Even with a Connie Taurus, you make 500k/20min every 2mil investment you put in on RMC. Everything below that gets worse and worse. Iirc Gold/Beryl were like 100-150k on a Connie Taurus (174scu)
Spend $300~$750 USD/18+ mil aeuc to spend another ~10mil auec in game to make another ~1.8mil auec/30min. Personally I already got to the Connie Andro and Taurus, I dont think I'll go for the C2. It's going to be hell loading 600 SCUs in 3.24. I think I'll keep saving to towards a Reclaimer, even though I already own a Vulture.
my only complaint is that they dont get you close to that actual space ports themselves when you quantum to them. like i get that the CITY is the main point of interest, but you have to LAND there and the marker should be closer to the spaceport so that way you can more easily find it. new babbage has always been the hardest one for me because it seems like i only manage to get there at night and so finding it is always a pain in the rear. yes i know the trick is to "look for the building with all the red lights on it" but at night they ALL have lights on them and its a pain having to fly around the entire city just to get to the other side to find the spaceport. loriville is the easiest to find, area18 is the second, orison is third simply because the clouds can kinda hid it and you have to get really close before you can even request to land, and new babbage is the hardest... for me anyways that is. if i didnt have to go to the actual spaceports to sell the RMC trust me i would only go to the space stations with my Hull A.
Cool video! I tried getting construction materials at some point and it created a bug where I couldn't eject the last 1scu from the printer. Had to reclaim the ship to reset it. Not doing that again lol. When I first stack boxes I usually stack 10 on right side (off grid) and then snap 3 to the grid temporarily. On second 13 scu fill, I open cargo door and take the 3 grid boxes into space with multitool. Then start the printer and take the 13 boxes out into space as well, 1 by 1, in orderly fashion! Then stack them back in to get 26 boxes stored total. I then salvage another 13 scu and go back to sell. I sell the 26 scu load, go back to hangar, print the 13 scu load and go sell that as well - so a total of 39 scu at a value of 562k+ aUEC. Once yo get the routine its smooth. I got the method from here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-31TDk1SCvvw.html Also. If you plan to store your ship with boxes make sure to place them off the grid or they will be invisible when you log back in and retrieve your ship. They're still there and can be sold but you cant see them, its an annoying bug. Just for anyone who doesnt know any of this :D I'm new to salvage myself!
you can ram doors on ships with a smaller ship like a fury and they open right up :D that's how i use to get the c2's from area 18 to cleanup, you do get a crime stat if in com range tho, also when you frack a ship you can sometimes scrape the hull again, weird bug, ballistics seem to pop doors way faster also xD
Salvaging components from the ships will become more important in the future, so get in the habit of checking the wrecks for the things you will need. Weapons as well, since you can take them back to your personal hangar to equip on other ships.
I suggest you try plate farming. The base right next to Hex. Fly there, tab. Scan for a 8k+ site. Find plates and salvage. Usually takes 1 or 2 sites to fill a vulture with 23 SCU.
I try to stick to less peopley areas like L4 points and aim for about 14k. I can generally get my 23 and then another 13 in the hopper per trip. Jump back to the station and transfer it all to a second ship with a higher cargo capacity like a conny or my corsair until it has about 100 in there, then take the big trip to a city to sell. Never encountered an issue doing that and who doesn't love playing box tetris
Once I did this with an abandon ship... I got crime level 3 because I was just ignoring the warnings, and I was keep at it salvaging, eventually I was forced to stop because I was attacked, but still was worth it, I was able to fly what remained from my half vulture ship to grim hex, land was a big adventure :D but after that I just sell my cargo and surrender... had a very big list of crime offenses with over 150K to pay so I just surrender and clean my name.... I think there should be more consideration toward us hard working citizens that work really hard to clean the junk around stations and so on.... this word is so unfair :D
Last night I found that if you find a connie with shields up you can enter in the top hatch in the living quarters and drop in and go to the pilots seat to shut off the power but make sure you open all the doors before you shut off the power or you’ll be stuck inside the thing
a ballistic rifle only takes 1 or 2 mags to open docking collar of most ships. Just dont sit in pilot seat of someone else's Hammerhead... you'll be stuck there. Bug won't let you hold Y or tap F on virtual button to exit seat. I had to hold backspace to self destruct, respawned in previous location, took my Cutty out to the site (followed corpse marker) to fill with existing & new boxes of RMC. Then I abandoned the Vulture when the Cutty was full.
