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Cart & Horse
Cart & Horse
Cart & Horse
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Welcome to our channel! We are 3D motion designers / generalists with a background in video production, emerging tech, and digital product design. Our goal is to take what we have learned over the last decade and share as much information as we can to help people work smarter, faster, and better. Thanks for watching!

If there is a topic that you would like to see covered that hasn't been, leave a comment and we will see what we can do.

Unreal Engine, CGI, Virtual Production, Motion Design.
Greyscalegorilla + Unreal Engine! Finally.
9:34
9 месяцев назад
Accurig to Unreal - Unreal Engine Tutorial
8:34
10 месяцев назад
Chillhop Pool
9:39
Год назад
Комментарии
@eldaw
@eldaw 52 минуты назад
@taoyan7801
@taoyan7801 18 часов назад
Hi, could u share a demo project,?I really dont know how to do like u, the pole vector make the robot take wrong action , tks !!
@CharlesWhite-v2o
@CharlesWhite-v2o День назад
Walker Lisa Thompson Kenneth Taylor Gary
@tariqmunir6026
@tariqmunir6026 10 дней назад
Thanks so much for this breakdown. Really straightforward step by step. Just a question, how to add facial rig/animation from here onwards? What are your thoughts on that
@buster5661
@buster5661 13 дней назад
How do I bake a spline animation to an animation sequence in a level sequence?
@joezohar
@joezohar 19 дней назад
This tutorial is fantastic! New to Unreal. Everything worked to end of tutorial, but it's not letting me attach my staticmesh object to the actor handle. I have a race track and want the staticmesh car to follow along the spline on track. So close and appreciate the help!
@cartandhorse
@cartandhorse 13 дней назад
Sorry, not too sure. Maybe drag and drop it to make it a child of the actor?
@verydisc33t
@verydisc33t Месяц назад
i not find down load link pls
@bryanwiitala8854
@bryanwiitala8854 Месяц назад
someone should import a level, 0 tutorials for that.
@santoshshetty6174
@santoshshetty6174 Месяц назад
simple and best thanks for sharing
@KunPiyanush
@KunPiyanush Месяц назад
MASSIVE THANK YOU !!, IT WORKED !
@thehommeyosh8605
@thehommeyosh8605 Месяц назад
Yes the video inriched my life, I understand splines better and Igot mine to work thank you.
@gonzalomenevichian2167
@gonzalomenevichian2167 Месяц назад
Could you share the Plugin for Unreal, now is only the Connector and looking to the imported plugin.
@Prez3D
@Prez3D Месяц назад
I have an LED mesh that is a car blinker. How to I cycle material from a glow to am LED glass if it's only color that can be changed? Thank you
@davidji4035
@davidji4035 Месяц назад
Very useful tutorial, is there any way to make the intervals between the flickers longer ?
@gfxess
@gfxess 2 месяца назад
thank you bro,, really helpful.. just a quick note, please check the volume of the SFX of your channel outro it just blasted off my headphones
@oneup9166
@oneup9166 2 месяца назад
OMFG! finally! you are the frst one who mentioned the "save for cineware" all the other tutorials I watched just said save and this was causing my animation to get all buggy when importing to UE. I mean it's my own fault that I didn't see this option 😅 But thank you very much nontheless 😄
@davidkerman1732
@davidkerman1732 2 месяца назад
Thanks for the video. Curious why you didn't import using the C4D Live link?
@ryandavis7506
@ryandavis7506 2 месяца назад
Now that's a good tutorial! Thanks dude!
@eb_gameart
@eb_gameart 2 месяца назад
Thanks for this video, it was really helpful!
@robertomachado7581
@robertomachado7581 2 месяца назад
Thanks for the great tutorial, man! This program is maddening; I miss Photoshop and Davinci Resolve. (lol) Thanks a million!
@cartandhorse
@cartandhorse 2 месяца назад
It is a tough learning curve, but it gets easier!
@captainagk
@captainagk 2 месяца назад
can you model a baby arm holding an apple next and animate it? regardless thank you for this!
