Is the spatial video you watch in 2D just seems like when move controller in front that looks 3D but actual spatial video looks like a projector screen image I thought that video would be in 3D also thank you!
It’s not possible to accurately convey how spatial video looks in Zapbox with a standard 2D video like this, Spatial Video currently must be captured on an iPhone 15 Pro, and is essentially stereoscopic 3D video, and when viewed through Zapbox, appear 3D to the user, similar to a 3D television, or watching a 3D movie in a cinema. 2D videos, when viewed in Zapbox look like 2D videos projected into the real world.
Hi iPhones generally have a little over 1080p (1170px ish width for non-max ones) but not all the screen is visible through the lenses and it's usually more comfortable to show the video slightly smaller than the full FOV of the headset. So the effective display resolution tends to be a bit lower than that.
If I have watched this RU-vid earlier or if you have android version now, I would have already bought your product instead of buying expensive Quest 3 for my first AR experience.
If I have watched this RU-vid earlier or if you have android version now, I would have already bought your product instead of buying expensive Quest 3 for my first AR experience.
If I have watched this RU-vid earlier or if you have android version now, I would have already bought your product instead of buying expensive Quest 3 for my first AR experience.
Can you turn any videos you have in your phone album or do you or someone who has option shoot in spatial video be able to send you their spatial video and also can watch thier videos also does it come with a usb charger
Hi Wondrvrse, if you want the full spatial effect then best to capture spatial videos with an iPhone 15 Pro or Pro Max or have a friend share some with you. You can also watch standard videos in the Zapbox spatial TV app.
When say 3D effect I have it is 2D but when using controllers that looks 3D but spatial video itself looks like 2D projected video just environment around it looks in 3D not actual spatial video
It’s not possible to accurately convey how spatial video looks in Zapbox with a standard 2D video like this, Spatial Video currently must be captured on an iPhone 15 Pro, and is essentially stereoscopic 3D video, and when viewed through Zapbox, appear 3D to the user, similar to a 3D television, or watching a 3D movie in a cinema. 2D videos, when viewed in Zapbox look like 2D videos projected into the real world.
We are working on adding support for other immersive video formats like 360 / 180 formats, and alternative virtual environments is another feature on the longer-term roadmap :)
@@ZapparApp future looks bright hope the design team create more apps for entertainment like being able watch 3D movies watch RU-vid VR, watch Disney + Netflix etc
Hi there, Zapbox comes with a front-to-back strap and a ratchet for tightening or loosening the headset to find the perfect position on your head. Hope this helps
Is it 1 controller or 2 controllers at this price What kind of products are you buying for iPhone 13 Pro Max Please support the purchase of Korea as well
como porongo lo utilizo porque no hay un tutorial de ocmo utilizar soy princiiante necesito presentar un trabajo y no se como utilizar esta cosa que es util pero no hay ningun tuto o no encuentro tutorial de ocmo poronga utilizarloooo, gaaaa
Hello! I'm a user of this tool, and I feel fortunate to have discovered that this platform supports Unity editing. I've been using it for a few days now and I can definitely see its significant advantages. However, there is a need for optimization, especially when it comes to using the recording feature. I'm not sure why, but there is a noticeable lag in the screen during the experience. Nonetheless, I want to express my gratitude for the platform's services.
Hi @manishaentertainmentzone, please do get in touch with support@zappar.com for any questions, and our friendly team will be happy to help! - Francesca
Hi @user-xv3ks6yj6o! This video is for an earlier version of our Zapbox product. To find out more, please check out the following page: www.zappar.com/zapbox/ . - Francesca
Hi there! It might be that your onVisible or onNotVisible behaviour is not set up - we have some great documentation here: docs.zap.works/universal-ar/unity/ , or you can join our community Discord at discord.gg/D8F5YpnukH :) - Francesca
Hi @Sidecontrol1234! As anybody can use our Zapworks Tool Suite, we don't have a tutorial for this specific showcase; however, we have lots of similar tutorials and guides on our documentation site at docs.zap.works - we can't wait to see what you create!
I have a canvas object and a 3d model inside the Zapper Image Tracking Target. Before the camera detects the target image, my canvas and 3d objects gets shown.
I did the same way. But now my GameObject appears in the camera view always. I see part of the cube all the time, and in case I show an image target it spawns one more object. How to fix it?
Hi there, to resolve this issue can you check that the GameObject is placed correctly in your Unity scene. It should be positioned at the center of the image target or the tracking area where you want it to appear. Also, make sure it's not below the image target in the scene. Additionally, check your hierarchy to make sure that the GameObject is within the image tracker group. hope this helps and for further support, please submit a ticket at docs.zap.works/contact/
Hi Dimitrio, Thanks so much for your question! Do you have a particular use case you'd like to see offline experiences? Experiences built with Zapworks Designer will launch in WebAR, and therefore you will need an internet browser and internet connection to access them. However, if you would like to discuss this in more detail, please do get in touch to support@zappar.com and we'd be happy to provide more information! All the best, Francesca
Hi there, she is using Zapworks Designer, zap.works/designer/, which is our no-code and web-based Augmented Reality tool. Start a free trial at tinyurl.com/zapworks.
Hi Huynh, Thanks for your question! You can change the text in that particular button by finding the button in your index.html file, and then editing it as you would a regular web page. For more information, I'd recommend taking a look at our Example Project Library to see how you can customise your Universal AR SDK built projects - docs.zap.works/universal-ar/example-project-library/. All the best, Francesca
Hi Vikki, This video relates to a previous generation of ZapBox, ZapBox Cardboard. With our brand new hardware model releasing very recently, we made the decision to remove old iOS app from the App Store to avoid confusion for now and to begin maintenance for newer phones. We do plan to make the older app available in the future, but in the mean time I'd recommend checking out our newest (yet affordable!) mixed reality headset - Zapbox here www.zappar.com/zapbox/. All the best, Francesca
Hi Vijay! You may find our dedicated importing documentation helpful here, which you can find at: docs.zap.works/universal-ar/unity/getting-started/importing/ - Francesca
Hi Nipon, glad to hear you enjoyed the tutorial! There are a few answers to your questions. If you want different models on the same card, you don't need to scan for every planet, you'll just need to add a scene inside Designer. Here is a link to our image tracking doc to help guide you: docs.zap.works/designer/tracking/image-tracking/ But if you have different cards, yes you will, because you will need to create a new project for each card since Designer does not have multiple image tracking. You can deep link between your projects though as a little hack, we usually recommend menus or buttons for this. This will help with how to create buttons to link to other pages e.g. Links to Web Page: docs.zap.works/designer/actions/ More info on deep link URLs: docs.zap.works/general/project-triggers/deep-links/