Oh man I’m so ready. As a somewhat newer player (8 or so consecutive months), I’d love to get an advanced guide on fighting really good gunners too. I feel like there isn’t a lot out there for advanced saber vs gunner info. Your other guides have been so helpful and I probably wouldn’t have kept playing as long as I have so far without them.
Sorry/warning for earrape at 1:15, I turned the audio for those sounds way down while editing and it was fine in vegas and in VLC after rendering. But of course for some reason it's super loud on youtube.
You would do well to know Showdown Roblox, it's literally identical, I use these techniques a lot, if you still remember how to play you can easily kill Riboo one of the best Brazilians in the game
i never colud learn this somehow it makes me dizzy and lost. i think.... I see less fps in my brain than the average guy. at least in the computer. this game always made me feel like the ultimate looser XD
I would like to hear more about the blue style. In the in-game library, it is said that it drains additional BPs with PBs. Is it worth it or should I go for yellow or red?
Random thought. Does anyone remember Absolver by Sloclap? It's a game that has a rather well developed combat system without distractions or other game mechanics. Fighting was entirely the point. Personally, I think a new star wars game that incorporated a similar combat sequence builder with modern FPS norms for the rest of the combat, and I think we'd have something that even beats movie battles. Get something that looks more in-line with the other media, without sacrificing technique and skill. It'd be extremely personal, too. It'd make Master/Padawan relationships matter, too. If that's how you passed on your build to someone else, the same way Absolver did the school system.
@Skalias There's a dedicated fan base, in varying skill levels, similarly to movie battles. It's not very popular because, while exceptionally polished, it's difficult in the way that only skill matters. Damage values don't matter if you can't hit them. The attack sequence builder also takes a minute to figure out. There's four directional stances, and each attack starts in one and ends in another. Part of the building challenge is using this mechanic effectively in planning. Each attack also has a transitional stance. So a kick might start in top right, transition to top left, and end in bottom left or right. It might even go back to top right as a reset. Building a sequence allows you to put a couple moves starting from each stance and you can progress through the combo at the end stance. Timing it so your next attack starts the same time you get to the end stance gives you a speed bonus. But, you don't have to complete the combo. If you attack in the transitional stance, you start the combo you set for that stance, not the combo you were in the middle of. Add to that they kept track of body position so body movements would be fluid and make sense. A low sweep kick doesn't transition well to a jumping punch, just because the stances line up that way. Absolver is exceptionally polished and has beautiful fighting choreography. Fighting looks impressive, even if you're button mashing with a poorly built sequence. If they added that to lightsaber combat and added the typical FPS elements to keep the servers well populated, they'd have an absolutely beautiful game. Something for the less skilled with a high skill floor and low skill ceiling, and something with a low floor and high ceiling. How sick would it be, if on top of that, each move was part of the seven styles, and had the whole "rock-paper-scissors" treatment with blocking melee and ranged attacks? It could be THE definitive "play this to feel like you're in Star Wars" game. I already touched on it before, but it would also give a good reason for apprenticeship. Can't git gud and make a good deck? Join a (school/sect/etc) with one. It would make being a Padawan actually matter for more than flavor text.
these bitches can fucking never speak like a normal human for these shitty tutorials, it's not fucking hard when I was a literal child practicing voice acting could fucking do it
If you have experience from chiv and mordhau, do you have any tips for someone coming from those games and trying to learn MBII? I find dueling so difficult because its really unclear to me what the opponent is doing sometimes, and I don't really feel good feed back when I land a "hit". Im struggling to master swingblocking during combos and generally understanding when I do something well and when I don't in mbii@@Skalias
@@Masa6x havn't played mordhau but have played chivalry 2, mb2 is way more fast paced and you have a lot more options baked into the mechanics and then have even more by leveraging those mechanics in certain ways. My advice to anyone and everyone is focus completely on the basics until you can do them without thinking
@@Skalias So to my understanding, the basics I should focus on first is like being able to swing block full 4 hit combos, pblocking most attacks easily, yawing and half swinging with yellow till it becomes muscle memory? I still find this game really over whelming and hard to tell if I'm doing things right, but I understand how the concepts should work. Some of my friends arent that advanced at dueling and definitely miss some of the basics but can still beat me despite not properly employing swing blocking and stuff like that. Is there a way to just get above the "noob" level consistently?
Forget about PBing, yawing and HS. Focus exclusively on swingblock until you can SB 4 hits without thinking. After focus on your mechanics skill with swinging, so you can comfortably do any swing and any combo without thinking, so you don't default to easy combos like D-A or WD-WA. Focusing on things like PBing well and yawing properly will just overload your mental stack, it's better to focus on the absolute essentials which are not being slappable and being comfortable swinging. Also proper PB comes with experience, it's hard to train on it's own so don't worry much about PBing, I would honestly put it as one of the last things to master. The biggest downfall of new players that I see is that they don't have any aggression, which is understandable when people like me slap them every time it's off cooldown. Once you're confident in your SB I feel you'll dominate your friends with an aggressive offense. p.s (this is my fourth edit of this comment lol) the only way to get above the noob level is diligent training.
No ACM? :) Watch the glow around your lightsaber icon in the lower right when you make bodyhits while not swingblocking. Your damage should ramp up higher and higher as that continues. It's what makes Purple scary, not the weakest style in MBII. :) Perfect blocks are, unless they've been rewritten over the years(It's been some time since I worked on MBII, so could be.), a collision between your lightsaber and your opponent's directly, without MBII's BP-assist blocking. It's the only thing that'll stop a high ACM level that would normally eat your entire BP pool in a single hit.
personally I feel things like FoV and sensitivity themselves don't really have that much if any affect on gameplay beyond player preference. As for builds I'm not sure exactly what u mean, like loadout? or saber builds e.g 1.4, tempest, live
I thought they were called builds, but yes could you please let me know what loadout to use for yellow/medium. I like to have max jump and max push if possible, but I dont know where to go from there.@@Skalias
if u go on the mb2 forums and find my account (it's just called skalias) my last post will be a link to my open saberist guide that got executed by a copyright strike, it talks about loadouts for open. loadout for duels as long as u got at least 2 saber defence ur fine
Is Moviebattles simply a mod for Jedi Academy? If not, what is it? Also, do people still play this online? I'd definitely start playing it again if there were
Movie Battles is indeed just a mod for Jedi Academy, quite a few people do still play it but compared to other games it's quite a small population but you shouldn't have any problem with having people to play with... Unless you live in my region lmao
@@Skalias I think it might depend on the server since when I play Din it won't let me pick bewtween the spear and the saber. Also the pistol is level 3 and when I change styles it won't shoot the burst.
helllooo, im back a month later, my question is, how often should you be walking? should you always be using it? also, are you making the advanced guide or is that no more, just wondering.
if ur not sure when you should be walking or not u should just walk at all times when possible, with experience you'll be able to manage it without thinking about it
I CANT EVEN GET THE FUCKING BASIC COMBO BRUH THIS SHIT IMPOSSIBLE. picked this game up for a month, dropped it, another month, dropped again, here i am 3rd time and i still cant get it down. this shit is so hard for no fucking reason
Won´t return to moviebattles 2 until they make this saber wiggling inside the enemies character impossible, it makes combat too hard for casual players. You simply don´t know whats going on.