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Grzegorz Szewczyk
Grzegorz Szewczyk
Grzegorz Szewczyk
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UE4 - Dynamic AI System & AI Optimizer
14:11
2 года назад
UE - Dynamic AI System
3:26
2 года назад
UE - AI Optimizer Implementation
19:40
3 года назад
UE4 - AI Optimizer
2:40
3 года назад
UE4 - Combat Components
0:58
5 лет назад
UE4 - Implementing Magic into DCS
11:04
5 лет назад
UE4 - Implementing Archery into DCS
10:45
5 лет назад
Комментарии
@MovieFactsFirst
@MovieFactsFirst 6 дней назад
Hello, I hope you will find this comment. I used your gun pack and did the same steps. However when I am clicking the left mouse button to fire/equip weapon, the character mesh is becoming very large in size. Is there any function which alters or balance the size of the character mesh before equipping the Gun?
@morty2632
@morty2632 5 дней назад
Hello, that sounds like some problem with additive animations. have a look at fire/reload animations, for example Anim_Pistol_Fire, if they look fine for your character.
@MovieFactsFirst
@MovieFactsFirst 4 дня назад
@@morty2632 Thanks for the reply, I found the issue was with the animation additive pose. I added the idle pose and it went normal. When I am moving the mouse to turn around the character in idle equipped state the character is not turning but swinging like reverse pendulum in T pose. Is this the issue with IK bones or Blend Mask used in anim layer? I would really appreciate your feedback.
@ScorpMoro
@ScorpMoro 3 месяца назад
Hello! I asked a question about artificial intelligence there in the marketplace.If possible, help with the setup.Thanks!
@jerryskanal3895
@jerryskanal3895 3 месяца назад
3:53
@DjSadhu
@DjSadhu 4 месяца назад
Your tutorials are very clear (even though the audio is a bit soft) Also I really appreciate how you structure your blueprints - with reroute nodes already in place with correct naming, for when users want to merge your packs (magic, melee, guns, archery). It is a pleasure to work with such organized code. Keep it up!
@zayedmusabah2477
@zayedmusabah2477 4 месяца назад
can you make a video on how to change gun projectile
@kikukiku6968
@kikukiku6968 3 месяца назад
If you mean AI enemies, try selecting the CombatComponent of BP_ShooterAI and change the ProjectileClass of CurrentGunData to various Projectiles
@LegendMan-c4j
@LegendMan-c4j 4 месяца назад
How can I add my own character? I didn't see anything about this in the documentation. Can you help me? (I just started using Unreal Engine)
@joshualewis897
@joshualewis897 5 месяцев назад
I made a child of the character and the gun is not in the hand, but floating on the floor level between the legs. Also happens when i copy a character. How can I add a custom character without worrying about the floating gun, or is there a tutorial for that already?
@drobb1643
@drobb1643 5 месяцев назад
Im looking for strategic game, where models like here need to capture points. Maybe someone remember name?
@TheFallenKages
@TheFallenKages 5 месяцев назад
This work with Lyra starter game?
@ARSHGameDevelopmen-h2o
@ARSHGameDevelopmen-h2o 6 месяцев назад
Which UNREAL ENGINE do you use
@morty2632
@morty2632 6 месяцев назад
UE4 & UE5
@ARSHGameDevelopmen-h2o
@ARSHGameDevelopmen-h2o 5 месяцев назад
@@morty2632 i mean Which ue4 version you are using ue 4.15, 4.16 , 4.17, 4.18
@CHASELAVANCHER-b6p
@CHASELAVANCHER-b6p 6 месяцев назад
following this tutorial, on the 1 key to spawn part, and he does spawn it on 1 key, but when i hit swing he plays the equip animation but nothing is attaching to the sockets Edited: So after putting a break on the 1 key, the Main hand and off hand variables are "Unknown" as so is the "Item Ptr" Variable inside of the update displayed item function and is returning Not valid. please help :) **FIXED** I must not have seen while following the tutorial unless im blind or deaf lol but inside of the "Update Display Item" Function, I did not realize that i had to click on the function itself and inside of the details panel, under the "Item Ptr" variable, you have to open the drop down menu and check the pass by ref and it worked :) I then played back the video and watched very closley and seen him check that to true -_- My dumbass lol
@guesswhosback679
@guesswhosback679 Месяц назад
have same problem using UE 5.4 unfortunatly *Edit* im dumb too lmao thanks for the fixed answer it also fixed my issue lmao
@CodeCraftGamesOfficial
@CodeCraftGamesOfficial 6 месяцев назад
Hi Grzegorz, Your dynamic combat system looks fantastic. As an indie developer on a tight budget, integrating it would greatly enhance my project. Could you offer it for free or at a discount? Thanks for considering!
