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Digital Fashion Class
Digital Fashion Class
Digital Fashion Class
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I'm a Professor of Fashion at The University of Nebraska Lincoln. All the content I teach is available here on this channel. I teach Digital Apparel, CAD Design, Fabric Design, Color theory, and Animation. We use Clo3D, Blender, Adobe Illustrator, and more!

I've made all the content I teach and some of my research available here. Post your questions in the comments and I will do my best to help you solve some of your digital fashion problems!
How to Make a Wig in Clo3D
11:10
21 день назад
Quick Fashion Photo Studio Setup
3:30
Месяц назад
SOLVED! - NLA combined actions in Blender
3:24
2 месяца назад
How to make a Hoodie in Clo3D - Beginner
9:00
3 месяца назад
How to add props in Clo3D
6:24
3 месяца назад
How to Make Mickey using Mixamo and Blender
7:08
3 месяца назад
How to Attach Parts from other Armatures
2:23
3 месяца назад
How to Attach to a Specific Bone in Blender
1:02
4 месяца назад
Embroidery Setup Guide
4:12
5 месяцев назад
How to fix Crossed Arms - Mixamo to Blender
3:34
5 месяцев назад
Комментарии
@kifliking2872
@kifliking2872 5 дней назад
Thank you! This is waht I needed!
@DigitalFashionClass
@DigitalFashionClass 5 дней назад
You’re welcome! Btw- Bool Tool moved to extensions in the latest Blender.
@Tikiskaa
@Tikiskaa 5 дней назад
thank you so much
@DigitalFashionClass
@DigitalFashionClass 5 дней назад
You’re very welcome!
@tegnemaskin
@tegnemaskin 7 дней назад
Thanks a bunch!! Solved my problem: merging a mesh with shape-key-action together with an armature-action. Puzzled why this isn’t more obvious in the UI, but maybe an edge case, dunno. Thanks for your effort!
@DigitalFashionClass
@DigitalFashionClass 7 дней назад
You bet! Happy to help. That’s an interesting problem to solve. It’s definitely not obvious within the UI.
@user-ur7ld2lq8b
@user-ur7ld2lq8b 10 дней назад
It work with Mac os?
@DigitalFashionClass
@DigitalFashionClass 9 дней назад
Yes
@sergejsenich9535
@sergejsenich9535 11 дней назад
ok its realy cool, but why i need to use direct x11? if directx12 better? or not?
@DigitalFashionClass
@DigitalFashionClass 11 дней назад
I don’t know the difference. Did you try it? If so can you let me know?
@Anonymous_Art3D
@Anonymous_Art3D 13 дней назад
When I try to save the garment as geometry cache, it shows an warning like 'Memory not available' and then crashes during the update. Please help
@DigitalFashionClass
@DigitalFashionClass 12 дней назад
This is counter intuitive- clear some disk space and restart. How much RAM do you have? Also, try doing the geo cache first in a completely new level (no lights or anything). Then if it works save and close Clo3D.
@ShaniaShania
@ShaniaShania 16 дней назад
Can you break down the math behind the grading (specifically how you knew the angle amount to move each point)?
@DigitalFashionClass
@DigitalFashionClass 16 дней назад
Sure, You see at 1:23 the grade is a total of 2" per size. So divide that by 4 equals 1/2" per front and back half (as shown in the video). We want to grade upwards from the hem. Go over 1/2" on side seams. that widens the entire front and back a total of 2". The shoulder and armhole will have been widened and then we can make it taller each by 1/4" (together equals 1/2"). That opens the neck hole too. The height does not grade a full 2" taller. That's ok BC you only want a total of 1/2" x 4 = 2". This video was really helpful as she is a master grader. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-b6x9OH5VSbw.html
@DigitalFashionClass
@DigitalFashionClass 16 дней назад
This is an alternate version grading downward for a bodice - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9NMIIFLuX5M.htmlsi=T4jcF0iTNZgf2EK_
@ShaniaShania
@ShaniaShania 15 дней назад
@@DigitalFashionClass thaaank uu!!
@bitchio
@bitchio 19 дней назад
Great video! So helpful. I love that you were playful and educational at the same time. Unfortunately I’m still having issues. I followed what you did EXACTLY but now when the 2nd animation starts it freezes. If you’re curious you can see what I’m talking about here: drive.google.com/file/d/10wiJSvuJ70o7Wt4XFriBMa9Fos4dWtKL/view?usp=sharing
@Ponlets
@Ponlets 23 дня назад
wish you formated the video so it filled the whole frame ...
