Hang on a second. I'm just starting out with this game, and at the prerelease for PtM, our judge told me that if I am to take damage, then all of my auras with ward are destroyed at once, but from what you're saying it sounds like that isn't the case. Was my judge just completely wrong about that? Do I get to pick which aura/s get destroyed to prevent the damage and in which order?
If your judge question involved an attack with "damage can't be prevented" then he is kinda right. Ward is a replacement effect for taking damage so you lose ward equal to damage taken
For what its worth, 3 visits was super easy to swing for 9 in limited as long as you had 1 aura with counters on the field. Pitch a chi to enigma, swing with the aura, play three visits thats: 3 blue in pitch swing for 9.
The amount of tokens in booster packers is wild. I'm not sure how it works in other games, walking away from sealed, I had about equal sized piles for tokens as I did for generic, mystic, assassin, illusionist. Blows my mind each time, and feels like so much waste.
The tokens exist so people can theoretically draft with a single box and basically no external game components besides a life tracker and some dice. Each player for this set need 5-6 token cards to play. 8 Players * 5 tokens = 40. You get 40ish usable tokens per box.
I agree a great time but i also think that price should be a factor as well so for me and my wife it was 90 usd per pre release event and that's not to crazy but we like to go to 4 or 5 unfortunately for this set we only could go to 2 of them just to expensive
@@andrewlopez9697 i think a few i went to were 40 but had decent prize support like everyone gets one pack and you get 2 packs per win though I'm not a fan of performance based prizing at prereleases since thats bad for new players
I also noticed that the mechanics of this set and a lot of the not necessarily intuitive nature of some of the cards threw newer and more casual players for a loop sometimes. Overall this sealed experience was outstanding but I do wish it wasn't as complicated for less enfranchised players to be be able to pick up and learn the game.
i can see how this is hard for new players especially with illusionist. We had a simpler set last two sets. I made a point of trying to sit near newer players to try and help them with rules stuff.
It was a sour experience for me but that is probably because my pool dictated Zen and I played into a sea of Nuu. My personal feelings were that the matches were rock paper scissors. As Zen you have 0 counterplay into a Nuu and you're just waiting for the turn they double attack react you and then eat you alive with a transcend. Unless Nuu bricks it felt like I had no real decision points that influenced the game and that's what disappointed me.
this set is fun as heck 🎉 4 prerelease events and 0 feels bad moments. the switch to 8 packs was brilliant, only downside is trying to explain to LGS that now we do need a bit more time for deckbuilding. Last night we only had 30 mins for deckbuilding and it was a scramble 😅
Totally agree. Looking forward to more sealed Mistveil, which is usually not how I feel after a full prerelease weekend. I never thought I would ever give my opponent’s attack go again, but I had to ensure a transcend to get chi for my turn in order to have offense (and ended up winning). How nuts would Sink Below be in this format? The fact we have a lower powered Evasive Leap - and it’s still very good against Nuu - shows how ridiculously good Sink Below and Fate Foreseen are. Do you think having access to a couple of Titanium Baubles would help the 14-card pack issue in draft?
ya leap is so good the issue isn't with hitting the total number of cards for a legal deck at the end of a draft, its the inability to pivot and signals being fake some times.
I’m not the best but I really wish I was able to play in more than one, I did not enjoy it as much as I wanted to. Went 0-3 and in 2/3 game I got down to the final couple cards with more than half our life totals left. Deck building felt really good but I also felt kinda stuck playing Nuu cuz both the other pools didn’t yield enough reds to make a worthy deck but maybe I didn’t evaluate them properly. In one of my Nuu mirrors, the opp sided out almost every blue and played against me with an unsleeved deck, not sure I’ve felt worse losing that game lol. In the other mirror, the opp banished my blues and pumps, I didn’t banish any of theirs. Unlucky. Last game against enigma was a blowout and I lost like 18-0. Maybe it’s on me to just do better but wish I got to another prerelease so I could have another experience.
tough love here, if you went to fatigue with that much life left then that likely means you navigated the game incorrectly. Odds are you blocked more than you should have or had inefficient turns where you didn't get enough value out of each of your cards causing you to present less total damage in deck than your opponent.
