Тёмный
ADONAI GAMES!
ADONAI GAMES!
ADONAI GAMES!
Подписаться
YHWH Games! is the first and leading video game studio in the world that instructs our mentees how to create and develop video games. Becoming a video game developer or artist in this day and age is nearly impossible. Our primary objective in education is to train you how to become a leader and to manage game-industry departments.

The second wing of our business model is to work closely with other businesses, helping them future-proof their business through high-end interactive training and training videos.
Комментарии
@superheroverse-us9kn
@superheroverse-us9kn День назад
very good video for beginners , i don't know why youtube don't suggess this kind of videos.
@TheGeneralSoundwave
@TheGeneralSoundwave День назад
Thank you so much for the wonderful compliment. I concur. It’s likely because it’s like super underground niche and our industry isn’t as mainstream as we would like
@superheroverse-us9kn
@superheroverse-us9kn День назад
@@TheGeneralSoundwave yes, but you know whenever i search this kind of topic youtube keep showing those same videos again and again and i have no problem watching a hours long video, if it's full of info.
@sagerfxstudio8215
@sagerfxstudio8215 21 день назад
Thank you ...... Although I have not seen a lesson like it on RU-vid.... Keep Going
@ADONAIGAMES
@ADONAIGAMES 17 дней назад
Thank you!! I've seen a couple! However, I think mine may be the most straight forward.
@ADONAIGAMES
@ADONAIGAMES 17 дней назад
Also, maybe I earned a sub? :D
@HiTeKun1
@HiTeKun1 Месяц назад
Jeez just use blender or maya, lol.
@TheGeneralSoundwave
@TheGeneralSoundwave Месяц назад
No one switches software after using the same stuff for 20+ years. Feel free to leave useful comments and troll elsewhere.
@PAPYRSEH
@PAPYRSEH Месяц назад
For what project is this game stuff?
@ADONAIGAMES
@ADONAIGAMES Месяц назад
Im working on a mini-series with some friends. This knife is going to be for one of the main characters.
@fexe5682
@fexe5682 Месяц назад
What if I want to blend 3 materials?
@ADONAIGAMES
@ADONAIGAMES Месяц назад
1) The Targa that youre using for alpha; in mine, im using the green channel. make sure that you have an additional alpha that you want to use in the texture. you can add it to the red or blue channel of that same tga. You can use up to 4 alphas in 1 TGA. 2) duplicate the MatLayerBlend that already contains 2 separate materialFunctions. (CTRL+D) 3) when you duplicate the original MatLayerBlend, wire it into the SECOND matlayerBlend: wire it into 'Base' 4) you will need to add the NEW material Function (the one that contains your new material) into this material. You should now have 3 separate material functions in this 1 material that represent the 3 different materials youre trying to combine up. 5) you will need to wire that into the 'Top Layer' of the 2nd MatLayerBlend.
@kriska4979
@kriska4979 Месяц назад
Very helpful, thanks you very much!
@ADONAIGAMES
@ADONAIGAMES Месяц назад
You are super welcome. Maybe I earned a sub? nudge-nudge, wink-wink?
@cgimadesimple
@cgimadesimple 2 месяца назад
10x man it was useful
@kinishikatagami
@kinishikatagami 2 месяца назад
Dude, Seriously, I've been looking everywhere and even on professional forums and I could not find the solution until this video. Described the exact problem I've been having for weeks! I Seriously can't thank you enough. <3 Who even knew it was a Codec issue?
@ADONAIGAMES
@ADONAIGAMES 2 месяца назад
You’re welcome! Glad I can help. If you’re up for showing gratitude, maybe I earned your sub? Thanks for watching and leaving a comment. Keep on animating :)
@mariolopez-oi2td
@mariolopez-oi2td 2 месяца назад
Thank you!
@ADONAIGAMES
@ADONAIGAMES 2 месяца назад
You’re welcome! If I earned your gratitude, perhaps sub? Thanks!
