Idea: Raiders And Defenders The game starts with red yellow green and blue being randomly selected into teams of 2 When the battle begins each color is funneled into a area which lets them gain troops they pick from 5 troops Hammer Men Swords Men Archers Knights Spearmen After being choosing marbles appear again to choose more troops every 20 seconds A marble with the same troop as picked goes into another area where it chooses how many troops are spawned from 1 to 4 troops can be spawned After being spawned the marbles choose to be in raids or in defense After picking the marble starts marching to the enemy castle and if in defense stays but if a raiding troop is close enough all defense forces attack and if all raiders are killed then defenders garrison until new raiders arrive but if all defenders are killed then raiders start attacking the castle Each castle has 10000 health and if a castles health reaches 0 the opposing team wins Here are all the attack damage attack speed and health of units Hammer men: 30 attack damage 1.5seconds Attack speed 75 Health Swords Men: 10 Attack damage 0.5seconds attack speed 50 health Archers 15 attack Damage 1second attack speed 40 health Knights 45 damage 1.5seconds attack speed 125 health Spearmen 25 damage 1second attack speed 100 health Max amount of troops:25 for each castle Castle include 3 barricades in the front getting stronger as they get closer to the castle Barricade 1 :200 health Barricade 2 :500 health Barricade 3 :1000 health Barricades of an opposing team cant be walked across only the opposing team can walk through the opposing teams barricades Thats it
Pink and Purple are my favs and spesr my fav weapon, shame it doesnt do well at all in a mathup like this, evidemced by both being knocked out immediately
So i'm just gonna bring this up: 30:23 20 blues attack 8 greens in their kingdom, they clearly have numbers advantage at 2.5 to 1. They then whittle that number down to 6 and 4 in 23 seconds. And even then, those remaining 6 are survivors that crapped themselves and bailed. Following this, 4 green marbles prepare an ambush for the remaining blues outside the castle to catch any stragglers and then proceed to massacre them as they fled. I know this takes place in the medevil ages, but *do Geneva convetions apply to marbles?*
average silksong fan was an ordinary commander, until circumstance led him to lose all his troops, and from that moment he decided to give his all, unfortunately he had not noticed the archer camp, and a great commander was forgotten...
Kingdoms 4: A tale of a lone Yellow Knight soldiering on by himself after his army was destroyed and he lost his one son at his side. An Orange Knight and Foot Soldier forming an unshakable brothership before the Orange Knight lost his comrade and went on the run out of grief,getting cut down like a lowly dog. And a Pink King's fierce defenses against multiple sieges, sometimes on his own, eventually forming the Great Horde to fell a certain Orange Barbarian. Kingdoms 5: No heroes in this story.
The Boi watched his kingdom fall and decided to raise orange's whole kingdom down out of spite even letting 1 orange to live so he had a fun game to play, Trigger who settled down and created the axe tribe helping his friend The boi till his last days AND THE GRAY KNIGHTS WHO JUST WANTED TO BE LEFT ALONE
Hurts men that last axeman standing strong to the very end took over 200 soldiers to put him down a poor commoner with grit beyond imagination i think the yellow general the orange brothers and the Last Orange would have made great friends
Eh, marauder hero, most boring class tbh. Its a really strong class so it makes sense. I'm still hoping for some hogh tier spear, hammer, and bow heroes
Green getting that bandit camp hp regen award was what did it. Massively powerful for guerilla fighting. Also some crazy lucky retreats when Archinope was on his last legs.
Can someone PLEASE compile all the lore into a google doc or something? We have entire story arcs going on in these comments and I would like to them all in one place
Loe it ! Maybe they should heal a bit after each battle so units could get to higher levels a bit easier (and leveled up units would be harder to kill if you just send smaller waves one by one) :) Also, is there not abug with king rewards where the last king always go to the most left reward ?