Doing speed races driving at 400 km/h on your 1000+ HP car be like: 👹 👊🏻 💥 (specially in Nevada Higway and your car is a REAR WHEEL DRIVE. Particularly dangerous if it's a Porsche 911 GT2)
NFS ProStreet had some really unique sound design. It wasn't trying to be anything mainstream, it was trying to carve its own niche and it unfairly got flak for it.
its easily the best single part of this game. the audio design and visual style is what makes this game a masterpiece and not just another carbon or undercover.
Because EA is dumb and remastering BB era games is too much effort for these idiots. Even tho MW05 and ProStreet dont need much, MW05 just needs a PC port of Xbox 360 version with all the extra cars from Carbon added in, while ProStreet the same thing with cars from Undercover. With full splitscreen support on PC port, just for good measure. And some minor bug fixing(like semibroken DLC conent in ProStreet and other minor bugs). They could throw in PC port of PS2/Wii Undercover as small "legacy bonus". Its Carbon and main release of Undercover that would need tons of work to deliver, Carbon with expansion of the world so canyons are freeroamable locations and Undercover on PC/X360 is just hot garbage mess that needs a remake. But MW05 and ProStreet are almost perfect and need very little to be done
@@Kacpa2 ngl, Hot Pursuit Remastered actually looks worse compared to the original, except the Anti-Aliasing and the addition of cross-play, they just slapped "Remastered" and boom, money started flowing in, I wish they Remastered something like Most Wanted 05 and also added Open world multiplayer, the last time I remember EA doing a proper Remaster was Burnout Paradise Remastered
@@yellowdude9425 Burnout paradise remastered wasn't even a proper remaster, barely any graphical improvements. It's just burnout paradise with all DLC included. That's pretty much it. Also there's no crossplay like Hot Pursuit Remastered.
@@yellowdude9425 one of the main devs said that not even them have the source code it seems, and even if they do he dosent work in EA anymore, I’m pretty sure EA has the game somewhere in the dust but even the original pc release is incredibly unstable and very prone to crashes so they’d have to fix a shit ton of stuff…. Unless they don’t cause it’s EA ;)
Rock.. Rock.. (Three)??.. Rock.. Rock.. A cloudy vision A sense of grandeur I don't care what is wrong or right The earth is bleeding And secreting madness Petrified, gone dry inside The wheels keep turning And the clock is pounding And there's only more and more That I want And through the things You can still feel the sounding Of the maze, of the place Where things still matter (*Chorus: Rock more Roll more Fuck more Pac-Man is loving it Rock more Roll more Fuck more Pac-man is loving it Consume until you bleed I'll get down on my knees) A loss of feeling A sense of numbness And it's spinning Like a top out of sight Broken mirrors And broken promises made easily But I just want you to.. (chorus)
kinda... it does have the best vibes imo if you compare it to reality, like don't lie that you still don't picture the events of battle machine beginning to super promotion's finales and everything in between irl on such a scale with taking places all around the globe and actual streets and tracks, having specialised graphics for each events and theme that it followed, rewards etc. DOPE SHIT!
The game didn't do anything. The car culture shifted naturally from big wings and neons, which became ridicule due to all ricer stigma. Fashion turned to track-ready cars for a short while, and then "hellaflush" and stanced cars came from Japan, which the Western World adapted to its market, and stays popular to this day. The game just took a "picture" of that moment in car culture.