@atariteca, it looks like you still got some work to do in the regards to the enemy behavior, enemy flight patterns, and some text issues, namely, that it should display the stage names, e.g., Stage 1, Stage 2, or Challenging Stage in the middle of the screen, it should have the stage progression symbols on the bottom right corner of the screen, and the score text should be at the top of the screen. Still, it is an otherwise promising homebrew game, and you should keep up the good work on the game. Also, I think that I helped to spurn on a remake/remaster/expansion of the SNES/NSFC port of Doom I/(1993).
Does anyone else remember having to use this special glass lense to read a security code to access the game, once you'd spent maybe 30 minutes plus loading it by tape? And often it didn't work and you had to start again. Made it very frustrating.
pinta para bien. aunque las fases estan muy simples. aunque se entiende que es un demo. con un buen sonida quedara genial. creo que le hacen falta algunos enemigos. quizas murcielagos y algunas arañas quedarian bien
esta muy lindo el juego. apesar de carecer de colores los graficos estan super bien definidos para ser de un atari 8 bit me recuerda al blinkys scary school
Awesome. Looks great. Reminds me of this game I used to play on my computer way, way, back. Can't remember what it was called. Anyway, this has a fantastic soundtrack as well.
Strange, the energy meter seems to drop extremely slowly compared to for example the C64 version I played back in the day. Must make this version quite a bit easier..
I played the hell out of the original, and it was definitely the best version of this game, when compared to any other platform. In no small part due to the Lost Caverns addition, which was as-if a whole new game, basically. BTW these sprites look neat, but I prefer the OG ones 🙂
The Atari 8-bit conversion of this arcade game was just fantastic, probably the best of all home computers of the era. Super tight controls, fast-paced gameplay and very decent sounds.