Masahiro Ushiyama Born in Tokyo in 1959. Male. Until the age of forty I had nothing to do with 3DCG, but in 1999 I entered a school for 3DCG. Then, I was absorbed in creating movies which I found so interesting, and one of my movies I created while in school was broadcasted in a program "D's Garage 21" on TV Asahi. In 2000 I started working as a freelance 3D artist, and in 2002 "Olivia Debut" my graduation work at the CG school, won the "BS-i Award" at the TBS DigiCon 3.
Fuaaaa que hermoso, la música y la edición están muy bien sincronizados y da la sensación de movimiento, lo que une perfectamente al mensaje del video, MOVIMIENTO 👌🗿🍷
This is amazing, but I have to wonder why there's no collision detection at the surface interactions. Maintaining an approximate constant volume would allow the muscles to expand as the calf/thigh press into each other. Even if it still clipped, the deformation and rendering would add a lot of realism.
Hi! can you explain how did you make the time-lapse please? are those blend-shapes? how did you animate all that process? I've been looking for a while without any clue. I would appreciate it, thanks.
I kept seeing the thumbnail and thinking it's exactly what I'm looking for, but never clicked because I can't understand japanese. I feel like an idiot, and yes it is exactly what I was looking for.