i still remember the invincibility cheat for this. san francisco was the best place seeing cop cars fly. the cops in survival mode was utterly virulent.
Game crash can be avoided by turning off the Skeleton Physics option in the game options in the graphics section, which simply turns off the moving parts of the destruction (e.g. vehicle bumpers) in fact, you can also see that while flying, the game physics goes crazy and this crash is caused by the fact that when there is such a cut, the player simply teleports somewhere, it rarely happens that the game does not crash, but there will be a black screen or Game Over
I couldn't find an option called "Skeleton physics", the nearest ones are "Full joint physics" and "Particle effects", and just tested deactivating both, but the crash persists with the replay.
@@gabdriver2 strange, because in my copy of DRIV3R, when you turn off the Full Skeleton Physics option, it turns off the moving parts of the vehicles because it happens because of the moving parts of the vehicles and sometimes when you are flying, you can see that the flight is gaining momentum
Same thing happens if you do this at the end of find the clue or pursue jericho. Also the ped is in a constant spook state since the player and the npc are occupying the same ped.
Just tested getting out of the car at the end of both missions and that glitch didn't happen... maybe because Tanner was already out of the car used to deal the last touch to the last car of Find the clue or to Jericho's car in Pursue Jericho.
It's so cool there are still people out there making old games like Driver 2 even better. It really feels like Jones Rendezvous would make a great addition to the original game, letting Tanner and Jones meet in Chinatown, instead of going to the train together out of nowhere.
You need 3 things: -both discs (or ISO or BIN files of them) of the game Driver 2 - the Redriver2 version, to unzip in a folder, then follow the installing instructions from github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions -the altmodpack file, originally from the user Black Daddy: @blackdaddy3160 But since their links become disabled (I just checked them), there's one for it (unzip in the redriver2 folder): drive.google.com/file/d/1P3VUAt8x49lfcGSjd790-VhQS2unRw9s/view
If only there's a way to port over the Driver 2 ps1 gameshark codes over to cheat engine, that would be nice because there are codes on the ps1 version that are not on the ReDriver 2 version, especially some fun ones.
I found Driver 1 and 2 timers' sizes the same when comparing from snapshots, couldn't notice any difference between them, only that the font for hundredths of second is the same as the in-game menu and indicators, which is in turn the reason why I changed the Redriver2 timer font.
i told it few years ago in comments under other video, but some things never changes and still i adore you, respect and subscribe just for a long time driver 2 addiction
in theory you could have bounced off the other train like you did at 7:52. But do it when the Trains meet closer to the over hang, then maybe you make it under?.
The first half of the video was a normal gameplay, no saved states were used here because the pauses and sound differences when reloading states within the ePSXe emulator would have been noticeable.
It depends on the system you're playing the game with. I don't remember what's the default key on the PC version, I had it customized. And here I used the infinite nitro cheat.