cant get first combo to work, dont know what i'm missing. i counter hit, into slaughter high kick, then i try to connect Slaughter uppercut, it whiffs.
Do you have the notation written down anywhere? The combos are good but relatively new Kaz players (myself included) are probably gonna have trouble just identifying the moves on sight.
I have to ask why do people enjoy playing this character? This is the most typical bad guy/main character archetype and it's super boring. Same goes for Jin lmfao
because he need skill to operate, most of his key move are either slow or unsafe but he's so rewarding when you know how to do stuff with him, kazuya teach you the real tekken because if your fundamental is ass then you simply wont make it far with kaz, if you beat your opponent using kaz then you are better than them at playing "tekken", also he had a good amount of setup and it's fun to do
@@ArmoredSilverDevil i am not saying it’s lame, it’s boring, which is a personal preference, then again not a single Jin/Kazuya user had iq over 80 so I understand why you become super defensive like the guy above
Is it possible to land a perfect 4x electric combo into screw now? I remember Mainman doing it on the demo times before the hitbox was nerfed. I wonder if you can put your execution to the test almost limitlessly with kazuya again.
Absolutely needed and a super interesting video man 👏 I thought (12)43 into df1df2 into ender would have been possible but i couldn't land it consistently. The df1 buff seems really tiny and frankly i don't feel it that better. Thankfully b221+2 is godlike now, his cd1+2 is super solid and useful and also df321 (hold) works as before!
@@Keptyouwatinghuh it always felt rewarding to land a duck into twin pistons punish 😎 Don't forget we're the only ones who can launch punish -13 lows for solid 60+ damage 💪 But I get your point, especially nowadays it's even more rewarding! The only blemish in this patch imo is the fact that we didn't get back our unscaled Heaven's Door/gate wall combo and that tsunami kicks remain -4 ON HIT lol 😂
The crouch version of the Sikue move is a good addition to Kazuya's 50/50 while crouching, especially if you do it after d1+2. I haven't fully explored his 1.05 devil mode yet, but i heard SIKUE can parry everything except rage arts. 😮😮😮
The wall splat was too low. It's picked up enough by the b2,4 for a df2 but trying to tornado instead of those last 3 hits would end up with a whiff after the df1 or df3 (might get df3,2 but the 1 would definitely miss).
niceu combos! im using cd1+2 and b221+2 a ton a lot more in combos nowadays! df1 not as much tbh. it doesnt seem that better imo just slightly more reliable but nothing special tbh :(
I still don't get the pewgf. you held forward for 4 frames, shouldn't df+2 counterhit into electric only work if the forward and neutral are one frame?
@@caylensaberlynx3605It has to be almost frame perfect but if you press F 1+2 when their punch is a frame or two away from hitting you, it will parry. You can parry any punch in the game with it.