@DigitalFashionClass
@DigitalFashionClass 23 дня назад
I know right?! :()…..
@RenneAvillis
@RenneAvillis 28 дней назад
Thank so much! What about crashing Unreal? Tried everything I could, but the problem persists
@DigitalFashionClass
@DigitalFashionClass 28 дней назад
Unfortunately my only solution is to constantly update.
@Tygenja
@Tygenja Месяц назад
I'm trying this, but part of my issue is that the actions are at different z rotations, so when i adjust it, it makes the character move wildly, because the two actions have different anchor points. (Because the starting point ont he mocap differed).
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Can you edit the action? Open action editor timeline, scrub to frame 0, select the action from the drop-down, change z rotation and set rotation key frame, click the X next to the drop down in the action editor to save it.
@nicotritschler9087
@nicotritschler9087 Месяц назад
You are a legend! Thanks! The armtwisting never made sense for me and now it's such an easy fix honestly. Still annoying but at least one can fix it! Thanks!
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Thanks friend! That's generous. The twisting arms thing drove be bananas for a long time. Glad it helped.
@Kartell-hp3gi
@Kartell-hp3gi Месяц назад
IIIIII LOOOOOVEEEEEE YOOOUUUUU!!!!!!!!!!!!!!!!!!!!
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Thanks bud! Glad it helped
@johnsvarghese5593
@johnsvarghese5593 Месяц назад
I would never figure this out without this video! ❤
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Glad it helped!
@phm6834
@phm6834 Месяц назад
Hahaha the classical "pissed tutorial" - i loved it, thanks for the headsup! I believe you dont necessarily need to delete the actions from the blender file though, as they should be cleaned up when closing.
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Yep! Mad as heck. I clean up the actions for exporting FBX and make a single action so you are left with a single action when using in Unreal.
@oni3910
@oni3910 Месяц назад
Crossing arms thing didnt work
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Is your rest pose T or A?
@oni3910
@oni3910 Месяц назад
@@DigitalFashionClass i exported the A pose one
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Share a downloadable link to your file and tell me which Mixamo animation you used. I’ll make a video about the solution.
@bxbblysoftiq
@bxbblysoftiq Месяц назад
TYSM OMGG!!! ive been trying to figure out the solution for so longg!
@DigitalFashionClass
@DigitalFashionClass Месяц назад
You’re so welcome!
@Fwarii_fl
@Fwarii_fl Месяц назад
Thank you very much. A very good tutorial. Exactly what I was looking for
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Thank you! Glad it was useful.
@FlyingBanana78
@FlyingBanana78 Месяц назад
You are awesome!!!!!! I wasted 3 days with this, and no matter what I did, the second animation would always snap back to an earlier position. Thank you beyond words.
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Thank you! Glad it was helpful. Those armatures can be crazy sometimes:)
@creepyoat285
@creepyoat285 Месяц назад
sir can you please help me? i uploaded a character on mixamo and chose an animation everything went fine and the character i uplaoded did the animated in the mixamo preview but when i imported it to blender the character animation is not working it is just idle no t pose or anything and no keyframes at all too
@DigitalFashionClass
@DigitalFashionClass Месяц назад
Couple things- make Blender frame rate same as the exported character.- make the duration of timeline longer- check “blender file” drop-down in the outliner and be sure an action exists there. - be sure you’re in object mode- try these things.
@creepyoat285
@creepyoat285 Месяц назад
@@DigitalFashionClass thank you so much! may god bless you
@kerimcanu
@kerimcanu Месяц назад
Thank you so much for the video! You are a lifesaver :)
@DigitalFashionClass
@DigitalFashionClass Месяц назад
You’re welcome!
@neegvwm
@neegvwm 2 месяца назад
Hello, Thank you for watching your video to help me gain knowledge. that I never knew before Thanks for the video tutorial. I downloaded MDLiveSync_1_0_0 to use, but when I press CLOLiveSync Exorter it says there is no LiveSync connection. Please restart CLO or MD. Do you know why? Please help explain.
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
You’re welcome. Are you using Marvelous Designer or Clo3D?
@neegvwm
@neegvwm 2 месяца назад
@@DigitalFashionClass I use Marvelous Designer 12 Personal
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
I had this with Clo- be sure your’re using the most recent plugin and update MD. Otherwise it hangs and nothing happens. Also, be sure MD is saved, in simulation mode, and not currently simulating.