@cartandhorse
@cartandhorse 2 месяца назад
🤣
@effortmax
@effortmax 2 месяца назад
Amazing one. Been using unreal for quite a long time and still learnt a looot. Thank you for showing the way!
@Samterence
@Samterence 2 месяца назад
As you said.... This is a game changer! Thanks so much for this upload, very easy to digest also - speed and explanation levels were perfect for me.
@Camo_Dude3616
@Camo_Dude3616 3 месяца назад
where did you get the model from?
@cartandhorse
@cartandhorse Месяц назад
Sorry for the delay. I modeled it from scratch in C4D.
@icortis25
@icortis25 3 месяца назад
Exactly what I was searching for thank you!
@izunwrapped
@izunwrapped 3 месяца назад
This is super useful! Thank you! I’m really curious if it’s possible to create the same (or similar) animation in Unreal. Do you know if there’s a way to bend/deform the mesh using splines in unreal? (like the way you have the petal bending and unfolding using a spline wrap)
@cartandhorse
@cartandhorse Месяц назад
I am working on a few different ways of stacking pieces to build it in Unreal. There are a number of ways to rebuild it in Unreal, but none of them are simple and I need to build something to start from in C4D or Blender.
@DG5ive
@DG5ive 3 месяца назад
Just curious if the download link is still active?
@cartandhorse
@cartandhorse 3 месяца назад
Thanks for checking on this. We updated our website and this link was broken. It should be back up now!
@dharianimator
@dharianimator 3 месяца назад
the "Lock To Display Rate at Runtime" was unchecked for me but still the render came out with motion blur
@StainlessPot
@StainlessPot 3 месяца назад
It was never on for me, yet the blur is there
@geminimanvfx
@geminimanvfx 3 месяца назад
Doing good work, love from India 🇮🇳
@maskridercomeback7464
@maskridercomeback7464 3 месяца назад
hello, I can't find Set Start Time Offset ?? Where is it ?
@Manuschan
@Manuschan 4 месяца назад
Not working
@TheBobbyStyles
@TheBobbyStyles 4 месяца назад
im new and this is too cool watching the final result in your scene.. im learning quick thanks to videos like this thanks for explaining it so well.
@cartandhorse
@cartandhorse 4 месяца назад
Happy this helps!
@alonshamash9343
@alonshamash9343 4 месяца назад
could you please make new one for 5.4? seems allot changed in the PCG editor
@maliyah003
@maliyah003 4 месяца назад
Thankyou so much ❤
@linusk8266
@linusk8266 4 месяца назад
What you can also do is use a PerInstance Random node, multiply that with a Parameter and add it to the time before the noise. This way you dont have to use multiple instances of the material.
@eb_gameart
@eb_gameart 2 месяца назад
I tried this out, but I got this error when I link it before the vector noise node. [SM6] (Node PerInstanceRandom) Invalid node used in hull/domain shader input!
@manonthedollar
@manonthedollar 4 месяца назад
Thank you so much! Can you bind/parameterize keyframe values, for example if I want to set different values for how high something goes, per blueprint instance?
@cartandhorse
@cartandhorse 4 месяца назад
Sorry, I haven't seen a way to directly tap into keyframes. There might be a way to multiply or range map an animation or something with a timeline node in blueprints, but that is beyond me.
@kickheavy8982
@kickheavy8982 5 месяцев назад
Ahh so that's how you do it. Thanks for this. I'm a C4D user and recently started learning Unreal. I found this tutorial because I was trying to figure out how to do the equivalent of C4D's animated vertex maps. Trying to recreate things that are easy to do in Cinema 4D so far have been FAR MORE complicated and cumbersome to do inside of Unreal so I'm not surprised that this process takes so much lol. Right now I'm trying to find a way to do this same effect using some kind of field object with a falloff. Something I could grab and physically animate over the mesh instead of dealing with the linear gradient and all those nodes. Similar to how C4D allows you to drive the same effect with a simple box field ya know?
