Hi, you have to enable options "Hidden in Game" and "Emissive Light Source". This way it will emit light when the geometry is hidden. You might also have to disable "screen trace" from your Post Process Volume
Tirou onda na competição, parabéns! To vendo varios videos como inspiração pra entrar nesse ramo mesmo que seja só por diversão ou quem sabe até um freelance kkkk ps: nem pc eu tenho ainda KKKKK
This looks great man! Though I’m curious, where did you get your references from? I’ve been trying to find references for my own projects and I seem to have a difficult time finding the right work. Do you by chance use AI to create the images or are they on a general resource?
@@fabgmoraes foda demais!! Um grande animador 3D representando doido!! Vc foi o meu favorito de todos do video da animações de corrida (sem ser puxa saco)
@@sunburntbone I am so happy to inspire you. What I could say for beginners is start simple. Don’t try making anything complex as a start. There are plenty of amazing tutorials on RU-vid. You could start with Blender because it is free and learn the fundamentals which is transferable to any other 3d package.
This looks sick!!! Me and my brother played this game on the Genesis when we were kids....at the time this game seemed pretty scary and very difficult!!!
I would love to se a remake of this game in a "Dishonored" format and this concept video really gave me the right vibes for that to feel like it could be real thing. My only complaint is that Chakan's swords are, to my understanding, supposed to be a ninjato with a diamond tsuba and a European arming sword...but as a concept piece, this is otherwise absolutely excellent.
@@fusionaquaa thank you very much for your compliment. Actually it was fairly easy animating the giants in Unreal due to it’s comprehensive tools. The hard part was adjusting the timing of all animations.
The only part that's not realistic is when he takes a few tiny steps before leaving forward into a roll. In real life, he'd run normally and then jump.