Hey! May I ask you what approach was used to create for example that arc or walls? Are those multiple small rock meshes place manually? Or is there a way to do this more efficiently while having some control and flexibility? Or is that one big mesh? (Don't think it is) Thank you!
I would love to know how you modeled the Hexagon stone pillars, I assume you're using a Tri Planer Material on top of the models but none the less they look amazing. (nvr mind, I see you sculped them manually).
Really beautiful, dude. As a small suggestion, your assets would stand out greatly if you created some imposing structures with them and with a cloudy day cubemap
I would absolutely love to see an open world rpg that takes place in a world where the environment is pretty much all oceans and has amazing dungeons with the same concept as this cave. With the tech used for games today, I know they can do it.
I hear you. I'm a big fan of The Elder Scrolls, and hope to see something similar or even better in the next TES game, or it could be any D&D or LOTR experiences.
Alex, it's a shape the video cap was so crappy. I'm looking for assets like this but the video pacing makes everything look blurry and out of focus even at the highest resolution. For the next video you capture. Pause on the objects even for 0.5-1sec so we can pause on something we want to focus on.
Glad to see comparison with Halflife. I'm a lifetime fan of this franchise and apparently was inspired by it too while was creating this environment! Thanks! :)
Hi! Thanks for asking. Animated skeleton can be purchased here: www.unrealengine.com/marketplace/en-US/product/skeleton-lightweight or this one, more creepy guy www.unrealengine.com/marketplace/en-US/product/skeleton-knight-two-handed-sword
Ви про що? Ви мені десь писали? Якщо і писали, то можливо в мене не було часу, особливо на той час (два місяці тому) мою країну бомбили рашисти, то напевно було не до того.