@SuperMontana2008
@SuperMontana2008 2 месяца назад
Love these game anim tutorials, any chance of creating looping animations?
@SuperMontana2008
@SuperMontana2008 2 месяца назад
Wow, can you do more game animation tutorials in cat. ?
@ADONAIGAMES
@ADONAIGAMES 2 месяца назад
I have an entire series on CAT, however, it is part of our paid Certification program. It's not something we are providing for free at this time. If you need specific help on a couple things, I dont mind sharing some stuff. What are you looking for help with exactly?
@SuperMontana2008
@SuperMontana2008 2 месяца назад
@@ADONAIGAMES Thanks for the reply. Whats the certification program you mentioned?, none of your contact detail links work. I'm interested in CAT to unreal setup and CAT game animation loops to unreal. CAT seems powerful but not much learning material around 😕
@ADONAIGAMES
@ADONAIGAMES 2 месяца назад
@@SuperMontana2008 Michael@YHWHGames.com New DiscordLink: discord.gg/462daq7E We offer an array of Certifications in Game Development. The ones related to Animation is: BIPED In-Game Animation - Focuses on In-Game Animation Fundamentals with BIPED. CAT In-Game Animation - Focuses on Advanced in-Game Animation using CAT. I usually don't recommend this class until taking the Biped Animation class. If you already know BIPED, then lets go! In-Game Technical Animation - Focuses on Getting Characters working in Unreal Engine Modeling for Animation - Focuses on Modeling Characters for Animation. Most Character Modelers have no idea what a Technical Animator needs for rigging. Cinematic Animation - Focuses on Story Telling Animation. Each one of these are different classes. The ones listed above are 5 of like 22 classes we offer. The next semester begins in June 2024 (i think! )
@SuperMontana2008
@SuperMontana2008 3 месяца назад
cool tut, Do you have a discord channel?
@TheGeneralSoundwave
@TheGeneralSoundwave 3 месяца назад
It depends if you’re a bit or not :)
@SuperMontana2008
@SuperMontana2008 3 месяца назад
@@TheGeneralSoundwave a bit what?
@bigonion79
@bigonion79 3 месяца назад
Was watching the video because it popped up on my youtube. I'm like that voice sounds like my old friend Vincent. Sure enough it is. How is everything going? Keep it up. James
@ADONAIGAMES
@ADONAIGAMES 3 месяца назад
I cant believe you're still going by Big Onion. Things are getting better. had a difficult year last year. Hope you and your fam are well. Phone numbers the same if you have time to reach out.
@spydermk
@spydermk 3 месяца назад
zbush is a nightmare. im baffled this is industry standard
@anassezzahi
@anassezzahi 3 месяца назад
Thank you was realy helpful
@ADONAIGAMES
@ADONAIGAMES 3 месяца назад
That was the plan all along..!
@VegAzsx
@VegAzsx 3 месяца назад
Thanks a lot! Straight to the point, great tutorial
@inertboi
@inertboi 4 месяца назад
didn't work for me, remains the same. any ideas?
@jailynsusana7358
@jailynsusana7358 4 месяца назад
*PromoSM*
@houdinini6715
@houdinini6715 4 месяца назад
@rhodrigomullercosta245
@rhodrigomullercosta245 4 месяца назад
Is it available to download online?
@ADONAIGAMES
@ADONAIGAMES 4 месяца назад
3D Max comes with a Biped. IF you want to learn more, take a look at my playlist; video 4 shows you how to create a Biped so that you can animate it. This video is also in that playlist. ru-vid.com/group/PL5-XdKmnVYPbBMzjWVlCK1BfqypT9KB7t&si=lf-K3q3E1-I24X1w
@tegah
@tegah 5 месяцев назад
Yessurr UNDERGROUND DIAMOND VIDEO FOUND
@ADONAIGAMES
@ADONAIGAMES 5 месяцев назад
When I am famous, you can tell people you knew about me waaaaaay back beforehand
@mariyagehrke
@mariyagehrke 5 месяцев назад
Thank you so much, your video helped me a lot
@ADONAIGAMES
@ADONAIGAMES 5 месяцев назад
That is the goal!