@deepelements
@deepelements 6 месяцев назад
You should really update the horrible inventory in DCS nothing fancy but at least make it function like a proper inventory so you can build on it and not have to integrate one from another asset pack.
@CodeCraftGamesOfficial
@CodeCraftGamesOfficial 6 месяцев назад
It is a combat bundle not an inventory bundle
@CodeCraftGamesOfficial
@CodeCraftGamesOfficial 6 месяцев назад
Could you do a tutorial on adding more weapons
@doc.skillz7166
@doc.skillz7166 6 месяцев назад
Agree 100%
@CodeCraftGamesOfficial
@CodeCraftGamesOfficial 6 месяцев назад
I have a question. Would it be possible for me to get this asset for free and pay you back later. You see I am on a tight budget and I need this urgently. I will pay you back £150 to make up for it your name will also be in the credits if you wish.
@chengxuyuanderprogrammiere4639
@chengxuyuanderprogrammiere4639 7 месяцев назад
any tutorial? the documentation is confusing
@morty2632
@morty2632 7 месяцев назад
Check this tutorial ue4dcs.com/dcs/tutorials/createnewai sections CollisionDetections and SpiderRotation should show you how to use this plugin. There may be a little differences as this tutorial is from DynamicCombatSystem but its pretty much the same.
@sahinerdem5496
@sahinerdem5496 7 месяцев назад
Can AI vs AI?
@seupyrassic3144
@seupyrassic3144 7 месяцев назад
work's great however, I have issues making this a component any thoughts ?
@zayedmusabah2477
@zayedmusabah2477 7 месяцев назад
how can I edit the health ?
@morty2632
@morty2632 7 месяцев назад
Hi, health and other stats can be modified through StatsManagerComponent in BP_CombatCharacter you can read more about it there ue4dcs.com/dcs/statsmanager/overview
@zayedmusabah2477
@zayedmusabah2477 7 месяцев назад
thank you so much@@morty2632
@uchihakidd9026
@uchihakidd9026 8 месяцев назад
Hey so im having an issue with the bow not equipping into the hands of the character (im using the manny skin that comes with the project). For some reason. The bow sits at the feet of the character and doesn't move when equipped. The animations on the character and the bow itself do work though and it shoots arrows as normal as well.
@matelovas4165
@matelovas4165 8 месяцев назад
Thank you very much for the informative video! I've been looking for the perfect video that helps me for 3 days now. You are a god! Sign up plus support! thanks again !! Many thanks!!
@FLOW3D-o7o
@FLOW3D-o7o 8 месяцев назад
I have Error in BP Migrate to UE5, i don't know to Fix ,CAn you give me solution ,Sir
@starvosxant4348
@starvosxant4348 7 месяцев назад
There is a general step Guide of How to migrate from ue4 to ue5 made by epic. You have to make some changes before migrating directly. Look at epics official docs
@dawidpiejko9917
@dawidpiejko9917 8 месяцев назад
I have another question, where can I add sth that says (after killing enemy sth happens?). I can't find Kill function in BP_Warrior. I can't even find where that BP has information about Health to change it, can you please help me?
@morty2632
@morty2632 8 месяцев назад
BP_Warrior is child blueprint of BP_BaseAI. It means that all logic related to AI is in BP_BaseAI, try to search there for function kill/death.
@dawidpiejko9917
@dawidpiejko9917 8 месяцев назад
I have one problem, I made new project, everything works fine, but BP_Warrior is not moving (he is not walking or running into my direction) just fighting when I'm close. How to fix it?
@morty2632
@morty2632 8 месяцев назад
it sounds like you're missing navmesh in your level. I show how to add it in 5:55.
