? even if it is a slogan?
Hola Ian, minuto 6.40 cuando extruyo y luego presiono escala ( E + S ) la geometría no sigue la curvatura de la esfera, alguna ayuda? o sugerencia??? tienes alguna red social donde pueda enviarte mi problema?? Gracias-
@@eddysilva881 Hola ! gracias por responder, estaba en 1 si; el problema era que moví el punto de pivote en modo edición ( Ian mueve la geométrica en modo objeto ) y eso me hacía cualquier cosa !!
Don't know why youtube didn't recommend this channel earlier, instead of all the rubbish ones with fake computer voice overs, this is brilliant, fascinating and very well presented, I think I'm going to binge on these over there the next month/s. Thank you Ian for sharing your wisdom and experience.
It almost seems like this is the sort of thing you could now program a geometry nodes tree to do 90% of. I'd love to work out how to take some of these letters and put them flat on a plane with good geometry, like a nameplate or something.
Hi Darren. It is not possible using just the physics engine. It is possible to create triggers using "drivers" once the animation has been baked to keyframes but rendering the triggered audio to a file would be very difficult. There are several methods to export the triggered data for use in a compositing or editing package but I have not seen this done.
@@ianmcglasham Cool! Thanks for the info! I guess most people are just doing it manually, which is what I expected. I don't think I would have thought to bake it to keyframes and then look for changes in rotation speed or something as a place to add a sound effect. I bet with enough work a Python add-on could be created to at least tell you what frames there's contact, if the API doesn't let you get into the sequencer.
"No, really, tell us what you think of booleans..." 🙂 Very cool technique, the shrink wrap with an offset. (Yes, I'm slowly going thru all your old content. :-)
Easily the best channel to learn Sub-D modeling on YT. Could someone explain to me why we rebuild the interior geometry rather than simply extruding inwards? Look forward to progressing to more difficult videos!