Appreciate the response. Don’t really have a play group to vent with and learn these things lol. I’m trying to get better and recognize when that might be the case though. One of the opp included a lot of the induce card and took several blues from my deck that way and sirens call nuked my turn one game. There were times I’d draw a hand full of stealth cards and no pumps so I’m sure those were the turns I messed up/ over blocked cuz I didn’t know how to strip cards from their hand on my turn
@@lightsaberlarry i totally get that this is a safe space to vent :) ya I had a few games like that too, I think 8/12 games I drew a hand of all reactions with no attack to play them on and had to block with all my good cards almost losing the game on the spot unlucky
I like the changes they made to sealed. Most of the time, I felt that I could have played any of the heroes, but I was able to make the slightly better choice. One of my sealed pools was still terrible though and I didn't feel like I had a chance after seeing it. I do feel like that will happen significantly less often though.
I played Zen. I ran a yellow blanch, 3 red bastion cards, bit if they had been yellow that would've been fine, and then a yellow card with combo, qi unleashed because the value of that is really good. I went 3-0, but I didnt face a nuu
Just ran this list into a Victor… Manifestation of Miragai with red astral etchings swinging 14 three turns 1, 2, and 3… definitely a high roll but even with 4 clash blocks the game was over by turn 4. Crazy potential. Thanks!!
Nice list, Pheano. What I found good: phantasmaclasm, best AA in a deck with so many blues, better than miraging (and cheaper). Sigil of solitude I think has a very good rate, it is a fate foreseen on a stick, great value, protects you or other auras, and it is survives, you attack with it. And for enablers, we are really scratching the barrel, now I'm trying blue Sift - blocks 3, 0 cost go again, and the effect can be useful. I can't wait for the Iris list, the more I try, the more I think Iris is much better than Cosmo, especially now that Enchanting melody is gone.
Its flor is also a Blue, 3 Block, 0 Cost, go again. So opportunity cost is not to high. Even when played with no effect it can help to flip a chi in a pinch to e.g. get helmet online. On turn zero not being an attack can actually be an upside as its a way to flip a chi on your own turn without allowing thr opponent to filter their hand. Maybe not a 3x but i found some interesting applications while testing
First Tenet of Chi: Wind + Rage Spectercter (On an empty board) gives you two action points to either, drop 1-2 spectra auras, drop a Rage Spectar and a Shimmers to benefit of the 1+ counter, or use the 2 ap to attack with Rage Specter + another Ward Aura. Great for rebuilding or presenting two threats for decks that struggle to deal with multiple.
You run both the spectral manifestation and Rage specter along with the spectra aura; Do you run into any problems if your opponent doesn't remove the spectra aura? I tried running all these cards as well and ran into some awkward hands if the spectral aura's stayed in played. Especially with spectral manifestation being such a great combo starter, felt like I was wasting potentially better hands.
With so many +1 counters floating around in this build it feels like a waste to not run 10,000 Year Reunion but I suppose it's at its most powerful when you run the Meridian boots.
I like the list! I've been testing something in a similar vein but have found myself running into issues around C&C and other d-react punishes. Have you found that to be an issue in your testing so far?
Thanks for the video, got a lot of more inside into the deck. While I had a pretty similar list I think I now also understand more why it worked and made me consider some other cards. I also really like This round's on Me as a both a card that allows you to trancend, and a card that makes the hard matchups like Zen en Katsu a lot better. Maybe Dense Blue Mist is better in the slot, but I felt it sometimes was akward as it does not block.
Good to see that little elbow smack making its way around 😂This was a pretty good video, look forward to testing the deck out. oh and as for the book, its pronounced Orihon :)
Been cocking this since we saw all the cards. The deck feels very strong and consictent. Tell me what ya think fabrary.net/decks/01HY1P42YGP05CYS072J3DD12D
Love these recent videos focusing on Enigma. This one was really good, explaining the different potential deck setups and the reasons why each option could work. Feels so much better then "here is a deck list lets gloss over the cards real fast".
Excited to see where you're at in building enigma, she will be the first hero I build because she vibes with my playstyle from previous games. Putting a competant list together is seeming quite difficult though.
Feel the need to correct you and let you that great library of solana is a light card, so it can be ensouled with genesis. I can't believe I'm saying this but i think library is a little underrated by the community at large.