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EskieMoh
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The Harrowing Chapter 7
3:12:09
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The Harrowing Chapter 6
3:18:56
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The Harrowing Chapter 5
2:47:54
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The Harrowing Chapter 4
3:01:47
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The Harrowing Chapter 3
4:11:23
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The Harrowing Chapter 2
4:10:08
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The Harrowing Chapter 1
3:39:25
Год назад
We Be Goblins! (One-Shot)
4:30:08
2 года назад
Комментарии
@scetchmonkey007
@scetchmonkey007 День назад
I don't know why but I tried every command in this video and nothing worked... I guess foundry changed since this was made. Also could not find the warp gate module... Could really use an update to this video.
@icevlad148
@icevlad148 2 дня назад
RIP warpgate
@meathookmarv5738
@meathookmarv5738 6 дней назад
So how do you make the macro then play automatically when they cast the spell?
@RicardoRCC
@RicardoRCC 7 дней назад
name this module? plz
@sherifmarmash2022
@sherifmarmash2022 9 дней назад
how was the burning jet animation made? would it need to be applied and removed every time you move for the impulse?
@papodadorpg
@papodadorpg 16 дней назад
warpgate isn't working anymore ='''/
@cierraswanson9811
@cierraswanson9811 21 день назад
This video has helped myself and my friends set up sci-fi effects for our Foundry games, but I have one question. When using the warpgate macro, is there any line of code that would allow us to cancel it before placing it/executing it? Example: I hit the macro to start launching my fireball, but I decided I don't want to use that (my friends are in that room!). I tried just a right click with the fireball reticle active but it still launches it. Hitting escape doesn't cancel placement either.
@gabrielleander1926
@gabrielleander1926 Месяц назад
Hoooow
@Limitedarkness
@Limitedarkness Месяц назад
You’re the best plz keep making videos
@senorcakenice
@senorcakenice Месяц назад
I have to ask, how did you manage those tarot cards effects at the start of the adventure?
@balduinocarvalho5879
@balduinocarvalho5879 Месяц назад
for some reason my animation is late as hell. It starts playing a second after the token spawns
@WegePLUS
@WegePLUS Месяц назад
That looks insane!
@blkarcher77
@blkarcher77 Месяц назад
What's the module that makes the macro command area look like code? Mine just looks like regular text
@lucasserneels9175
@lucasserneels9175 Месяц назад
I don't succeed the warpgate macro, help pls
@NayrAnur
@NayrAnur Месяц назад
Damn, that nova af, choom!
@Obnoxious1013
@Obnoxious1013 Месяц назад
This is absolutely amazing thanks for elevating my gm/players experience.
@thiagomedeiros2273
@thiagomedeiros2273 Месяц назад
Do you know a way to associate it with a damage? For example. I want to play this animation, and at the same time, roll a d10 and add to it the value of my int atribute. How to make it?
@jenzicam
@jenzicam Месяц назад
Hi there, i noticed in my macro building, it doesn't seem to do the colour formating of the text or autocomplete, is this something I need to enable somewhere?
@SimpleTravler
@SimpleTravler Месяц назад
Sorry what module is this?
@CosmoCorban
@CosmoCorban 13 дней назад
I need to know too 😮😮😮
@SimpleTravler
@SimpleTravler 13 дней назад
@@CosmoCorbanI missed it in the comment but it’s a combo of Sequencer, JB2A Animated Effects, and Jack Kerouac's Animated Spell Effects for online DnD games.
@JuddsonIvines
@JuddsonIvines 2 месяца назад
Discord invite invalid.
@arcanjl
@arcanjl 2 месяца назад
Thank you so much! Is there a way to add a sound to it?
@melbifk
@melbifk 2 месяца назад
Bro you are a magician 😂
@user-gy4pw4fm7m
@user-gy4pw4fm7m 2 месяца назад
😅
@TheHopetell
@TheHopetell 2 месяца назад
What's the module you have helping with writing that macro here1:21?
@68plumix
@68plumix 18 дней назад
Hello i think its improved macro editor
@TheHopetell
@TheHopetell 17 дней назад
@@68plumix actually it's monaco macro editor if someone might need
@gamingwithbutters
@gamingwithbutters 2 месяца назад
this was dope, also, what did you use to create such cool tokens?
@seannetherton7001
@seannetherton7001 2 месяца назад
Module?
@chrisbolducrowan5110
@chrisbolducrowan5110 2 месяца назад
This is a great video with some awesome info. I was bald when I started watching and by the end, full peach fuzz. Highly recommend.
@paxstyle3494
@paxstyle3494 3 месяца назад
You.are.a.GOD!