@berecklxss1382
@berecklxss1382 2 месяца назад
Well bro i cant thank u enough i am really happy to be in ur presence bro. its just a very peaceful feeling spreading in my mind.
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
Congrats! Good news. Glad to hear it. Please share my channel🙏
@berecklxss1382
@berecklxss1382 2 месяца назад
hi sir its me again i want to know how can i change the location the character after making it like this as i made it becuz of u and then now i am stuck like it is getting to the origanal postion after i set it in between animation and when the animation frame start it teleports to the animated position. also when i change the position of the animation it starts repeating again and idk again what to do thx i would be alot thankful if u would help me again thanks😁
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
It’s bc the Mixamo file was not set to “in place”. The avatar moves away from origin. So when set to repeat it goes back to origin. Use “in place” OR watch my video here- ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BAF2IeC0bFQ.htmlsi=miSfH99QpjAhmJDS
@berecklxss1382
@berecklxss1382 2 месяца назад
@@DigitalFashionClass Thanks Alot now my animation is complete thanks alot😁😁😁😁
@le0na1das09
@le0na1das09 2 месяца назад
THAAAAAAAAAAAAAAAAAAAAAAANK YOU FROM THE BOTTOM OF MY HEART!
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
You’re very welcome friend!
@lazydude5681
@lazydude5681 2 месяца назад
Doesn't this make the model file heavier for game engines since they now have way more key frames?
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
Should be the same amount of key frames. Just combined into 1 NLA. Be sure to delete the leftover actions and avatars in “blender file”. Watch my video on the workflow for Unreal Engine: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fqKKARTGjQA.htmlsi=r98Q9wa96XkX3uUP
@lazydude5681
@lazydude5681 2 месяца назад
@@DigitalFashionClass It will be for Unity tho, thanks!
@Nightmarebay
@Nightmarebay 2 месяца назад
this is amazing can you tell me how did u bring those animation into layers and placed them accordingle?
@DigitalFashionClass
@DigitalFashionClass 2 месяца назад
Thank you! The process is explained in this video I made- ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fqKKARTGjQA.htmlsi=Ty7q5zDuKnM3ivEn
@berecklxss1382
@berecklxss1382 3 месяца назад
Thank you very much brother i am very happy to be help there are not many people like u that lend a hand in smallest of projects i am very thankfull
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
You are very welcome! Happy to give back. Your project looks great so far.
@berecklxss1382
@berecklxss1382 3 месяца назад
​@@DigitalFashionClass Thanks! Quick question: In my animation, it starts smoothly from the middle but when I go back before the start, it teleports to a random point, like if u were to start from 10 and then u go shift to before 10 it will just tp to another location. I think it's where I initially placed it. Any idea why this is happening? Sorry for all the questions!
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Do what I did in the video and insert a key frame for position at the beginning and the end that’s in the same place.
@berecklxss1382
@berecklxss1382 3 месяца назад
@NoClassNoProblem basically i did i also did another from scratch but it also had the same problem 😅 like i had started it from a bit more behind i will try again tho thx
@dohrah
@dohrah 3 месяца назад
Great tutorial! Do you happen to know how does LiveSync work with UDIMs? I imported the same clothing sim from Marvelous to Unreal, first time with one tile, second time with two tiles. There was no visible difference in Unreal. Does LiveSync eliminate the need for UDIMs or something? Would like to hear your thoughts, thanks!
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
I have not changed any UDIMs or my UVs. Didn’t need to. Livesync’s power is in transferring animated sequences with cloth sims made in Clo/MD at very low file sizes. You can cloth sim elsewhere saving as Alemic files but those are huge. Livesync eliminates that problem.
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
I should add that displacement maps need to be reconnected and some of my normal maps don’t always transfer 1 to 1.
@dohrah
@dohrah 3 месяца назад
@@DigitalFashionClass got it, thanks a bunch!
@berecklxss1382
@berecklxss1382 3 месяца назад
hi u have help me really alot but it was not what i had in mind basically in my scene either i can add three animations into one or i can move my character when he is at the starting point so he just does not show up in the camera while the shot is being taken now i am having a small problem when i have everything setup the character is just not moving after the first animation clip at my second try it somehow moved but now as i said i want to move my character like that and for that i have to select the location in the mid animation and with everything goes ok but the second clip is still not working idk what is happening but it is just not moving plz help me with this i am very close
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Post a link to your Blender file and fbx files. I’ll download and solve (maybe) Then post video on how to do it.
