uhm, there were a lot of individual details revealed, which I am sure other content creators dissected one by one. A lot of them were cool, but they were almost covered in isolation, so I don't feel like it warrants a video, especially, when I am interested mostly in overall experience, how all of these individual pieces come together. Most important thing for me in the early game, is when and how we expand. How our single capital, at that point, no more than a city state, develops into a resemblence of an empire and where we go from there. But that part was skipped, they started with single city, shown off some stuff, and then loaded another save where it was already developed. Which is fine, if You are making two hour in-depth livestream, you have to pick and choose what you gonna show. I guess, the content I would be most interested in, is just pure gameplay with no commentary, where, whenever any option is presented, someone would slowly hover the mouse over the options. That would get me excited :D All the theorycrafting and thinking what kind of decisions I would be making, seing how everything is coming together, would be a peak backseat gamer experience! :D But who knows, perhaps I will get that in the future. :)
Would you always recommend making so many alliances when going for a culture victory on deity? I sometimes find that maintaining a simple friendship with most other civs can be better, because if I see them building up space ports and going for high science, I might be able to stop it with mass spies, which is a bit harder when you're allied to all of them.
No, only ally with people that aren't your competition. If you have a neighbor with terrible land and low stats, you can use them for economic alliance to make money, food and production with wisselbanken. But that only applies in the later stages of the game. Mid game, you can leech off of anyone with high stats to catch up, or just have some backup, to make it less convenient for a sus neighbor to declare war on you. However if you are leading the charge in some stats, you can ally with people who have lowest stats in the game, so trade routes are still good, but they will never win the game. In later stages of the game, you can re-evaluate. If someone is going for a win condition, its not alliance, its war! :D or like you do, send spies and pillage everything, spaceports, industrial zones, dams, whatever you can see, leave those cities in flames!
Thanks! I would like to play Civ 7 too, i think it's gonna be a good game, a lot of passionate people in Firaxis trying to make it that way. However, I am concerned about the practices of their publisher (take two), with most recent update to civ6 where basically, I'd either have to agree with them harvesting data, circumvent the update, or be locked out of game that collectively I paid ~200 Eur for. So, unfortunately, I am very sceptical about the baggage Civ 7 could come with. Will have check for red flags before making the decision. :(
Yeah, I'm not sure. In the last series, when I was able to buy same luxuries I sold, so I don't think its the case. For now, only reasonable explanation I have is: if cities are at content level, all other unique luxuries are being counted as extra, don't know how to verify it though.
I only just realized that you only have 160 subs - based on the quality of your videos I automatically assumed it were many more. Now the bad news: RU-vid doesn't seem to show your videos in one's subs. Tried resubscribing and playing with the notifications, doesn't work.
Appreciate it. :) The way I see it, 160 subs is massive, given that a month ago I was at 12, and the ones I have, like Yourself, are very suppotive! Also I am not focused on the numbers either, the only thing i care about is to provide more value for people's time, if I am able to do that, numbers would become a by-product of quality. I see a lot of areas where I can improve and thats only thing I am focusing on. Regarding notifications, I don't have those enabled, so it's not RU-vids fault. From my experience, if I enable notifications, then algorithm doesn't promote video as much (recommends it to ~50 people), if I don't use notifications, algorithm recommends it to two or three thousand people. Since I am reliant on algorithm to grow the channel, it doesn't leave me much choice. Not sure how exactly everything works yet, will learn more about it as I go, after all Rome wasn't built in a day! (except when I played Trajan, I got it on turn one!) #BuiltDifferent! :D
I had fun watching this series! Great game. Not that you needed it, but Cristo Redentor gives a nice bonus to seaside resorts if I'm remembering correctly
I enjoyed this mini series. I watched left and came back to leave this comment. Your style of play is way different than mine, I learnt something along the way. Also, I get why views decline because the end game is always a bore most crucial decisions happen early game. I'm still at immortal hoping to move to Deity when I can consistently beat it. Cheers
Hey hope you’re doing well. I love ur videos I been watching since the American religious victory videos 😂. I just wanted to bring u the idea to maybe add the episode number in the video title. It makes it easier for me to follow the series.
One spanner I want to throw in the works relates to district cost. If you try to prioritise and max your science/culture ASAP by going Pingala/campuses you will obviously research stuff faster and get more techs/civics than if you didn't. However, district cost increases based on the number of techs and civics researched. So ideally even if you are going for a science victory you are better off building holy sites and harbours/commercial hubs early and building relatively few builders then as you approach Feudalism queue up builders every city down to 1 turn left and finish them once Feudalism hits. Then max your tile yields and start pumping science.
Hey therey have been stumbling across this video and watched all of the 5 videos of this series and wanted to say that they were really interresting/helpful and I learned a few new things about Civ and also it helped me to see some flaws in my approach at the game that I developed in the last few games. If I am not misstaken the right priority for what you build in your citys is one of the essential things in this strategy. So If I want to try that strategy with another civ and thus dont get the free Monument, where would the Monument be in the priority? When would you build it (if at all)?
