Triple Eye is an indie game focused RU-vid channel that primarily looks at smaller games and new retro indie titles. This is a channel that focuses on the positive side of indie gaming and highlights interesting stories in the gaming community.
If they made it for steam they would not have that problem they jave more pc player than counsel player they limit thoer own chas flow bu making it for counsel only 😂 even god of wat come out on steam cause the development team know they can make more money on pc than console 😂 that what even save Capcom from bankruptcy cause they made monster hunting world for pc
I appreciate you for making this as a solo game dev also wanting to capture a retro feel from the ps2 era it makes me happy to see how people define retro in so many different ways just like the games we play
I'd also say the marketing wasn't too hot either, as I only just became of it through this video youtube recommended me. Wonder if it appeared at any of the game showcases over the summer?
I gave this game a shot but abandoned after the first 2 levels. The level design is way too long and monotonous. It felt like I was experiencing deja vu inside of a level editor. I didn't expect this to be as expertly crafted as the Ratchet & Clank games, but i'm not gaining any value out of the prolonged repetition, i.e. i'm not learning or experiencing new arrangement of mechanisms, gaining mastery, or earning new progression; i'm simply tasked with processing the same inputs (obstacles, tasks from the game) and getting the same outputs...
dont get fooled guys. this game is far from good. it looks like fun but it feels really bad and the annoying robot never shuts up. This does not even come close to the platformers like ratchet and clank.
Just finished the game and had tons of fun with it I hope this game gets a sequel because platformers are always welcome in my opinion Also I loved Exe's and Shipset's friendship dynamic aswell because it kinda felt organic
Just for being a game with Ratchet-like gameplay, Akimbot is one of my favorite games that came out all year. That's how much I love Ratchet-style gameplay and we don't get much of these anymore, so it's nice to see stuff like this pop up.
I will buy it for the holidays and play it in Virtual Reality with the UEVR mod 😊 Can't wait! It's been on my Wishlist for a while and I will start with Pumpkin Jack during Halloween (also in VR) from the same developer, which gave me a very good first impression of his work.
@@TripleEye_Josh yeah, but the general quality should the same. Its a competent developer. Did you ever try a VR jump in run game? The first Astrobot, The first Lucky's Tail, Ven VR and so on? I've really rediscovered my love for jump in run games with VR and especially with the UEVR mod. These charakter driven games with their cartoonish worlds work exceptionally well :)
I had a feeling this game felt like a mix between Ratchet & Clank and Jak & Daxter while playing it. Before I played it I just thought this would've been just only like Ratchet and Clank.
I hear you. Its not going to blow anyone away, but its good. I do wish there was a little more focus on the platforming, and more interesting platforming challenges.
@@TripleEye_Josh Personally I wish the Platforming was more dynamic or added a mechanic that adds depth to the platforming like Spyro, Crash, Psychonauts, or Mario just to name examples off the top of my head.
@@Pridetoonsthat’s not the type of platformer this is It’s less like Mario and crash and more like racket and clank
4 дня назад
@@alphabo2776But Crash and Mario and Spyro are way better. Yeah, it is R&C style. R&C style kind of sucks as a platformer, its saved by its polish, charm, and being judged more as a shooter.
I recently got myself a Retro handheld device so i could tap back into so many aspects of video games that i have always loved. I wish i could figure out what retro indie games i could play on my Anbernic RG40xx V
See that’s the thing when you over use words they mean nothing when it’s actually time to use them no one cares. Get good at speaking, you’re a RU-vidr. . .