@berecklxss1382
@berecklxss1382 3 месяца назад
@@DigitalFashionClass that works too i will post my project with all the blunders at once thx btw
@berecklxss1382
@berecklxss1382 3 месяца назад
@@DigitalFashionClass also do u have discord or something i can send u there if thats good otherwise i will post a download link
@berecklxss1382
@berecklxss1382 3 месяца назад
@@DigitalFashionClass ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-g5IS9aYD2HM.html
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
@@berecklxss1382. discord.gg/xgN4bBjJ
@bsavage7724
@bsavage7724 3 месяца назад
Really fast tracking my knowledge of this software!
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Glad to hear that! Let me know if there’s any content you’d like to see more of.
@bsavage7724
@bsavage7724 3 месяца назад
Best intro that I’ve watched so far!
@GusLuong
@GusLuong 3 месяца назад
Great explanation! Thank you!
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Glad it was helpful!
@pmgamingyt7989
@pmgamingyt7989 3 месяца назад
Not working for me,, for more then 10 times but not working in latest belnder...
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
If you give some more detail perhaps I can help.
@whosmischa
@whosmischa 3 месяца назад
is there a way tho to take it to blender?
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
I’ve not had success with that. Best option is to follow my other knitwear video for Clo using displacement maps.
@Digifashion-io
@Digifashion-io 3 месяца назад
does it export with thickness?
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Yes
@minaya01
@minaya01 3 месяца назад
God bless you, a big thank you for this video.
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
You’re very welcome!
@hannahdelaguilalopez1877
@hannahdelaguilalopez1877 3 месяца назад
Hope you didn't make this like 3 in the morning. And if you did, hope you're ok.
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Ha! 😂
@iannonne5419
@iannonne5419 3 месяца назад
I have spent 2 hours, do the Sculp Grab method. Then I follow this Solidify modifier method, it is literally 3 minutes.
@DigitalFashionClass
@DigitalFashionClass 3 месяца назад
Solidify modifier is awesome!
@VelocityVFX
@VelocityVFX 3 месяца назад
ignore my last message, it is working now
@oni3910
@oni3910 Месяц назад
How did u fix it?
@danielmtpbr
@danielmtpbr Месяц назад
@@oni3910 DId you found a way to fix it?
@VelocityVFX
@VelocityVFX 3 месяца назад
Thank for this tutorial. I have an issue where wen i install the cats plugin it, it install but wen i try ti activate it i get and error saying "not official, community testing" any idea?
@danielmtpbr
@danielmtpbr Месяц назад
How did you fix same error here
@Gator732
@Gator732 28 дней назад
@@danielmtpbr for me it just worked. no need to enable after install.
@Gator732
@Gator732 28 дней назад
for me it just worked. no need to enable after install.
@cockroachh
@cockroachh 21 день назад
@@Gator732thank you
@TheRuthlessdeed
@TheRuthlessdeed 4 месяца назад
Hey, I have problem i dowloaded everything as Said but when I turn on plugins in Unreal and restart, window wont reappear with the clo live sync as you have it there. Do you know where could be problem? Appreciate your videos. Thank you
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
I’m not sure. CLO has to be open. Also be sure those other settings I covered in your project settings are enabled.
@BoomSki-pn9lb
@BoomSki-pn9lb 4 месяца назад
THANK YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Love it!
@delfinandres
@delfinandres 4 месяца назад
hi, nice tutorial. I have the same problem after trying to move my second clip....when i apply location ans rotation to it, it also applies the transform to my first clip, vey frustating, can u help me?
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
If all NLAs are set to “Nothing” and it still happens then try selecting just that action, open dope sheet>action editor then make the key frame changes there. Then click the X in the action editor to save. It’s in o e of my other videos about Blender and Unreal.
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Blender to Unreal: Cloth Simulation with Alembic file [Full tutorial] ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fqKKARTGjQA.html
@seandog5209
@seandog5209 4 месяца назад
Thanks for covering this topic! I'm having the issue where the arms cross. I've deleted the "T-Pose" armature is both locations. All that are left are the mesh, the "A-Pose" armature, and the two animations I've pushed down into NLA tracks. So you export this as an .fbx and import it into Mixamo and then what? I'm a little fuzzy on the rest of the process. Thanks again!
