Hi everyone, my nickname is Jinxby. I play StarCraft: Remastered in my free time. On the channel you will find recordings of interesting 3v3 and 4v4 games on the Big Game Hunters map!
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Tough day at the office for our guy. Also, you dont see a lot of nukes unless you happen to be watching best Starcraftyoutube.com/@starcrafttrollplays?si=wXXrKhatmOzCX8CL troll plays
I can see the improvements in your game. Very nice. This is a good game you can learn from the other 2 good Zerg players. Teal’s hydra drop to red T’s base is something I talked before. If the game is stuck on chokes that you can’t break. Just use lurker spread out like siege tank to contain them as well. Meanwhile load 12 overlords with 30-40 hydra and rest lings. Flood their base. There is 0 chance they can defend because their army is at front trying to break out. Zerg upgrades. Priorities should be armor for both air and ground units. Because the units are weaker, the problem to solve is how to get damage in before dying. Lings and hydras can take more hits from zealot dragoon is critical to surround P and out dps them. If you see your team holding middle that nobody seem dying. Do this death drop to every base and it’s a guarantee total wipe out. Only Dark Archon + storm mass Corsair in position can stop you. If they are 10 seconds late. Their base and workers are gone. The conventional ground troops don’t even have time to move back. Lings will delay them because they have to stop and shoot lings. Then your hydra inside base wipes out everything. Try it you will thank me.
Your lurker still has problem, I remember from the other video, you always like to move them into the mid battle and die right away, use them like a meat shield for no reason. You can’t see it in a winning game, but if you play like this in an even game, it will cost you the game. Only if when you have defiler, then you play Lurker like that. Without defiler, Lurker is not an offensive unit. Use it like a siege tank. Great for defense at chokes or Drop in a crowded base with workers. If you are attacking base. Hydra and ling are almost always better, there’s no point in making so many lurkers, nobody is that low IQ to sit there and walk into the lurkers. Make 4-6 is enough to guard the choke and hit the army that comes in to help. Let your hydra ling clean the base. Especially you see other teams have dragoon heavy army, lurker is to clean zealots, very bad vs range unit dragoons. They can hit and move to kite your lurkers. You can have 12 lurkers there, and their dragoons can clean them all without losing 1 dragoon.
You can check the score board. When T spawn your at choke, once bunker tank is up. 12 P can’t do anything. His only chance was early zealot rush or Dt rush. PvT needs wide open space for zealots dragoon to surround tank mass. T just needs to sit and roll in his base slowly and P is dead. P has to be a level above T to break out with shuttles reaver combo with perfect timing. Bottom white T is also noob by looking at his scoreboard. Only know marine the whole game.
First wave of lurkers shouldn’t go suicide into their army… just sit camping at top choke where Terrans army has to pass. Block their units from coming out. I use Lurker more like a siege tank. Luckily they didn’t come before lurker is ready, otherwise your base will be in danger.