@dawidpiejko9917
@dawidpiejko9917 8 месяцев назад
Hi, unfortunetly, I have nav mesh...@@morty2632
@dawidpiejko9917
@dawidpiejko9917 8 месяцев назад
@@morty2632Hi, I have nav mesh, I have also some error with Remove Activity Graph, S_SetActivity, S_Set Rotation Mode etc
@dawidpiejko9917
@dawidpiejko9917 8 месяцев назад
Hi, now everything is working
@heatwavegames3588
@heatwavegames3588 9 месяцев назад
Hi, Would this be the same for the DCS Magic system?
@morty2632
@morty2632 9 месяцев назад
Hey, gun/magic/archery can be merged only with Base DCS ( melee ) here is tutorial on merging magic with melee ue4dcs.com/dcs/tutorials/mergemagic
@heatwavegames3588
@heatwavegames3588 9 месяцев назад
Thank You!@@morty2632
@codesmith-y2v
@codesmith-y2v 9 месяцев назад
i have followed your tutorial its amazing now i want to integrate RPG inventory and interaction with this project can you make tutorial on that
@codesmith-y2v
@codesmith-y2v 9 месяцев назад
hi i bought this pack recently and i am following your tutorial but i cant find functions like get is is combat and is shield equiped are they replaced with something new plz help
@morty2632
@morty2632 9 месяцев назад
hey, this tutorial applies only to DCS ver 5.1 or lower for 5.2+ you need to follow this tutorial to remove equipment & inventory ue4dcs.com/dcs/tutorials/removeequipment
@manashieldmedia
@manashieldmedia 9 месяцев назад
How would I go about altering the weapon sockets of the new skeleton to display the proper location of the new skeleton? It still holds the locations from the hidden skeleton.
@zeon3d755
@zeon3d755 9 месяцев назад
When you disable AIBrain and MovementComp, how does it work in multiplayer?
@zeon3d755
@zeon3d755 10 месяцев назад
is this AI optimizer multiplayer compatible
@morty2632
@morty2632 10 месяцев назад
Yes it is.
@GamerStudioFR
@GamerStudioFR 10 месяцев назад
Hi, i have question about path point. When i set a road with multiple path point. Each time he come closer of one of them, he getting slow and then take back the speed (i changed with "move speed" i set on parameter. There is something to change ?
@morty2632
@morty2632 10 месяцев назад
Hey, in movement component of your AI, try to enable option Use Acceleration for Paths
@decisionpointgames
@decisionpointgames 10 месяцев назад
6:24 the camera clips the ground (and pawn). I came here to fix that. Is there a solution?
@morty2632
@morty2632 10 месяцев назад
It doesn't clip the ground, it rather stops on it. it depends on camera collision setting, if a mesh block Camera channel, then camera will stop on it, it it ignores it, then camera will be able to clip through it.
@decisionpointgames
@decisionpointgames 10 месяцев назад
@@morty2632 Thank you for the reply. You are correct, DCS doesn't clip the ground. My meshes are set to block Camera, but they don't. I'm using SHQ's integration of DCS, RPGii, and ALS. SHQ keeps the camera on the DCS Combat character, but also adds a BPI. SHQ's integration does not clip either. However, after migration to 5.3, I get clipping. AFAICT, all settings remain the same -- everything. I cannot for the life of me figure this out.
@LoongKinGame
@LoongKinGame 10 месяцев назад
Can player punch (none weapon)?
@morty2632
@morty2632 10 месяцев назад
Yes, it has non-weapon combat.
@LoongKinGame
@LoongKinGame 10 месяцев назад
Can this asset allow player punch ?
@thatguy2920
@thatguy2920 11 месяцев назад
great video! i followed the same steps and got everything working, EXCEPT the enemy moving toward me. Any advice? he will attack when i get close, rotate ect, but he stand still. I don't have a patrol set up yet, could that be why? and if so how would i set that up?
@dawidpiejko9917
@dawidpiejko9917 11 месяцев назад
Cześć, mam pytanie, czy kupując Paczkę z Samym Meele Combatem powinienem mieć działający ekwipunek? Zauważyłem że da się zmienić miecz/topór, ale np w zbrojach nie mam nic...chociaż pliki z tym czerwonym pancerzem znajdują się w silniku. Jesteś w stanie mi pomóc?
@morty2632
@morty2632 11 месяцев назад
Hej, tak inventory i Equipment sa w pełni funkcjonalne w każdym module. Natomiast jeśli chodzi o pancerze to domyślnie nie są one dodane do inventory Playera przy starcie gry. W Demo Levelu obok startu gracza znajduje się PickupActor, który zawiera wszystkie pancerze, i dopiero po podniesieniu będziesz mógł je założyć.
