Aye, good shit - I do generation pretty much the same way, more often than not also a blank fluid ideology I do skip the pawns, usually start with a single one because even though I'm a tribal at heart, I hate early game micro with more than one pawn. Usually it's naked brutality (or tribality, depends what I'm feeling) and I either go with pawn made after me (you on the rim style) or generate a pawn that's satisfactory or sometimes select a pawn from the 8 automatically generated - when you're playing solo, that one pawn is much more important, so 100% random it'd probably be starving in rimworld any% speedrun
@@C-Hirsuta nah, those ain't a thing, sadly; an ideology needs at least a single precept - but if you just go with individualism, it's probably the least impact out there - i like to go with proselytizer, since one too many times did my colonist lose his mission in spreading the potential future word of god by straight up dying - and with how the game works, it usually deletes the entire ideologion alltogether and you're stuck with fixed ideologies randy came up with
@@C-Hirsuta nah, those aren't a thing, sadly; an ideology needs at least one precept - but if you go with individualism, it's probably the least impact you can get. i personally prefer to go with proselytizer since too many times has the single pawn failed in his mission of spreading the potential future word of god by dying at some point - with how the game works, it removes the ideologion from existence completely, which means you're stuck with fixed ones made up by randy
based holt, epistemology makes me wanna puke too this one was much slower paced than the last one, especially since the colony is so immeasurably large and looking up relations takes so long already hyped for the next one tho
Yeah, the relations thing is unacceptable. I'm going to commission a mod to access that information more conveniently. It should make this project much easier.
oh wow, that's an interesting thing never thought about the possibility of doing storytelling in Rimworld, but it also made me realise how hellish a meta colony would be - decor bombing might work ingame, but it's still a trashed place with pretty statues here and there the highest production value would be achieved with recording the footage and the voiceover separately, but even without doing it one could elevate the thing to next level: - using the pause button - time frames ingame are somewhat skewed, the description of the base could've been longer than the time it required to walk there from the border of the map - using the pause button once more - to take care of the colony, random breaking woman who actually was a man kinda broke the immersion of the storytelling imo, the same goes for any random mechanics that happened - might be it's just me tho - using the work priorities during the talk to the boss of the colony - blud allegedly joined the colony but immediately started planting as if he was born there, if the story alleges it's a new dude, the dude wouldn't know the colony like the back of his hand - using a less established colony, or at least a smaller one - that's probably mostly personal, but there were so many things being done at the same time the blud felt like a little cog in the machine, not to mention how he just laid down on the giant pile of the beds in the central room proving he's become one with the hivemind during a day's work - don't be afraid to take notes beforehand - storytelling-wise, it's a good practice to nail down some things you can just read aloud instead of freestyling it all, for example the description of the base this do be my personal takes tho, so feel free to ignore them if you're satisfied with the results - i'll still watch future uploads
I appreciate these thoughts! I actually agree with every single note you made. I have plans to make more polished and coherent productions out of this material at a later date. I've basically just been thinking about this project for so long I've just got to get *something* out there to build momentum.