What do you do if the construction material do not do round numbers in your filler. Like 0.3.... how do you clean your ship of this. Try R to sub target or ALT right mouse button to precision mode and same R to alter sub targets. That way you can focus on shields.
Thanks for the guide. Just started salvaging a couple of days ago. Thanks for sharing some more options. I have been scanning for panels. Relaxing and good $. I like the idea of cleaning up the zones. On ships with shields up, have you tried to sub-target the shield gen or power supply?
I'll munch hulls if I'm in a Reclaimer but if I'm in a Vulture I can't stomach it. I search for panels around Lagrange stations. Preferably a quieter station. What I'll do is fit about 23-24 SCU around the grid and then 13 in the hopper. I'll fly back to the stations external landing pads and go call a cargo ship and fly out to the pad. You can only use the handheld multi to do this but I'll move the RMC to the hauler and then store the hauler and take the elevators back out to the pads.
you don't need the hauler. Go sell, you will have 2 categories, grid cargo and general cargo. After that, go back to your vulture, print more boxes, sell again.
@@detuneCris you definitely don't *need* the hauler but I'm looking to be more efficient with my time and having to fly down to a major city, run to the TDD, then run back to the ship to print the rest, then back to the TDD is tedious when I can just buy a cheaper hauler to cut down on the number of trips. Preferably something that flies better in atmo although that's not always a guarantee and ends up being a luxury. List of ships that you could use to cut down on trips to cities and their earnings (last number) per run: Hull A (easiest to load BUT flies terrible in atmo yet best bang for buck early on at 27,000 aUEC per SCU) ~ 925,000 Freelancer Max (37,000 aUEC per SCU) ~ 1,700,000 Taurus (46,000 aUEC per SCU) ~ 2,500,000 Caterpillar (21,400 per SCU which is best value in the game for purely cargo hauling) ~ 8,300,000 Rentable ships for hauling: Cutlass Black ~ 660,000 (870,000 if you risk stacking extra off grid safely with space to get to front cabin) Freelancer ~ 950,000 Andromeda ~ 1,380,000 Honestly, if you already have a Vulture, I'd just salvage one load in it then fly to a city to sell. I'd the stop by one of the large stations around planets and rent the Cutty Black for 7 days. 2 panel runs in a Vulture could fill the Cutty up. Fly to sell for 750-850k depending on stacking skills (Reminder: only needing one trip to the TDD vs 2 in the Vulture). Would take around an hour to fill the Cutty counting time it takes to call and store the Cutty between loadings. You could easily afford a Freelancer Max after a two or three days of this. If you hustled for that week, you could get the Taurus which is actually really nice to load into with the drop down cargo area. You'll probably get burned out from all the salvaging of panels for several hours at a time so I'd try to push for a Constellation of some kind in that week so you can enjoy other game loops. If you truly enjoy salvaging and cargo hauling, then I'd go Freelancer Max ---> Caterpillar or C2 (27,200 aUEC per SCU). Personally, I'd go Caterpillar. Flies worse than a C2 but those compartments are seemingly easier to load in my opinion. We're talking about 1 SCU boxes. That gets tedious to load another ship with after a while unless it's the Hull A. Hull A is just so damn good at being easy to load and it's in game price of 1,700,000 is easier to attain early on. ANYWAYS, idk what the tl;dr of this would've been but I dislike making extra trips in cities because of having to take the transit back to the hangar just to pull the last 13 boxes and then run back to the TDD.