@wsoqostone
@wsoqostone Год назад
Hello, Could you tell me, how to adjust the speed between the Actor point and the Actor point, Because I use walking animation, looks like Superman was very fast@@ Thanks~
@morty2632
@morty2632 Год назад
hey, each actor point has speed paramater, this is how you can define how fast character will be moving towards that point.
@محمدامجد-ص7ص
@محمدامجد-ص7ص Год назад
hi can you do a tutorial for the ai i cant seem to equip weapons to him
@videosforsmallbusinesses53
@videosforsmallbusinesses53 Год назад
Hello! I've ran into an issue. When i place my AI in the map direclty it works fine. But once i spawn them with AI Optimizer they're not moving.
@morty2632
@morty2632 Год назад
Hey, most likely your AI character is setup to be possessed only when placed in the world. You will need to change it to placed in world or spawned, this option can be changed in default settings of your AI character.
@videosforsmallbusinesses53
@videosforsmallbusinesses53 Год назад
@@morty2632 Thank you so much. It fixed the Issue. I would have never figured it out.
@meetarthur9427
@meetarthur9427 Год назад
awesome
@joekrivoski
@joekrivoski Год назад
Hey Greg I own three of your systems from a while back but everything in this video looks different, how should I proceed to merge them into one character?
@morty2632
@morty2632 Год назад
hey, there was an update to DCS in UE 5.2 with some changes in core of the system, thus new tutorials that applies only to new version of DCS. tutorials for older version ( UE 5.1 or lower ) can still be found there ue4dcs.com/tutorials/videos/implementarchery
@joekrivoski
@joekrivoski Год назад
I got the new system the other day xD @@morty2632
@contentfreeGPT5-py6uv
@contentfreeGPT5-py6uv Год назад
what a crag to be alive
@ZooDinghy
@ZooDinghy Год назад
So there is always another mesh running in the background? That doesn't sound like good solution. Is there no way how to migrate this to another human mesh?
@morty2632
@morty2632 Год назад
Of course there is, you could use IK rigs and retargeters to simply retarget animation blueprint and all animations. This of course requires more work but it would be more solid if you are certain of skeleton for you player character. You can see how it was made in older DCS in this tutorial ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-STQmrF9GyT0.htmlsi=C46gafqpfdTtZEz_
@ZooDinghy
@ZooDinghy Год назад
@@morty2632 Great, thanks!
@thietduy
@thietduy Год назад
looking good, sweet 😍😍😍😍😍😍
@FPChris
@FPChris Год назад
Can you replace the animations easily? The left bow hand form is wrong and the release hand. I'm looking to make a proper form archer. Thanks. Looks great otherwise.
@epikUnreal
@epikUnreal Год назад
On a freshly migrated project, the player does not equip weapon. Every other control besides equipping and attacking works. What do i do? Nothing has been changed im using 5.2.1
@morty2632
@morty2632 Год назад
Hey, try to put a breakpoint (F9) on events EnhancedInputAction IA_ToggleCombat & ToggleCombat to see if they are being called. If they do, then go step by step (F10) to see where it fails, if you wont be able to solve it, write me on Discord ue4dcs.com/contact
@epikUnreal
@epikUnreal Год назад
@@morty2632 When I wrote this question I was half asleep and forgot to restart my engine after adding the gameplay tags. All I had to do was restart and the problem was fixed.
@bobdawkins7473
@bobdawkins7473 Год назад
It's a handsome spider, but sliding way too much there. makes sense to cheat the rotation sometimes, but when it's walking, none of it's feet plant. Still glorious for prototyping though. <3
@morty2632
@morty2632 Год назад
yeah but it could be adjusted by tweaking his move speed & animations play rate In this video I didn't touch it, its default - using same values as human AIs.
@skippyzk
@skippyzk Год назад
New update is awesome. New ai templates are super good
@WraithWrangler
@WraithWrangler Год назад
If you are new and the BP_WarriorAI is not moving or doing anything and causing errors, go to its viewport and set the Anim Class to ABP_CombatCharacter
@heitorreider9862
@heitorreider9862 Год назад
this asset is only Blueprints?
@morty2632
@morty2632 Год назад
Yes, Dynamic Combat System is blueprint-only.