Guides, Reviews, & Challenge Runs for games mainly in the RTS / Sim / Builder category (as well as as few RPG games), all mostly within the fantasy and/or medieval genre.
A lot of what I play are the same or similar games that I grew up on, and have been playing for many years. You can find Educational Guides, Game Reviews / Update Reviews, Speed Run Challenges, and more here on my channel!
I livestream most of my content originally on Twitch @ kovilsdaycare. Feel free to join my Discord server where we post about livestreams & vods, share content & information, talk shop, etc.
Interesting strat, thanks for posting it. I caught a guy on twitch yesterday and it seems he must have seen this video because he was trying something similar but he was new to the game, so I helped him to get a more solid foundation to his settlements. English was not his first language either, so I am guessing he missed a few of the finer points. Your strat brings a whole new meaning to the phrase 'heading them off at the pass', since you pretty much stymied that B*stard Baron from the start. And I recall when the game came out, people were saying 'the more bandit camps you have, the better' (easier the game is) and you proved that point without doubt, Thanks again for taking the time to put this together,.
Thanks so much for the feedback, that is great to hear! It's true that the bandit camps are a bit of a double edged sword, very powerful if you are fast enough and able leverage them to your advantage. Otherwise ofc the Baron will quickly swoop in. Let me know if you have any suggestions on other challenge runs, guides, etc. to make or try out!
@@kovilsdaycare One other thing I meant to mention, I was surprised that you don't assign a number to your troops, makes it so much easier to send them around, select one and hold down control and press a number key. As for challenges, I like to get enough weapons in my second town to be able to create the 6 militia there if that is where the raiders are heading, and when there are four regions left to conquer, I go for one after another without stopping. The beauty of the game for me is that you can take your time if you want to, which I do, let him claim the other 7 then let the battles commence :) Ciao for now,
@@baf_mcnab3065 I actually did not know that you could assign hotkey numbers to your troops - thank you for the tip!! I'll definitely use that in the future. I hear you, that is definitely the beauty of Manor Lords. You can enjoy the game at a slow pace and take in the immersive aesthetics, or you can really min/max and micro-manage everything (or a mix of both). I'm looking forward to the new updates dropping, and will be making more videos for Manor Lords!
Multiplayer? I don't think that's anything they plan on adding. In the Discord they have a bot that auto-responds to anyone asking about multiplayer that says "Not anytime soon, if at all - please stop asking." - So I wouldn't get my hopes up unfortunately lol xD
I remember when they said it was definitely on the cards before launch. Shame, lame. Ive got mates that would grab it when it does... Which is now "if" Hope they can handle it and asap. Great game
Lmk what you think of this game! Check out the full playthrough of the final Campaign Mission here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L-Ak524vxFQ.html
Transporting & stocking are the only real tasks that storage workers have. If they are having trouble keeping the stalls stocked because your town is getting larger and producing more resources, you can assign more families to the storage buildings. And if you already have the Stall covered, you can turn off the Stall creating option when adding new workers to the storage building so they will only focus on transporting goods.
Similar concept for managing your Storehouse, yes. It's more efficient to have them run the Firewood stall versus the Firewood Cutter, for example. The problem with the Storehouse is that it's likely also supplying crafting buildings and your trading post as well, so it's harder to keep it close to everything. Placing a couple different Storehouses to cover more areas can help with this though.
So glad to hear that! I have a series of educational shorts for Manor Lords, some Achievement Guides, and some Challenge playthroughs here on my channel! Please Subscribe for more :)
Fair - I guess the way I explained it wasn't necessarily correct in that sense, but what I mean is that this isn't part of their regular tasks at a gatherer workplace and it will drastically cut into their productivity rather than having Storage workers do all of the transporting & stocking more effectively & efficiently (since all goods need to physically be moved in this game). Especially if you place the granary storage in close proximity to the Marketplace as shown at the end.
@@kovilsdaycare also i accedently duble klicked the flags in the bottom screen and that made me go to the actual unit, super useful as we lack a minimap
@@AttiliusRex Absolutely, good point! I actually should have showed that in the vod. I think I'm going to make a few Shorts now to highlight some of the new main features
That is true, but even though Orchards produce less in the first couple of years before they fully mature, they still produce a good amount if you make the really big plots. And the goal with that expansion region was just to generate as much Food as possible for Tithe sacrifices since I was trying to get as many Influence Points as quickly as possible. The main advantage with the Apples is that they don't require any labor outside of September, so it was just a way to add additional Food Income, without sacrificing the limited remaining labor force since I had already built several big Veggie Plots which are basically a full-time-job for those families. I had a Rich Berry deposit in the expansion town too, so it works out for example where those families with Orchards can work on the Berries all season long until September and then they could go harvest their Apples. Granted, I think it is a debatable play and there's probably a few thing throughout the run that I could have optimized a bit better to be even a few months quicker.