1:13:59 Loving this game so far, and very much looking forward to playing and hitting the lab. One thing that’s confusing to me so far is why back airs connect when opponents are clearly in front of them? Are the hitboxes that large or is this something that’ll get fixed later? Saw it with Kragg too earlier in the tournament. Just curious as a Smash player.
@badub2523 Ranno's back-air has a sour hitbox on his front foot. It's a good combo move in addition to being a kill move on the strong hitbox. As for Kragg, a lot of aerials in Rivals 2 have reverse-hits ATM. That shouldn't have anything to do with the size of the hitbox, but it does increase the versatility of several moves. Also keep in mind that hurtbox shifting can always make certain attacks appear to have more range than they actually do.
Yayaya no problem! And thanks for the encouragement. I'm mostly just poking fun at myself for uploading other people's work instead of being original. >_<"
I have a feeling this game can be HUGE. a smash-like made for competitive play as opposed to smash ultimate meant to be just a party game... I can see smash pros either co-maining this game or switching completely. I still play the first Rivals and I just became a backer for Rivals 2 so I can't wait till the weekend of the 26th to give it a try. I really hope the game comes to consoles as well and the popularity EXPLODES.
i REALLY wish this game explodes and stays overtime unlike Multiversus, this game is way more polished and has potential to be the only other better platform fighting game along with Smash Ultimate and Melee, so hyped for this game.
@@GiGiTheCatjoy oh while watching i didn't even realize it wasn't from rivals or thor themselves, thank you so much, i loved all of the dev talk in this