Unfortunate with what happened to the ink, but it was worth experimenting. The thing with the Sacrament Malachite reminds me something from a tabletop rpg I play called Mage: the Awakening, there is a group of people known as the Proximi, mortals who are close enough to the supernatural aspects of the world known as the Supernal, and develop powers close to magic as a result. The example Proximi dynasty used in the second edition book are called the Sisters of the Mountain, who are an insular and ancient family from the Appalachian Mountains who focus greatly on healing magic and longevity rituals. When there are many strong girls born in a generation, they send some out into the mundane society to learn and bring back wisdom to their families. And as a result of having close ties to the earth, all of the Sisters, men and women, have plant life growing under their skin, resulting in them having to sleep on fresh, healthy soil so that the roots in their bodies can poke through the skin and gain nourishment.
You have probably worked this out, but I think you can go to bed when the bed first appears in the top right hand corner, faintly, like at 19.33 and have to go to bed when it reappears with a ! at 20.22. Also, just before that, with the scarecrow, their is a figure in the chimney... I wonder if the figures are to try and keep you on track, not just dawdle and do a farming game or like I would, spend 20 in game days farming for all the equipment and money, than 10 days exploring the map, then buy the rifle? Actually, I'm probably just overthinking it.
Just wanted to say that for an other time you save me dude...your video helped me with college...now again you help with work...keep it up and know you will have a +1 from me always
Hi! ive been loving your Sunless Sea playthrough. I was wondering if it is possible to add the 1 hour tryout video to the beginning of the playlist so we can get a better context of the playthrough. Thank you!
idk about others but if i found out that i am a character in a video game... i would mostly be curious about how it works. I have lived in this video game for my entire life and am used to its rules, so unless stuff starts changing it doesn't really affect me
Thank you for making this series! It can be so difficult to parse the info the game gives you, so this gives a helpful way for people as lost as me to tackle it. Please please continue this series on the Cultist Simulator world lore, it’s eternally fascinating to me as an irl literature scholar
Small opinion share, and maybe a minor spoiler for the dlc. It's awesome and fun, but I'm biased because I love cooking, and the dlc lets you help complete skills which priorly couldn't be max leveled. Sorry if that counts as a spoiler. I just love the dlc and think it'd be nice to see you play it
I don't consider these sort of tips spoilers. Thank you for the heads up. Since the DLC installed itself on me, I will likely fool around in the kitchen a bit.
I like to categorize by rooms. All the beverages in one place, the food in another, alchemical ingredients in another, etc. This lets me look in a room at a glance and see if we are short anything.
I like to categorize them by room. Drinks in one room, food in another, alchemical ingredients in other, etc. This allows me to see at glance if I am short of anything and restock.
I noticed that you got the House of Light installed. Just to let you know that you can easily ignore it and it won't get in the way of your normal game play. At most, you'll get a book in the mail and as you help visitors with their research with the current events, you can collect their contact info (which you can put into that book) and then you can set it aside and forget about it until you are good and ready to start tinkering with it. .... on the up side, you can start cooking foods that you can feed to your assistants to boost their stats and clear out more rooms in Hush House. Have fun!
I might experiment with cooking, but not with throwing parties or the such yet. I didn't plan on loading the DLC but it installed itself so we're working with it low key. Thank you for the information.
This episode came on just in time for me to enjoy a fresh cup of coffee. Good luck in finding the corpse couch, it will be useful to remember the location of it for your future runs.
Due to RL circumstances this was recorded in a place just off a machine area. The filter caught a lot of the background noise, but that beep got through.
Definitely interesting, but youtube compression was not loving those dark scenes. Also, there's something entertainingly surreal about you failing to the ghosts and jump scares, or just wandering off before they can trigger.
I will see if I can up the gamma but it is just a demo. Also in real life ignoring hauntings is the best mundane defense against them. Due to what quantum physics calls the observer effect, things manifest in our reality easier when attention is paid to them. (Check out the classic double-slit experiment for more details) So if you attention to things that go bump in the night, especially if you fear them, you will just make them stronger and attract more phenomena. If you ignore them, they'll usually stop wasting energy manifesting and move on. If they don't. you're going to need stronger methods to deal with them.
Hello! I've been meaning to subscribe and support your channel for a while and got around to it. So here I am, an Acolyte. Your descriptions of lore and histories fascinates me. Thank you for sharing your knowledge. I want to learn more!
Thank you for your support! I really appreciate it. I've finished the script for Episode 4 at the time of writing, and will start recording soon. Hope you enjoy it. Also, I sent you a welcome letter. Let me know if you get it. Be sure to check the spam folder if you don't see it in the in-box.
I've never clicked on one of your videos so fast (or been this early)! Seeing you mention this game got me all excited as Ive had my eye on it too. Really looking forward to watching, and maybe the full release becomes a play-through eventually!
