My apologies, a case of bad timing. From time to time I go back and delete older videos with bad audio or there are better ways of doing it. I even checked analytics first and saw only 1 view in 48 hours. I think that was you. Unfortunately, I don't have the source file as it was recorded on a now scrapped PC. If I recall, from a coding point of view, Coloring Pixels is just grabbing the color value of an image, dropping it into a variable and apply it to blocks of another image.
I'm using it to pose minitures that you can download of say cult3D. Some mini kits come in parts like arms torso heads and you print and glue but I figured I can merge in the program and print a whole model.
This tutorial is just amazing, i am a freshman in college, and i am trying to learn about game development. I found this video and i am just amazed with this.
Looks like its on the Microsoft page rather than the store. No idea why but possibly they are deprecating it: apps.microsoft.com/detail/9wzdncrfj3t6?hl=en-us&gl=US
Good video, easy to follow. Short and to the point. I think windows 3d builder is probably one of the most underrated 3d creating programs out there as far as functionality and user friendly interface.
Best two tutorials that I have found that do not use a company name & produce. I have other uses for mine such as a data base of published books. Used to use Access ages ago and so many changed have been made, I no longer remember how to set up or use a query. So this first tutorial certainly looked promising. I can't wait to watch the second and more of your tutorials about Access 16. Thanks
HELP ME I have an error code 'CS0103'. It also tells me that "The name 'cloudcon' does not exist in the current context." Here is the Monkey(Fruit)Con script that the error is for: using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonkeyCon : MonoBehaviour { private string inthecloud = "y"; void Start() { } void Update() { if (inthecloud == "y") { GetComponent<Transform>().position = cloudcon.cloudxPos; } } } And then also Vine(Cloud) script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class VineCon : MonoBehaviour { public Transform[] fruitObj; static public string spawnedYet = "n"; static public Vector2 cloudxPos; void Start() { } void Update() { spawnFruit(); if (Input.GetKey("a")) { GetComponent<Rigidbody2D>().velocity = new Vector2(-4, 0); } if (Input.GetKey("d")) { GetComponent<Rigidbody2D>().velocity = new Vector2(4, 0); } if ((!Input.GetKey("a")) && (!Input.GetKey("d"))) { GetComponent<Rigidbody2D>().velocity = new Vector2(0, 0); } cloudxPos = transform.position; } void spawnFruit() { if (spawnedYet=="n") { Instantiate(fruitObj[Random.Range(0, 4)], transform.position, fruitObj[0].rotation); spawnedYet="y"; } } }
2:00 is the money shot 1) Add an "Event Triger" Component 2) Click "Add new Event Type" 3) Select PointerEnter 4) Add game object with the script attached of the method you want to invoke
Subtract Tool is buggy as hell, if you stick 2 figures toghader and use them to Subtract, there will be left 0.001 thick wall, because the figures do not stuck 100%
Yeah, MS ceased development on this so part of my enthusiasm was when it was still in dev. Too bad really as it was close to being a good free tool for beginners who didnt want to take a technical approach to 3D modeling.
I am reaching out in hope of help. MS Access I have a form with a subform in it I would like to use a command button to toggle in from visible to invisible or vice versa depending on the state the subform is in. Help would be greatly appreciated.
If Anobody has the problem of Writing This Much COde HEres An Short one : using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Controller : MonoBehaviour { void Update() { float horizontalInput = Input.GetAxis("Horizontal"); // Set velocity only on the x-axis based on input GetComponent<Rigidbody2D>().velocity = new Vector2(horizontalInput * 4, GetComponent<Rigidbody2D>().velocity.y); } } 🙃🙃
Simple, straight forward, no fluff or waste of time. Very commendable. This inspired me to get further into MicroStudio. The only question I have is can you make a compiled executable? Something to put on Steam for example?
It's been a while since I used microStudio for various reasons but based on current documentation : To export your full project to a standalone HTML5 app, click "Export to HTML5".
Thanks for the vid, very helpful! I do have a question about the faucet. After you made the first part of the faucet. Is there not away to copy those dimensions and apply to the bottom part? So you don’t have to scale it and match it?
A few important points to make about an asset like this 1. if you are saying things like "you got a controller" or "you got an interaction system so u can open door so u don't have to make it yourself" in an asset that gives you 3d models, you are appealing to the wrong audience. A game developer would make those system on his own with respect to the gameplay he designs. 2. when you say "this box doesn't open but it's fine you can substitute it with a box from another package, then firstly you make people create asset flipping game where the end product would look like a stitched up thing from different sources (not what the gamers want, the gamers want a fun looking game where everything look coherent) and secondly a 70$ asset should give you an opening chests, it's fair to demand that. 3. the package does look very good, actually its water is so much fun to look at, and the vivid colors, stylized environment is a dopamine rush. However, it's not enough to create a REAL game, the one who made this product needs to create more assets that are on the same stylized line, such as characters, weapons, enemies etc etc because bringing a very few house parts from this asset, and stitching it up with something from unrelated asset would make the game look and feel awful to play. I would conclude that I wouldn't buy this asset for 60$, MAYBE in a flash deal sale and only if I found some other stylized packages to complete a game. as a standalone it's just not good enough. Edit: This same developer have another asset called HIGHLANDS, it's on the same line as this with more props and options to expand and create more variations. It looks awesome, and it was released a couple of months ago. If the same developer keeps on bringing those assets out I would highly recommend buying those.