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Im sorry but i dont get how changing the output saves the signal from damage. By changing the output the signal should still be damaged, but less noticeable cause its more silent. But the signal already is distorted...you should have higher quality by automating the inputlevel ... Maybe Im wrong, im just mumbling some things i think that are right.
Aaa no im wrong. If you use a waveshaper as a clipper its easier to understand...output is like a limiter-max peek, so youre are right, 0 = less clipping depending on the input db and minus values start clipping faster...nothing said 😅
Think of the hard clipper like a limiter. You are pushing the input signal into the clipper until it’s passing 0db, but still sounds unaffected. Just because something is “in the red” doesn’t always mean it sounds bad. Your goal is to take a signal that’s above 0db, chop off the sharp peaks, and save headroom. For example, you have a drum loop where the kick and the snare are not above 0db. However, the hi hats and other percussive elements are stacking on the kick and snare, and causing the group signal to peak by 1.5db. Hard clipping is extremely transparent. Putting a hard clipper on the drum group will shave off those peaks and bring something that was at +1.5db back down to 0 without making it sound “squashed” or “damaged” Now you just saved yourself 1.5db of headroom to more efficiently gain stage your mix.
It’s not ducking anything. Hard clipping shaves off peak transients for anything above 0db. Unlike a compressor/limiter/ or soft clipper, hard clipping leaves everything underneath unaffected.
Would this work for other phase applications? For example if I side chain a left panned guitar to a right panned guitar, could I use this to check their phase, make adjustments, then turn off the side chain and leave the phase correction? Or, simply use the plugin for the phase correction knob to set by ear?
I wonder what the breakdown is of people listening on their smartphone speaker versus ear buds on their smartphone? Obviously ear buds are going to give more bass than the phone speaker so lets hope the majority use ear buds.
Honestly, having the mix sound like a mastered track means you don't have to overthink too much on EQ and compression, so all you have to do is to put a limiter, and that's it. It'll sound great in both stereo and immersive format at least IMO.
Hello there! An amazing conversation with many gems along the way. A guide to best practice is laid out. By the way, I could not find the interview between Ian Stewart and Nicholas di Lorenzo mentioned. Could someone point me in that direction? Thanks!
So I just got this plugin along with some others from MtM about 2 weeks ago. I'm just using them, Animate in particular, on a mix that I was having some issues with. Things weren't cutting through the way I wanted them to. This is changing the game, guys. Each part that I was struggling with is now sitting right where I want it in the mix.
Possible to have pre cliper (with anti derivative anti aliasing 1 pole or 2 pole) and limiter in the same plugin (skynext comprendre). Possible to use integrated waveshapper to pre soft clip. Limiter can be at your taste. When you use lookahead with the dedicated env, the control is very fine. All that can make you decide very deeply, how much distortion or limiting you want in your mix.
I recently picked up the everything bundle and the only thing I'm not happy with is that I didn't do it sooner. They've become instrumental in my productions.
If you want to find resonances you will find them. But what is the point? Sometimes some frequencies can clash. But if it is not issue, cutting anything is pointless.
Yes. Also dont compensate the gain reduction happening with adding gain in clipper. Just add the gain after in limiter. For example threshold in clipper -4db output also -4db