@mazdakmoradi5871
@mazdakmoradi5871 5 месяцев назад
Nice man Nice.with love
@did3d523
@did3d523 6 месяцев назад
too fast !!!!!!!!!!!!!!!!!
@itschriscolin
@itschriscolin 7 месяцев назад
I'm tracking with this 200%. We gotta connect
@ADONAIGAMES
@ADONAIGAMES 7 месяцев назад
email me: Michael@YHWHGames.com
@itschriscolin
@itschriscolin 7 месяцев назад
Amen
@Itsyesfahad
@Itsyesfahad 7 месяцев назад
Exactly, It's even more scary when you realize this is not just in the video game industry literally everything else is like that!, I know someone who does 3D way better than any unicorn who has been in collage for 5~6 years or whatever but he's doing it from love and passion.
@thecoolkid9399
@thecoolkid9399 7 месяцев назад
C0ol!
@Itsyesfahad
@Itsyesfahad 7 месяцев назад
Man I feel lucky finding this video thank you so much for sharing !
@ADONAIGAMES
@ADONAIGAMES 7 месяцев назад
YW! This series is relatively new. How'd you find it?
@Itsyesfahad
@Itsyesfahad 7 месяцев назад
I really had fun watching this as a 3ds Max enthusiast while listening to you talking freely for something you enjoy doing felt like I was just watching live stream and ohh yeah I do love and play Street Fighter 5 and 6 :) also I suggest you to take a look at this animator: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UBGFnuD1SmA.html
@renderpeach
@renderpeach 8 месяцев назад
57:53 - alternatively, you could parent all the text layers to a null and use the null as a controller! :) Great video by the way.
@ADONAIGAMES
@ADONAIGAMES 8 месяцев назад
Thank you for the compliment! This method you are suggesting... it sounds foreign and I am willing to learn to incorporate it into a part 2 video! Do you have an example link available for me to look at? I don't know what to keyword search for.
@AndresWalsh
@AndresWalsh 8 месяцев назад
Thanks. Your videos are great for getting a feel for the ancient and arcane art of Biped animation.
@ADONAIGAMES
@ADONAIGAMES 8 месяцев назад
Biped is basically the Shaolin and Kemet of all Animation Systems!
@arcitek66
@arcitek66 9 месяцев назад
Hello, I am trying to follow your video as a first time user and importing 3ds max to zbrush. When I import, the object does not pop into zbrush to scale or the right orientation like you show as you import. It would be helpful if you explained all of the steps in an intro video. I need to bring in my objects at right orientation and scale, not drag it in and have to arbitrarily scale. Thank you!
@ADONAIGAMES
@ADONAIGAMES 8 месяцев назад
You're right. I have a different video explaining an important step that isn't in this video. I thought I had all the x-form stuff uploaded. I am checking my library. For now, this link will help you export the object from Max to Unreal. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ah7Jyo9fXU0.html **Yea, I just checked my Library. I will get one out in the next day or two.
@bonetregoning5904
@bonetregoning5904 9 месяцев назад
*Promo SM* ☹️
@sivaram6788
@sivaram6788 9 месяцев назад
This is gold! thanks. Sad it got this less views
@Mike.Garcia
@Mike.Garcia 9 месяцев назад
put the video player in loop?
@aazalrah9128
@aazalrah9128 10 месяцев назад
woow niceone.
@MrCorris
@MrCorris 11 месяцев назад
My god, appreciate the tutorial but he sounds like an awful teacher
@chocopie099
@chocopie099 Год назад
the explanation is good, but somewhat unfair about the bone count isn't it? I mean for exporting you can have the exact same bone count for CAT and for BIPED isn't it? so would be exactly same performant. In the viewport you are selecting bones, controllers, helpers, and even a camera in the head. I'm trying to figure out what to use from now on, I've been using CAT in the past, and it is true that has some issues, but somewhat for me is more practical... But i'm starting to think that I need to give Biped a new chance. Thanks for the video!