@TheSiwert
@TheSiwert 3 месяца назад
Hey, great video! I'm having one issue though, im not sure if they changed the module to work different now, but.. The 'wait'-method seems to make the effect wait, rather than the spawning through warpgate. My code is: let [summon] = await warpgate.spawn("Air Elemental") new Sequence() .wait(500) .effect() .file("jb2a.impact.004.blue") .atLocation(summon) .scaleToObject(4) .play() Just as you described in the video
@eskiemoh
@eskiemoh 3 месяца назад
That is the purpose of the .wait() method. You need it because the token needs time to spawn first, so the Sequence knows where to play the effect. And because of lag, it has happen where the Sequence tries to fire off before the token has time to spawn in. Your .wait(500) is way too long, so you definitely see the delay between summon to effect. I set it to only 50, but you can go as low as 1 if it works for you.
@TheSiwert
@TheSiwert 3 месяца назад
@@eskiemoh Thanks for the quick reply! :) Yes, I was playing around with it thats why i put it at 500, oops. Still, the token always seems to appear before the animation starts, that is the problem. Do you have a solution for that perchance?
@VassTheKeeper
@VassTheKeeper 3 месяца назад
How do I add a sound asset to play as part of my macro?
@zerolv30000
@zerolv30000 2 месяца назад
Ex: .sound() .file("Soundbits/Dnd Sound Effects/Earthquake.ogg") .volume(0.5)
@RinVindor101
@RinVindor101 3 месяца назад
What module are you using that edits the Command line for the scripts I spent an hour going over other modules and couldn't find it.
@savvas_m1269
@savvas_m1269 3 месяца назад
with macros can you play different sounds if you hit the creature or you miss it ?
@Jack_._._.
@Jack_._._. 3 месяца назад
How do you filter by creature type in 5e?
@RoseDracul
@RoseDracul 3 месяца назад
I can't wait for the second one.
@aldr113
@aldr113 3 месяца назад
is there a way to remove tokens in style ? Make ninjas disappear in a puff of smoke via a macro, fire elemental with explode effect and such when its destroyed.
@kadynmoy2786
@kadynmoy2786 4 месяца назад
How the hell????
@kadynmoy2786
@kadynmoy2786 4 месяца назад
Thats dope
@Milhomens23
@Milhomens23 4 месяца назад
first of all, love your videos. Second, your editing is amazing.
@Milhomens23
@Milhomens23 4 месяца назад
Best video I've found about macros. You are great!
@Milhomens23
@Milhomens23 4 месяца назад
Something I can't find anywhere is how to make a macro to end an effect. Example: a fire aura around a token, is it possible to create a macro to end it? I'm terrible with code, nothing I tried by myself worked.
@GildedTongues
@GildedTongues 4 месяца назад
Highest quality foundry vid I've seen. Really great stuff.
@vitekvilimek8768
@vitekvilimek8768 4 месяца назад
I wonder how much time do you spend on all the preparations for one session. It takes me so much time even without the special visual and sound effects. It looks and sounds really amazing. Good job!
@NekoCeres
@NekoCeres 4 месяца назад
How to get this!? <3
@murkyh3745
@murkyh3745 5 месяцев назад
no idea what i am doing incorrectly: downloaded modules, activated them, created a macro, saved it, executed it while token was selected... nothing :S is it the code? :S FOR THE AURA: new Sequence() .effect() .file("jb2a.arms_of_hadar") .scale(0.4) .persist() .play FOR THE ELDRITCH BLAST: let target = Array.from(game.user.targets)[0]; new Sequence() .effect() .file("jb2a.eldritch_blast.purple") .atLocation(token) .strechTo(target) .play()
@eskiemoh
@eskiemoh 5 месяцев назад
Aura has no .atLocation Eldritch Blast you spelled stretch* wrong. For any future coding problems you probably want to join the discord. Instead of asking on youtube comments.
@murkyh3745
@murkyh3745 5 месяцев назад
thx a lot :) @@eskiemoh
@kevindaniel1337
@kevindaniel1337 5 месяцев назад
I like your style and the touches of comedy throughout. Subscribed and looking forward to seeing more.
@kevindaniel1337
@kevindaniel1337 5 месяцев назад
Love that world name LOL, I feel attacked.
@gmjaken
@gmjaken 5 месяцев назад
This may be outside your influence, but is it possible to change a token's owner in a macro? I have a lot of tokens to manage already, I'd love to be able to give ownership of the summons to their respective players, instead of making everyone the owner of every summon-able token.
@bl00dywelld0ne
@bl00dywelld0ne 5 месяцев назад
Are you using a module to get your editor to look like that?
@RinVindor101
@RinVindor101 3 месяца назад
Not sure which they're using but I'm using Improved Macro Editor
@dymlos8079
@dymlos8079 5 месяцев назад
awesome!
@Stryxion
@Stryxion 5 месяцев назад
Love The Video, i Just started with Foundry and are a sucker for qualty improvements like this, can't whait for The next vid ^^