Will you do a guided letsplay now that you seem familiar with the game? I learned so much of Cultist Simulator playing along your guided letsplay of it.
My take on whether to wish for a natural rebirth of the Sun through the Second Dawn or risk creating our our Sun through mastery of steel, my answer would be both. Let the Sun be reborn, then create our own, nature and artifice work surprisingly well together. In addition, having two Suns would mean that one could be kept safe in case the other fails for some reason.
@@FantasticWorlds An off-line backup, having two suns will never be good for most living beings. If the natural sun begins to die, then we'd have something to hopeful stave off our end long enough to either find a solution or make amends with our inevitable doom. Also, the Catacombs' description about the "Bear-Kings" and "Wolf-Kings" are likely about the Celtic and Roman settlers in the British Isles, the Bear-Kings being the Celtic settlers given that there are theories that King Arthur was based on the Gaulish bear god Artos; and the Wolf-Kings are referring to the Roman settlers, since Romulus and his brother were raised by a female wolf in legend.
That's quite possible. We know the Romans were involved in British places of power due the Forgotten Mithraeum Vault in Cultist Simulator's City aka London. As the wiki states: "A Mithraeum was a grove employed in the Roman Empire by cultists of Mithras, an imported Persian god sometimes equated with Sol Invictus - The Unconquered Sun." In short it was a secret temple where blood offering were made to the then unwounded Sun. The Catacombs also reference this as catacombs are a Roman invention, or more accurately in Latin: catacumbas. Also, the idea of a mechanical backup to the Sun reminds me of the 2007 film "Sunshine" where astronauts pilot a device on a suicide mission to restart a dying sun in what might be considered cosmic horror lite...where the Sun is the horror. :)
Glad to see an episode 2 of this! It's an interesting game, definitely needs some polish and is probably a bit too verbose while light on the actual meat when it comes to some stuff, but could definitely soothe that cultist simulator itch when it's fully released. Thanks! ☺
Thank you so much for these!! These are wonderfully done and researched :D I feel like I actually understand what's going on LOL (Don't get me wrong I love how vague this game is but my head can't quite wrap around it <\3)
Extremely late (by a few years) but Alex is the name of the Illuminati operative (Alex Mccall, along with Mei Ling and Rose White). I adore this game's story and writing. Trying to find other playthroughs of it. I started when Secret World Legends released (somehow missed the original even though it's right up my alley), but heard so much about how the original was superior that I managed to find a never-opened copy and I'm currently playing through Savage Coast.
You asked for some feedback since you transferred your files from your old computer to a new one? In your intro where you explained this, your voice was crystal clear, please keep those settings. On the other segments, your voice seemed to be muted and I had to turn up the volume so that I could hear ya. Other than that, I think that's it. Good video overall.
This game is definitely similar to Book of Hours, but the interactions seem a little bit more limited and it doesn't seem to reward constant actions in the same way (as another player pointed out, there's some small text on the bottom of the cards that often includes board limits, among other things). I'd be interested in seeing more of where this goes.
It appears to be a story-driven game as opposed to the more scenario-drive type of game Book of Hours is with simpler game mechanics. One thing that I will help it is that new scenarios/characters/cards could be added to the platform via DLC or mods. While we can only go so far in the demo and there is no confirmed release date, the dev is posting updates regularly on his social media so it hopefully won't be too long before I can add it to possible voting options.
loving your serie! discovered it only now.... so perhaps you have already seen that, but conflating the Dawn Machine with the Watchman of that other game... could be a bit of an error 😷
Alexis Kennedy confirmed in a AMA session that there were originally seven Secret History timeline sin the CS/BoH Cultistverse, but two were severed away by the Colonel to keep the integrity of the remaining five. Given Kennedy's writing here has the earlier and cruder concepts he'd develop later in his independent works, I picture this world and his "Horizon Signal" DLC for Stellaris are those two timelines that he lacks intellectual property rights to. In my head canon, in these timelines the Gods-From-Stone were never overthrown by the later Gods-From-Flesh and still rule. After all the Worm-Who-Waits from "Horizon Signal" is another version of the Seven-Coiled Serpent who lives outside linear time written in a science fiction setting.
I love how you do the different voices. Also my brain totally does that word substitution thing, especially when I'm reading out loud. Interesting game, thanks for the vid!
Thank you. If you like me doing funny voices check out my Darkside Detective series playlist. It's a Lovecraft comedy detective retro point and click game where I voice over a dozen characters.
interesting. looks like less variety than hush house, but more plot. i like it, hopefully kennedy doesnt sue for copyright infringement and i will eagerly await its release
I like the way you've been organizing, particularly the drinks in the cabin just fits quite nicely, turning it into a kind of extra-casual parlor space. I might copy the idea; My Artist has been terrible about organizing their own library.
I am glad my example is helping you. Order is a stricture we impose on infinite Chaos to navigate it better. Being able to lay hands on what you're looking for quickly makes things more efficient.