@seandog5209
@seandog5209 4 месяца назад
Super interesting. If you download your Mixamo animation without a skin, it will default revert back to T-Pose regardless if you are starting with an A-Pose. If you're starting with an A-Pose, you would then download your animation always "With Skin".
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Great suggestion! Another way is to install CATS add-on. Process is longer BUT you can change to any pose and set as the “rest” pose - github.com/absolute-quantum/cats-blender-plugin. Also- be sure to check your rest pose on frame 0 or go to armature tab and click “rest”.
@seandog5209
@seandog5209 4 месяца назад
@@DigitalFashionClass Nice, yeah that looked like a pretty cool plugin. I'll use that as well. Something else that I found that causes the model to scale up suddenly and rotate back is if your mesh is made up of multiple, unjoined pieces. I think Mixamo prefers that the mesh is one joined piece.
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
It does. If you don’t want to join them you can also parent then assign each unjoined mesh to a vertex group.
@seandog5209
@seandog5209 4 месяца назад
@@DigitalFashionClass Do you happen to have a video on your process of exporting an NLA animation to another Blender project?
@chelymoalem
@chelymoalem 4 месяца назад
So happy I found your channel now that I'm starting my unreal engine journey! Thank you!!!
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Glad you’re here! More videos to come in early June. Stand by!
@chelymoalem
@chelymoalem 4 месяца назад
@@DigitalFashionClass Can’t wait!! Thank you!
@hilaryalvarez4647
@hilaryalvarez4647 4 месяца назад
Clo Livesync has been working fine for me until today when I tried to import my garment and the whole program crashed. I tried to reinstall livesync plugin but nothing seems to work. I’m using the latest version of Marvelous Designer. This is what the report says. I tried changing my settings in Nvidia control panel AND the system properties panel. Can’t seem to fix this… Can someone help me??? This is the crash report: LoginId:00dfcec348fe855136980b93a725989b EpicAccountId:0bdb59964189472a96b60c58ffb37e56 Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251] Ran out of memory allocating 1992864825443 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete… UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:252] UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:254] UnrealEditor_Core!FMallocMimalloc::OutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\MallocMimalloc.h:52] UnrealEditor_Core!FMallocMimalloc::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:69] UnrealEditor_Core!FMemory::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:27] UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore ecal_core ecal_core ecal_core ecal_core ecal_core ucrtbase kernel32 ntdll
@hilaryalvarez4647
@hilaryalvarez4647 4 месяца назад
Love the tutorial! Does this work on UE5.4? It only works on 5.3 when I try this.
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Thanks! I have not tested 5.4 yet. What happened?
@hilaryalvarez4647
@hilaryalvarez4647 4 месяца назад
@@DigitalFashionClass Thanks for getting back to me!! I got a message saying it's not compatible with UE.4. Is there any way you can make a tutorial on importing a single mixamo animation with T/A pose to Marvelous Designer? Is it the same process as your other video?
@hilaryalvarez4647
@hilaryalvarez4647 4 месяца назад
For UE.5.3
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Thanks for the heads up! I’ll test it soon. Guessing a new plugin download from Clo is due. The process is actually the same as my other video. Make sure to give yourself about 10 seconds overlap in Blender NLA for the T/A pose transition.
@hilaryalvarez4647
@hilaryalvarez4647 4 месяца назад
@@DigitalFashionClassI will look over it. I look forward to your tutorials!! Thanks 😄
@瑞卡丘
@瑞卡丘 4 месяца назад
You saved me! Thank you so much.
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
You're welcome!
@PhotoSlash
@PhotoSlash 4 месяца назад
I keep getting crashes for 10secs animations with complex garments. I have like 7 million polygons and nothing it gets stuck at 20% when i save as geometrycache and it crashes
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
So I just ran this animation with a complex garment too. Once it animated in Clo then you should be set. Leave the particle distance at 20 and use layers. Got my poly count down to around 500,000 for the garment. The stuck at 20% problem persists if Clo is not in Simulation mode (simulate off)
@PhotoSlash
@PhotoSlash 4 месяца назад
@@DigitalFashionClass sadly i tried everything, but the poly count even at 30 particle distance is around 6.8 millions. And yes i also make sure im not simulating when importing
@DigitalFashionClass
@DigitalFashionClass 4 месяца назад
Man, that’s a lot of polys. Not sure this will help but an idea is to export individual parts if you could possibly animate/simulate separately. Then you can parent them back together in Unreal. Of course your collisions will need to be adjusted. So thing like a skirt and a top could be exported separately without much trouble. Hope that helps you.