The way this works is you land the Vulture on a stations pad. Preferably a low traffic station. Call up the rearm/repair/refuel menu and make sure you can do those. If you don't see the option to those then you can't use your multi tool on the external pad. Next thing is to check to make sure the elevator from the pad will actually show up. If it doesn't, I've found swapping to a different pad helps and that elevator will show up (again checking to make sure that you can pay to rearm/repair/refuel before exiting). Call your hauler of choice and fly out of to that pad behind your Vulture. Open the Vulture and stand on the ramp close to the boxes until it says you've joined the Vulture's channel and then, from the inventory screen, drag the multi tool into your hand(won't equip from weapon menu). Try to grab one of the boxes with the beam. If it works, then you're golden. If not, then try stepping off of the ramp and waiting a minute and then stepping back on. Typically works every time unless your server is really, really bad. So that's how I would go about it rather than flying the Vulture to a city each time. It's not so bad if you're at an L1 or L2 station BUT those are typically high traffic stations. I avoid those so you don't get a pad rammer. ***You can't use your multi tool if another ship is occupying the pad. Has to be an empty one but only for the Vulture. Your cargo hauler doesn't need the rearm/repair/refuel options to work for the multi tool to engage. Only the Vulture. THEREFORE, another player can't use their multi tool to snatch your boxes while on that pad unless they're in your party. ANYWAYS, happy salvaging!
@@TheeKevlarDucky I'm so glad someone else does this! I use my corsair cause I can fit over 100 in there, 3 vulture trips and from L4 points its around 2-3 mins to any planet vs doing the round trip 3 times in the vulture plus the travel back and forth to the hangar to print the stuff from the hopper. I don't think its much faster but its definitely a little faster. I assume the bigger a cargo hold you fill the more efficient it gets.
@@MrRancidity oh it definitely saves time. Between flight time and then the two runs back and forth from the Vulture to the TDD? Easily saving yourself 20-25 minutes probably per trip. Cargo update will surely make things easier as it looks like stations will have cargo elevators. So that'll help with hoarding things and just renting a ship for a day to make those runs to sell. I wish they'd do a snub salvager. No quantum drive. Holds 1 SCU. Just call it from a Lagrange station and scuttle out to hit up panels. Run back and forth one box at a time. You could balance by holding another 1 SCU in a hopper like the Vulture and Reclaimer have. 29k a run isn't terrible money for a basic, super entry level industrial vehicle. A ROC but for salvaging I guess.
Great idea. This is way more interesting than plate salvaging. There is so much potential in the ship-salvage system, but it sucks that there are so many limitations on its viability.
I did get a bounty when I try salvage a abandon ship! I ignored :D got up to lvl 3, keep ignoring until eventually someone attacked and I rush out of the place...
Ask for the payout for doing Salvage. What they could do is make it so salvagers have to sell to a scrap yard or take it to a Refinery and have it processed. Then remove selling RMC and construction materials at the tdd. The scrap yard will now instead sell processed RMC. And the tdd will buy processed RMC for the current RMC price
how do you got your aiming leads stationery bc i hate the lead icon atm, hope you can understand my english and intent here. is there a hoitkey default for it to change it
Still a bit silly not having any sort of indicator/beacon/direction/anything. In this era where you get a marker for a random bounty target hiding deep in a cave on some planet, or a beacon from a stranded guy on some remote moon, a spaceport does not have any mean to signal its position..? Come on...
Ballistics are bugged and the damage from them does not register sometimes. 14:10 is a perfect example of it, you unloaded onto the Talon and did nothing to it.
The hardest part is both look so good and are so fun to fly. I’ve been leaning toward the Gladius lately because of its unique thin body, fat head and rear design, but the arrow still looks so sleek
@@VonKrieg you mean interceptor tuning, but all these ships have intercepting tuning, bucc is meta because more damage that is easier to apply thanks to slow mm
Buccaneer is so powerful for its price... EZ win. And for Arrow or Gladius, they are almost the same. Both are great. I would say maybe Arrow for its light advantage price.
I remember in the last patch when I started playing I did a lot of gold run with my Taurus, and I got to buy the reclaimer which was 15m back then.. the route was from shubin18 to new babage, I believe it's being nerfed.
What breaks immersion a bit is how , in this age of tech that yhe SC universe occupied, onboard flight computers dont have a list of ports and directions built into them.
I started playing a couple weeks ago, and this actually would have been really helpful to me. I struggled with Orison when it was dark. The key thing was to learn how to ping the area to see that shape you mentioned, kind of like a 5-legged spider. Area 18 caused some problems since the clouds were so close to the rooftops, but that became easy after about the 5th time, when I actually noticed the line of green dots rising up from it. Loreville was pretty easy with that "TEASA SPACEPORT" writing surrounding it like some kind of space crime scene. And then the New Babbage one was easy, just because it was all by itself, away from the rest of the city.