Hanora 3D is an exceptional RU-vid educational channel. primary focus on providing 3DS max tutorials.
✅ What is the objective?
On this channel, I provide 3ds max modeling and animation techniques, tips, and tricks from basic to advanced. if you are a beginner or already working with 3DS max, would you like to improve your 3DS max skills? So, Hanora 3D tutorials will help you with that.
✅ Today you can see:
⭕ How to make models step by step. ⭕ 3ds max modeling and animation techniques, tips, and tricks ⭕ Basic information related to building 3D models.
✅ Join the Hanora 3D community and start a creative journey beyond your imagination. We are working for the future, Keep your hope.
Can you upload a video on how to model an ancient greek\ Macedonian helmet? Ill provide the link to refference images (via email because youtube would not publish my comment ). Im interested in the cheek guards and how to avoid distorsion on them!
An Euler XYZ Rotation controller is a tool used to define the rotation of an object in a 3D space. It achieves this by combining three separate controllers, each responsible for rotation around one of the primary axes: X, Y, and Z. Imagine a cube at the origin of a 3D coordinate system. 1. Rotate around X-axis: The cube spins horizontally. 2. Rotate around Y-axis: The cube spins vertically. 3. Rotate around Z-axis: The cube rotates like a top.
@@everythingeverybody6526 Yes, Euler XYZ rotation is definitely available in 3ds Max 2021. It's a fundamental feature of the software and hasn't been removed in any recent versions. Here's a step-by-step guide on how to access and use it: 1. Select Your Object: In your 3ds Max scene, select the object you want to rotate. 2. Access the Motion Panel: Open the Motion panel. This is typically located in the top right corner of your 3ds Max interface. 3. Assign Euler XYZ Controller: In the Motion panel, find the "Assign Controller" rollout. Click the "Rotation" track. From the dropdown menu, select "Euler XYZ".
Hi Hanora. I watched a lot of videos on RU-vid and I found a problem with Rigging for CHAIN, it only works when using Path Deform right ? Is there any other way.
Yes, have. We don't need to path deform anymore. We can use the bones, Dummies, Wire Parameter dialog, and expression controller to make our rigging. All we have to do is build the relationship with each other using techniques. If you look deeply on RU-vid you'll be find.
@@hanora3d It worked. I know why I don't see the Hose Hight because I'm modeling the hose from one cylinder ^^. I have a problem, If I model a hose, How do I animate the same when creating a Hose in 3dsmax.
@@everythingeverybody6526 I'm happy you understood what happened. I'v no idea about your problem, what you mean. Please check my another rigging video, maybe you'll catch something you want.
I apologize for the late reply to your comment. I really appreciate what you do. Keep going with your encouragement. Thank you very much for joining us.
This is the educational video that I really wanted! I am studying while watching your video and it helps me a lot. If you don't mind, can you tell me about the other functions of the top panel