@KaTeNizola
@KaTeNizola 5 месяцев назад
I dont have the postrpocessvolume option( why can it be?
@TahtoneZ
@TahtoneZ 5 месяцев назад
This was super useful, but I'm a little confused by the vector noise (I'm completely new to using Unreal let alone using node editor.) when I added the vector noise, my blue material started changing colors to red, orange, and cyan. What's happening and how do I make my material stay blue. I'm trying to make a "broken" neon sign as context
@FelipeArango-j3y
@FelipeArango-j3y 5 месяцев назад
I also have a big question I haven't been able to solve. Whenever I try to import GSG materials by locating the GSG asset folder, I get the error "No Greyscalegorilla materials found". Any hints on how to solve it? I do have the plugin activated, and I'm 100% sure is the correct folder. I have those assets under the plugin folder for C4D.
@cartandhorse
@cartandhorse 5 месяцев назад
I’d say check out GSG step by step process here - support.greyscalegorilla.com/article/635-unreal
@MauroMan_
@MauroMan_ 5 месяцев назад
..in the beginning, te color is more intense than the final result.... Why ?
@cartandhorse
@cartandhorse 5 месяцев назад
I did some post color work in Resolve and Premiere.
5 месяцев назад
And that's how you make tutorials: short and to the point. THANK YOU!
@shekiba.646
@shekiba.646 5 месяцев назад
no.. its not real human but need real person with virtual products.
@cartandhorse
@cartandhorse 4 месяца назад
Yep, you need a good looking buddy. ;-)
@cewok9068
@cewok9068 5 месяцев назад
Very nice. Question though, when you made your own custom asset, did you make sure that it's the same width and length as the original asset in the bp?
@cartandhorse
@cartandhorse 5 месяцев назад
Yes. I generally either open their road asset or export put a mesh from Unreal. That way I have a safe bet for swapping out a variety of models that I feel confident will work.
@cewok9068
@cewok9068 5 месяцев назад
@@cartandhorse Thank you so much for the reply! That helped a lot.
@metafuel
@metafuel 5 месяцев назад
very cool. Thanks for you work.
@MR3DDev
@MR3DDev 5 месяцев назад
Very few times RU-vid recommends a fantastic video, this is one of them, great tutorial on setting previz for the The Volume ™
@cartandhorse
@cartandhorse 5 месяцев назад
Thank you! We are glad it was helpful.
@TheGrrson
@TheGrrson 5 месяцев назад
Great tip. Thanks!
@amyartsentertainment9279
@amyartsentertainment9279 5 месяцев назад
thank you so much, bro
@maxpownall1813
@maxpownall1813 5 месяцев назад
@cartandhorse do you have any idea on the following? Not sure if the sounds in your example are spatialised but I found this issue: If I try to render a .wav using the render queue: Audio sources will only be included in the outputted .wav if there is NO spatialization activated on their attenuation settings (regardless of where that attenuation is added at: sound, cue or map level). You can have all other forms of attenuation on but for some reason spatialization means sounds wont render. If I try to render using the movie scene capture The audio and visuals start rendering at the same time but the audio is done it real-time while the video is done as fast as it can render each frame. Problem is the audio is responding to changes happening in the video render so if my camera turns to the right in the visual render then all spatialized sounds shift to the left at that point in time, even though its completely out of sync with when that should happen in the scene I don’t mind which one I use but just need a reliable way of doing this, I’m aware I could just use an internal routing software on my computer and record the output of unreal while playing it back in the sequencer window but I cant believe we are at UE5 and people would still have to do that. Any help greatly welcomed.
@cartandhorse
@cartandhorse 5 месяцев назад
I am sorry to hear. Unfortunately, I am not that smart when it comes to audio. This was meant to be a more simple or "quick and dirty" solution for audio. Sorry this wasn't more helpful.
@ronkzinho
@ronkzinho 4 месяца назад
did u find a solution? I'm experiencing the same thing but I haven't tried render using the movie scene capture