Yes they are. It seems any changes you make to the Razorleaf does not effect the its reputation. You can see the full build here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sPci0rJbL5k.html
Hey dudes, I'm still enjoying your content. Love the aesthetic, love the story, love the players. From the amount of effort you are putting in, you clearly want this to be something. You NEED to create shorter-form content in parallel to these big streaming videos if you want this to explode. You need 8 min greatest hits/bite adventure videos, and you need 10-30 second shorts of the "gold action" (crits, a player fucking upturning the whole goddamn board with ridiculous rolls, the animals going wild, the table losing it's shit, or badass action) A consistent front in all forms (huge videos, ~10 min videos, ~30 second shorts put out consistently, rain or shine) is gonna snowball your subscribers and get you bumped up the algorithms. My 2 cents from someone what likes the authenticity of what you are doing and wants you to rock it.
The line in the log about the Hull being what thr Evil ones fear strikes me again and again. When I 1st git the ship, I tweeked a few things but kept the bridge and over lines. As i remade it a few times the lore for the nost part held even as it was upgraded to class B then Class C .. @Bethesda has not divulged much on the topic but one day i wish it was tested far more. Saw your 1st vid and subscribed, hope to see more but not just the key highlights. The decision paths in the game tend to interact and from what i saw the UC path was taken thus Vanguard parts will be there. The best free ship, that needs some tweeks early to mid game is from the freestar path while a shortish one it ends early enough to look at other quests as well. And with side quests and missions there's the full meal, meat, potatoes and desert too.
Nice build. I tend to prefer the Razorleaf as an early game cargo hauler to service the Outposts and missions requiring cargo or passenger runs. The ships lore is a help in that, especially given i usually take the Trait Wanted and with it i get the Biunty Hunters to pay up. Helping defrey the costs at around 6k + per encounter.
If you are going for in game purpose only, then you would want to replace it with crew quarters. I use the captains cabin on my smaller ships for Role Play purposes.
The most useful element I found from this 'tutorial' (compared to other videos) was that your methodology showed the process of the new construction separate from the original. In most videos you witness CC's remove and add parts on the original - much like a real life vehicle rebuild, but I found your method made it easier to follow each stage of the process. Thanks.
Thank you for saying so! I am glad that you found my method helpful, I know there are a lot of other videos out there, and we all have our own methods, so knowing that mine helped out is a big boost.
I absolutely think the Razorleaf was in direct reference to the Razorcrest, though the Mantis was probably originally inspired by the Fallout Mantis and Mechanist characters. Either way, the ship, armor, and story were very interesting.
You sure can, though there is a benefit of converting the Razorleaf. Spacers will continue to see it as the Mantis’s ship, plus at early levels you get to keep the higher end engines with a conversion rather than a new build.