Press bell to be notified! Game Development and channel mainly for a older audience
indreams.me/YoungtextRU-vid follow here!
Also you can join the Official dreams Ps4 Amino! members and growing community for Dreams Ps4 content mixed with my RU-vid page to easily talk collab and find those tutorial your looking for! we hold events and i broadcast streamers!
the Gospel of Jesus Christ is that Jesus Christ died on the cross for all our sins and was buried and resurrected from the grave 3 days later whosoever belives in this shall not parish but have everlasting life in heaven Amen please be ready the rapture is about to happen were living in the end days the revelations are coming true right now Jesus is the truth and the way if you don't listen you'll be left behind in utter chaos
Thank you for the instructions! ...However, I ended up cutting my idle animations because it started to fuse with my jumping logic.😥 ...Other than that, thanks.
how do i unlock the homespace editor cause for some reason I cant can you help me fix this cause when I chat with the dream queens imp It just takes me to the imp quests page and doesn't let me do it
Background scenery is the biggest challenge. To make an open world believable, the vistas need to be the appropriate scale. Dreams doesn’t free memory for small far away models automatically, si you have to do it manually by breaking the game up into scenes yourself. You have to build simple versions or paint realistic looking vistas. A scene can be plenty big, it just can’t have detail everywhere far away from the player.
Hello I'm new to Dreams and I'm still learning the Bells and Whistles. I plan on making a FNAF game (to an extent.) In FNAF once you reach a certain time the game progresses to the next night. That behind said, if I were to have the game progress to the next night at a certain time, would I put a doorway in the clock logic and and rig it up to activate at that certain time or something like that, then connect the next level Via doorways and level linking? Honestly i just confused myself.
Cool! I wanted to make a platformer in the same vein as Mario games, and was going to set each level up as it's own scene. I saved the puppet from the 2-D platformer demo and have been modifying it with colors and power up abilities. I'm brand new to this engine and usually work with stuff in old Gamemaker before Studio and RPG Maker. I'm definitely subscribing for more useful information like this. ...and a fighting game project could be fun, so I might just check that out later too!
Thanks for the video. I’m making a turret tank. I’m using a camera and made a red dot. There supposed to be unmovable. The game switches them to movable anytime I ungroup them. So thanks for making your video.
To me it's more stylized than realistic but anyway, it's absolutely beautiful. Actually, it's the most beautiful foliage I have never seen in games, at least in this style. I mean, I saw plenty of game with foliage that look more or less like that, but this is above everything. Maybe it's pretty personnal also but, yeah, I can't get enough of it. Would you know if it is possible to make this exact foliage style in another game engine, like Unreal Engine or Unity, for example ? Or is this shader or technhique or I don't know.. is very specific to Dreams ?? I'm very curious...
Hello Youngtext, So I tried to record some music for a game. And since the recording time is 15 seconds, I edited the video to be 15 seconds. But it didn't sound as I expected. I need help, Pls.
I don't know if you'll answer but I have an objective and a monster. How do I make 2 different rooms, I made one for if you win and one of the monster gets you but it just mixes them together and I can't get them separated
Are connector axes bugged in dreams in some way? I've made some fairground rides, but a problem I have when using connectors for this (I often use "bolt" types) or for anything at all is that theres always a lot of 'off-axis' "play/wobble" ( in a "bolt", its like the screw is too small for the hole, so the axle rocks sideways). This eventually causes the object rotating on the bolt to get caught on things, or literally fall off (because the axle/bolt is "bending" somehow). A bolt should only be able to rotate on 1 axis (EG "Y"), but it also wobbles on X and Z. Do we just have to make do, or is there any way to prevent this? Advanced Rotators SEEMED like the solution, but if you use those instead of connectors (because they dont wobble off axis), then you have a different problem equally big: Now you have to build complex logic trees just to simulate accel/decel and such, AND you have to do it AFAIK with every single one (because I couldn't copy/paste logic across different but identical objects). There must be a better way right? I mean Dreams is incredible, surely this isn't a "mistake by the devs"? There must be a hidden option somewhere like "disable off-axis wobbling"...
How can you make it so the angle sensor detects what direction the puppet faces? Im making a 2d fighter and i need it to know when the puppet faces right and left
Hi. Tearing my hair out, added 6 games to play later but why can't I find this section - people mention controller icon in profile, there isn't one, nor is there "added to play later" section in the menu screen of games?