The fumes it let off were pungent: I think it's been maintained to original specifications. It greatly predates any relevant automobile regulation, so may be wholly exempt. It's also rather too valuable to drive carelessly, probably. Insurance... Must be fun.
In most jurisdictions it's: once street legal, always street legal. As an example, here in the Netherlands the model T still runs under its original 1923 admission. It means they run around, perfectly legal, without tail lights, brake lights, indicators, seat belts or windscreen wipers. They do need a modern license plate though. Also, very few model Ts have a replacement engine. It's just unnessesary. And if they do, it's the original type. The original engine may be inefficient, but is runs, and runs, and runs, and runs... for over a century now. 😀
I'm just experimenting with OBS + VAAPI right now on Arch Linux, so far the quality isn't as good as CPU encoding, but I wouldn't say I'm noticing a massive drop in frame rates when using it.
@@djazz0 first, this was being tested on Windows, primarily to prove that D9VK -did- work with the game in the first place. Second, I've installed Arch to test D9VK with but I've had trouble actually getting reasonable screen capture to work. Here's me being helped out a ton but to little benefit at the moment: bbs.archlinux.org/viewtopic.php?id=246947
@@TedHartDavis ah, I did not know this ran on Windows as well, that's cool! Yeah I got it working nicely with Fo3, runs like smooth butter, but some graphical issues (black trees, other texture related flickering).
In the case of games/applications that support each D9 and OpenGL which happen to work well with D9VK, perhaps. If you have particular titles to suggest for this, please go ahead and list them.
Honestly, I have no clue. It's not a game I have available to me and I'm not really interested in paying to try it at present. If you or someone were to provide access to their account for testing or something, I'd happily test it.
That's something to do with Source Engine oddities - load up basically Source Engine game and ifyou change settings you'll probably find you can reproduce that. In this case, the stuttering was probably (mostly) caused by Windows doing Windowsy stuff in the background on my PC, for towards the end of the video it seems to have gone away.
I do not underatand. Team Fortress 2 already have native GNU/Linux port. Why would you run it this way? Do you get better framerate than using OpenGL? Please explain.
Questions like this one get asked over and over again on reddit, youtube and godknows what forums. And the answer is always the same. Testing and showing the progress of whatever translation layer or library - D9VK in this case. A lot of these games don't use a lot of unnecessary "features" D3D9 has, so they can be used to showcase the progress.
All source 1 games without exception (CS:GO, Half-Life 2 series, TF2, Left4Dead2) uses classic directxtogl layer which works really really and really bad on laptops Personally i can play War Thunder --> High preset + vulkan (Native linux title, but pretty demanding) (~45-60 fps) Battlefield 4 ---> Medium preset (~30-60 fps) Witcher 3 ---> High preset (45-60 fps) The Talos Principle ---> High preset (Native linux title, but pretty demanding) (~50-60 fps) CS:GO ---> Medium preset (Some big levels are unplayable (~8 fps) cpu is busy doing translation) TF2 ----> High on some levels, some levels unplayable (~14 fps) (cpu is busy doing translation) You get the point, this project aims where user doesn't have a powerful cpu and use nvidia gpu, or titles that crash on galliumnine and CS:GO souldn't be shown as a example for good running linux title
@@user-ro1cc8tz6d Laptop gamer here, a 1050 Ti, Source games run natively like a dream in OpenGL. Usually around 150-200 fps (~100 in Dota 2), I call Source ports masterpieces, especially Dota 2 is IMO the best Linux DirectX to GL (and VK) port ever made. Sorry that I have to be the one to say this but the problem seems to be on your computer. I've played 1400 hours in native TF2, 1400 in native CSGO, 350 in native Dota and around 120 in native L4D2 across various HW from 630M over 860M to 1050 Ti and never saw anything you described.
@@randomlinuxgameplay8538 its about cpu, my cpu is AMD A10-9620P which is older than my graphics card which is RX 540 My cpu has only 4 threads, and as you said you have 1050Tİ which is considered high end and it should be coupled whit a cpu that has more than 4 threads (games already use 4 threads, getting extra 2 threads on a i5 makes a huge difference there) when i open-up htop while playing source 1 games i see %100 cpu usage on all cpu's when scenery gets cluttered with players or npc's (not source 2 games, source 2 games come with vulkan renderer (such as dota2, artifact and they work perfectly)) btw your "laptop" is considered gaming laptop and valve titles made for low-end systems with integrated graphics (all valve games), but not being able to play CS:GO at its recommended system requirements is a boomer. Will try galliumnine
It's all really impressive to me. First DXUP and now this from Josh - big kudos to him. I've just uploaded/published four more videos of (working mostly) games, three of which aren't based on the Source engine (:
@@TedHartDavis Thanks. :) d9vk will help nvidia users, and in some scenarios with proprietary drivers. Now I have gaming Tk-Glitch wine-git. My video is AMD RX560, so on Mesa i have Gallium-Nine for DX9 games, but it very interesting how DX translates to Vulkan :)