cool video, because regardless of the quality compared to other vids of more popular channels, you really tried! whether with making the game or the editing. thats how it seems to me, anyways :) the efforts there
This is exactly what happened to me, I was taking cs50 and then it got hard to understand and frustrating so I watched brakeys godot video and am making a game
@@ProgrammerPenguin i only made it to the finale project for week 2. I just couldn't understand it. But I might skip to week 3 and continue some. Not sure tho
i made an area 2d with collision shape 2d node inside it just above the slime's head, when the player enters it, it decrements the lives counter and shoots the player above, when the lives run out, I call the "queue_free()" function which essentially deletes the root node of the slime object making it disappear. hope that helps.
@@ProgrammerPenguin Thanks! The problem I was having was that my player died first when he entered the area 2d from above. Maybe I should add him shooting up to take care of that?
@@ProgrammerPenguin OHHHHHHHHHHHHH lmao. it looked weird as a curve tbh, i think u did that shit with a tween lol. imo i feel like the players velocity should be set to some diagonal angle or smth, that eould prolly do it
Super cool to see this interpretation of the tutorial, even diagonal platforms were something I didn't think of! But also please please please never abbreviate "checkpoint" to "CP"
i made a hitbox for the player collision in the pink slime and if player goes inside it, it subracts the y and x velocity by a certain amount, i can change the "fling_distance" variables too because i've used @export on it.