@ADONAIGAMES
@ADONAIGAMES Год назад
Ty for watching! What's critical about the bone count is that it's basically a major twofold issue: 1) A Hardware limitation issue; mobile, web3, Console, etc. Your phone is a phone and not a console. Too many bones on the screen at once can cause your phone to overheat and crash. Or it can just not build. 2) A Game-Engine animation compatibility thing. If Unreal uses a character with 81 bones, your character needs the exact bone names and bone count in order for your animations to work with theirs.
@ADONAIGAMES
@ADONAIGAMES Год назад
When you export your animation, you only need to export the bones themselves. For CAT, you don't need to export out all the Controllers because those actually count as bone objects and they add no intrinsic value in-engine. When exporting as an FBX, use the 'Bake Animation' tick-box in the FBX Export Menu.
@cristinaacosta123
@cristinaacosta123 Год назад
Thanks a lot for your time, best skinning tutorial. Blessings
@ADONAIGAMES
@ADONAIGAMES Год назад
You're welcome! Ty for the respect and encouragement!
@mahikhanna-vg9nt
@mahikhanna-vg9nt Год назад
thanks
@mikegentile13
@mikegentile13 Год назад
Love "fuck" when he couldn't find the file.
@niku6151
@niku6151 Год назад
How can I achieve the rough look
@ADONAIGAMES
@ADONAIGAMES Год назад
You need to look into texturing and materials. I have plenty of tutorials on the channel for that. Before you get into texturing, you need to learn unwrapping. I have different play lists for all that stuff.
@niku6151
@niku6151 Год назад
@@ADONAIGAMES someone mentioned that h the get it with the face modifier on and by selecting everything and pressing clear all at the end
@ADONAIGAMES
@ADONAIGAMES Год назад
​@@niku6151 im sorry, i dont understand what youre saying. I'm gonna take a crack at it. The "rough look" may in fact be, "faceted." Select the whole thing in polygon or element mode and then press the 'clear selected' button in the Smoothing Groups area.
@maazrehan3382
@maazrehan3382 Год назад
Bro there's some serious issues with your CAT knowledge. No offense 👉❣️
@TheGeneralSoundwave
@TheGeneralSoundwave Год назад
Lets dialogue about it. I dont know who you are.
@Maxdesign3d
@Maxdesign3d Год назад
Biped Forever,
@bellmannmedia
@bellmannmedia Год назад
Thanks a lot! I ased myself if Biped (beside bones the only tool I know) is bad or good or even the best tool? I love it and this helps a lot to keep it loving.
@danielskold3909
@danielskold3909 Год назад
Thank you =)
@F10F11hm
@F10F11hm Год назад
Very useful tutorial! Thank you for these two lessons, a great practical example and easy to follow along!
@ADONAIGAMES
@ADONAIGAMES Год назад
youre welcome!
@BvG-ck2ry
@BvG-ck2ry Год назад
23:26 At this point you turn of the ik/fk switch, but what I think you don’t realise is that this ‘switch’ is not realy a switch, but a slider that can be animated. Your auto-key is still on, and you are at frame 5. If you (after turning off ik/fk ) would play the animation from frame 1 to 5 and you would keep an eye on the ik/fk slider, you would see that over the course of the 5 frames it will slide from 1 to 0. Because with the autokey on it will also automticly add a key for ik/fk at frame 1 with value 1 I have the impression that you have missed this. I noticed the same mistake in one of your other videos. But otherwise great video. I am so happy that someone has taken the tim to talk about these differences.
@AshishKumar-jz3li
@AshishKumar-jz3li Год назад
you saved my motivation!
@PandaJerk007
@PandaJerk007 Год назад
This was a lot of help. Thanks!
@ADONAIGAMES
@ADONAIGAMES Год назад
Glad it helped! Please sub in gratitude :D