Hi, Glad to hear! :) For monuments, I like to get them early on. Having few extra culture without consuming district slot is really appealing to me. In the capital however, I usually get 1-2 military units or scouts first, before cranking out two settlers, then I look for a monument. On freshly settled cities if they need housing, I do granary into monument, but if You settle by the lake or the river, You can ignore the granary and get monument first. Sometimes there are nuances to build it first in the capital, if You want to acquire tiles faster, or get to faster civic if You have something planned very early on, or, You might delay them, if You are going for Holy sites (cause religion is contested and You might want to secure it fast with projects), but these decisions come with a bit of experience. As a rule of thumb You will be fine getting them first on non-capital cities, and getting them after two settlers in the capital. :)
@@HaakonYT I have a decent experience in Civ 6 and know a few tricks but I have still many things to learn about the game. Also the priority of building things was a bit unusual to me e.g. almost no water mill but I can see why. I want to attempt my first deity with Barbarossa and so I wasnt sure about the monument. Your answer was very helpful so thank you very much :)
Just think of what gives You most value at the time. Sounds vague, and at times might be confusing. But monument gives culture to get to Your government faster and gives You access to cards earlier. Culture is hard resource to come by without investment into theatre squares. When it comes to other city center buildings, like granary, if You are surrounded by plains hills with no food, or You are entering housing limit, it makes sense to get it, so You can grow and work extra tiles, but if You aren't in need of it, getting a builder to improve extra tiles, or getting district/settler, may be even better! :)
That's fair enough, I usually settle a lot, so cramping up cities. If I would be playing with smaller empire, or If I had population to work most of the city's tiles, I'd do the same. But pushing city further at the start of the game, just delays settling by an extra turn and it is not a given that my cities will grow big enough to work all those tiles anyway :D Also, if I would want to connect my cities by districts, to increase their adjacency, buying tiles further away would vaporize my gold income :D I guess it is a tradeoff between early game tempo and late game scaling, cause big cities require more builder improvements and stuff to come alive, but once it's done, they become insane powerhouses!
If you think about it you only really need 3 districts to get a trade route, your victory yield like science and an optional district like industrial zone/entertainment complex/encampment. 3 districts is only 7 pop or 4 as Germany so you only need 7 or 4 tiles for your entire population to be working. You also don't need to work tiles to gain and sustain pop because of various food sources, mainly trade/religion/food buildings/civ abilities. Also, the lower your population the less you have demand for amenities and of course if you can have +10/20% yields from +3/5 amenities that can mean higher output than pushing your population to max.
That's true for any civ that can go to war with you. Though, I find it much easier to have a vision over potential threats, and usually I'd still prefer to have a unit that can try to defend, or a builder who could chop those walls, if I ever need them. 'Cause walls on their own, don't provide anything except some tourism after researching... (flight?), don't remember right now. Other than that, if I don't get attacked, I feel like I am wasting production, that could go towards unit/district which are way more valuable. Perhaps I could get walls on one or two front lane cities which are likely to get attacked, but that's as far as I would go. :D
It's still one of (if not the) greatest games in the genre, even though it looks different than Civ V. Unfortunately haven't played other Civ games but they do seem different from current version. So, who knows, perhaps Civ 7 is gonna be different as well, and it might cook something to spark interest from people who don't like Civ 6!
Ye, but because there are a lot of good pantheons, I usually would prefer getting urban planning, as I will get an okay pantheon at some point anyway. Unless i get 20 faith from tribal village and can contest religious settlements, or in situations where I want a specific pantheon (like goddess of the sea for coastal civilizations, or I have a lot of camps, and maybe would even consider temple of Artemis, goddess of the Hunt would get me insane value) You're right that if You have more choices for a pantheon, You can choose one that is better to Your empire. But will it make Your empire better than urban planning would? That's a cost of opportunity. Usually I have average land (in terms of resources) like in this playthrough. Where I have like what, few plantations, few pastures and few strategic resources and no camps. If I get pantheon fast, I would still need to make a builder and improve those resources to gain any benefits at all. In case of plantations, I would have to go out of my way to research irrigation as well. Meanwhile, I could just plug in urban planning and make settlers/districts which have better return on investment than any pantheon ever will (except religious settlements, that one is busted, but usually equally unattainable :D). All in all, if I'd have exceptional land for specific pantheon, I'd go for it, but generally, i'd much rather have new cities up and running faster.
@@excancerpoik basically assess your land and if your return on pantheon investment is very low, choose urban planning. He had only hills and not much else so it was a no brainer. All he misses is the inspiration for mysticism.
When it comes to Culture Victories supported by faith, Russia is probably the best. Dance of the Aurora Pantheon + work ethic and Feed the world, to increase food and production in the cities go hard, especially when You buy 5-7 settlers in monumentality golden ages purely out of faith to provide you with massive tempo, it can be fun and very unfair even to Deity AI. :D Khmer is also a very well rounded civ that leans towards similar playstyle, can be more focused on growth and can play with a lot of cities, or a small empire making it very versatile. Theodora (Byzantium), especially with work ethic ( giving production in holy sites equal to faith adjacency) even in the early game You can have +3 faith +3 production +3 culture holy sites (going to +6 with scripture policy card) can be really fun to play. Honorable mentions to try would be Kongo (Nzinga), Canada and Brazil, which have their own unique twists and might be fun to explore. :)