Conducting simple to thorough analysis on the Dragonball Super Trading Card Game. Includes Meta, Deck, and Individual Card Discussions. I use various standards to rate things: Comparison to Conventional Strategy Standards (being the most common), Personal Experience Standards, and Comparison to other cards in the DBSTCG Card Pool Standard.
Double strike and especially critical are majorly red’s caracteristics, glad to see this, just hate how so many ppl cry to ban red leaders all the time
I want this deck to be good so bad because reads super well and on a vaccuum acts super well, but then you go to the real world and -Dark power black Masked saiyan trashes your only start -Kidku kills your unison -Red floodgates entire chains with just a -15k or -20k anywhere -Deck can't really charge Z energy for more costly stuff -Black uses the SS4 counterplay on the 3 cost Feels bad, with a little more protection on the first steps deck could reach is potential
@@dbsanalyst5913 Turn 1: Play one of the searchers, leader attack combo, Z-Charge and pass. Turn 2: Play Goku/Vegeta which puts the other one from deck to drop. Attack with leader, combo off the Goku/Vegeta so now both are in the drop. Fusion into into Gogeta (Fusion Warrior Debut) attack, restand leader and attack again. Pass turn and now you go into defence with one standing and A17 and Super Combos available. You can start turn 3 with the Z-Extra as it will put a Goku and Vegeta back in the drop for the next fusion.
Lot of sequencing in this deck to get the max value of it. Btw, why Vegeta Supercombo? With the Z energy you build, the newest bottom 1 draw 2 based on Z energy is better in my opinion.
With the activate battle skill on the zunison that lets you return trunks/vegeta from combo to hand does that reduce your combo power? Or is combo power added as soon as you add a card to combo?
I love vegito and i love this deck! There were some keyparts you were missing in the gameplay which does wonders for the deck. First is that the 4 drop duo goku/vegeta has a actmain to discard it and search top 5. This is very nice and a big consistency piece :D Second is that you can use the leaders actmain ability to recycle the potara card so for example on t3 you player hyperrush and then just immediatly use the leaders actmain to drop all the cards under the hyperrush so your leader becomes a 25k for the turn. And since the potara and probably a 1 drop cantrip is in your drop, you can attack with lead play the 1 drop to draw or get the potara field card back!
Isn't blocker skill of 4 drop Syn negated by leader effect when you play it? Also Eis won't negate either because leader is negating skills of card it plays via effect.
@@dbsanalyst5913 Be sure to reach out to the creators if you do! They usually make custom in game card sleeves for creators who promote the Mod as a thank you! :)
So the insane ruling you missed from the z-extra which makes it busted with the first activate battle is, that the vegeta/trunks does not leave the combo area at the end of the battle via game mechanics. It makes your leader a 20k for the turn as the card stays until end of turn and you only need to combo one card from hand for every arrival
@@dbsanalyst5913 yeah but thats the decks gimmick. You combo one, it sticks the whole turn and you only need to use one other, which can be bounced by z-unison usw. this ensures you dont loose a lot of ressources
What are you talking about it is only ok...? Have you played it yet? Successoring off your opponent's cards for your cards which all have good effects? Plus access to green good stuff AND Nimbus! You got to play a few more games to appreciate how good it really is...
Hey man u should do an updated video, since new mulligan rules,energy marker, and new promos, I'm building mine rn, I have the og green 5 drop zamasus, and the aegis 5 drops also, trying hard to make it work
I can't export it out from untap. But I can give a you text list so you know the names of each cards. //deck-1 1 Cell Max, Deliverer of Despair (bt19-153 scr) 4 SS Son Goku, Ground-Shaking Fury (bt24-062 sr) 2 Son Gohan, Potential Unlocked (bt10-067 uc) 2 Son Goku, Fated Rival (bt18-069) 2 Cooler, Armed Force (p-455) 2 Kaio-Ken Son Goku, the Furious (pr) 1 Frieza, Charismatic Villain (bt10-075) 4 Son Goku, Face-Off With an Emperor (bt24-063 sr) 3 Vegeta, Face-Off With an Emperor (bt24-065 r) 2 Piccolo, Face-Off With an Emperor (bt24-066 r) 2 SS Son Goku & SS2 Son Gohan, Father-Son Solidary (bt21-079) 4 Bulma, Support on Namek (bt24-070 c) 3 Son Gohan, Important Role (bt24-064 c) 3 Krillin, Important Role (bt24-069 c) 2 Son Gohan, Potential Unlocked (bt10-067 uc) 4 Defending Father Paragus (sd8-04 st) 2 Focused Breakthrough (bt8-065) 2 Rushing to Battle (bt24-76) 2 Homicidal Clones (eb1-37) 3 Dormant Potential Unleashed (bt10-088 sr) //deck-2 1 You Fool! (bt24-061 r) 1 Frieza, Resurrected Ambition (bt18-063 r) 2 SS3 Broly, Tyrant (bt22-058) 3 Bardock, Father's Help (bt24-058 sr) //play-1 1 SS Son Goku, Beginning of a Legend (bt24-055 uc)